使用AE加载带有制图表达(Representation)的图层(Layer)
制图表达(Representation)就是如下图的东西,一个能把样式保存到数据而不用依赖mxd的东东。
在ArcMap中添加这些有制图表达的图层,添加时就会自动加载制图表达作为样式。但在AE中,添加图层时制图表达不会自动使用,需要如下代码
1.先获取IRepresentationWorkspaceExtension接口
IWorkspaceExtensionManager tWorkspaceExtManager = tWorkspace as IWorkspaceExtensionManager; UID tUID = new UIDClass(); tUID.Value = "{FD05270A-8E0B-4823-9DEE-F149347C32B6}"; IRepresentationWorkspaceExtension tRepWorkspaceExt = tWorkspaceExtManager.FindExtension(tUID) as IRepresentationWorkspaceExtension;
2.先用FeatureClassRepresentationNames获取FeatureClass对应的IRepresentationClass名称,然后再获取IRepresentationClass,最后实例化RepresentationRendererClass并赋值属性RepresentationClass,此时再把图层添加到MapControl中则带有制图表达。
IEnumDatasetName tEnumDatasetName = tRepWorkspaceExt.get_FeatureClassRepresentationNames(pFeatLayer.FeatureClass); tEnumDatasetName.Reset(); IDatasetName tDatasetName = tEnumDatasetName.Next(); if (tDatasetName != null) { IRepresentationClass tRepClass = tRepWorkspaceExt.OpenRepresentationClass(tDatasetName.Name); IRepresentationRenderer tRepresentationRenderer = new RepresentationRendererClass(); tRepresentationRenderer.RepresentationClass = tRepClass; tGeoFeatLayer.Renderer = tRepresentationRenderer as IFeatureRenderer; }
总的思路就是,通过IRepresentationWorkspaceExtension获取该图层对应的IRepresentationClass,从而构成渲染对象IRepresentationRenderer