当你的才华还撑不起你的梦想时,你只能一直前进!

unity3d 刷新速率

 1 using UnityEngine;
 2 using UnityEngine.UI;
 3 
 4 public class Text : MonoBehaviour {
 5     
 6     public Text t;
 7     private float rate = 2f;
 8     private float lastTime = 0;
 9 
10     // Use this for initialization
11     void Start () {
12 
13         Random.InitState(System.Guid.NewGuid().GetHashCode());
14         
15     }
16 
17     // Update is called once per frame
18     void Update () {
19         float time = Time.time;
20         if(time - lastTime > rate)
21         {
22             lastTime = time;
23             Text();
24         }
25     }
26     
27 
28     public void Text()
29     {
30         int random = Random.Range(20, 60);
31         t.text = random;
32     }
33 }

 

posted @ 2018-09-26 10:24  One'-_-'Piece  阅读(861)  评论(0编辑  收藏  举报