unity中object 对象之间用c# delegate方式进行通信
unity 3D经常需要设计到不同object之间数据通信和事件信息触发。这里可以利用C#本身的事件和代理的方法来实现。
这里实现了在GUI上点击按钮,触发事件,移动object cube移动的例子。
Main Camera 挂载实现GUI的 Label.cs脚本
Cube挂载 Cube.cs脚本
Label.cs
using UnityEngine;
using System;
// 声明物体移动代理类型
public delegate void EventObjectMoveDelegate(Vector3 dirct);
public class Label : MonoBehaviour {
private Rect windowRect;
public event EventObjectMoveDelegate cubeMove;
void Start()
{
windowRect = new Rect(20, 20, 200, 300);
}
// Update is called once per frame
void Update()
{
}
void OnGUI()
{
windowRect = GUI.Window(0, windowRect, Mywindowfunc, "windows");
}
void Mywindowfunc(int windowId)
{
if (GUI.Button(new Rect(10, 20, 100, 20), "moveUp"))
{
if (null != cubeMove)
{
cubeMove(Vector3.up);
}
}
if (GUI.Button(new Rect(10, 50, 100, 20), "moveDown"))
{
if (null != cubeMove)
{
cubeMove(Vector3.down);
}
}
if (GUI.Button(new Rect(10, 80, 100, 20), "moveLeft"))
{
if (null != cubeMove)
{
cubeMove(Vector3.left);
}
}
if (GUI.Button(new Rect(10, 110, 100, 20), "moveRight"))
{
if (null != cubeMove)
{
cubeMove(Vector3.right);
}
}
GUI.DragWindow(new Rect(0, 0, 10000, 1000));
}
}
cube.cs
using UnityEngine;
using System.Collections;
using System;
public class cube : MonoBehaviour {
// Use this for initialization
void Start () {
GameObject.Find("Main Camera").GetComponent<Label>().cubeMove += cubeMoveHandler;
}
// Update is called once per frame
void Update () {
}
void cubeMoveHandler(Vector3 dirct)
{
transform.Translate(dirct);
}
}
代码地址:
https://github.com/caimagic/Unity_Object_Commucation_With_Delegate.git