unity调用c++ dll方法介绍
摘要
unity用的很普遍,现在很多代码还是用c++写的,需要用unity去调用c++的代码。这里介绍了一种unity调用c++ dll的方法,希望有所帮助。
我采用的软件是Visual Studio 2015和 Unity 5.3.4
1. 建立VS DLL 工程
2. cpp代码编辑
test.cpp
#define EXPORTBUILD
#include "test.h"
#include <iostream>
_DLLExport int cpp_get_int_value()
{
return 51;
}
_DLLExport void cpp_get_int_ptr(int* value)
{
*value = 52;
}
_DLLExport void cpp_get_int_ref(int& value)
{
value = 53;
}
_DLLExport float cpp_get_float_value()
{
return 51.1f;
}
_DLLExport void cpp_get_float_ptr(float* value)
{
*value = 52.1f;
}
_DLLExport void cpp_get_float_ref(float& value)
{
value = 53.1f;
}
_DLLExport void cpp_get_string_value(char** str_ptr)
{
char* str = "hello world";
strcpy(*str_ptr, str);
return;
}
struct cpp_struct_one
{
int value1;
float value2;
};
_DLLExport void cpp_get_struct_one_value(cpp_struct_one* stu)
{
stu->value1 = 10;
stu->value2 = 10.1f;
return;
}
_DLLExport void cpp_get_struct_one_value2(cpp_struct_one& stu)
{
stu.value1 = 11;
stu.value2 = 11.1f;
return;
}
_DLLExport void cpp_get_struct_one_value3(cpp_struct_one* stu)
{
stu->value1 = 12;
stu->value2 = 12.1f;
return;
}
struct cpp_struct_two
{
int value1[10];
float value2;
};
_DLLExport void cpp_get_struct_two_value(cpp_struct_two* stu, int count)
{
for (int i = 0; i < count; i++)
{
stu->value1[i] = i;
}
stu->value2 = 10.1f;
return;
}
_DLLExport void cpp_get_int_arr1(int* arr, int count)
{
for (int i = 0; i < count; i++)
{
arr[i] = i;
}
return;
}
_DLLExport void cpp_get_int_arr2(int* arr, int count)
{
for (int i = 0; i < count; i++)
{
arr[i] = i;
}
return;
}
_DLLExport void cpp_get_int_arr3(int* arr, int count)
{
for (int i = 0; i < count; i++)
{
arr[i] = i;
}
return;
}
_DLLExport void cpp_set_string_value(char* s)
{
std::string str = s;
printf("str %s length %d", str.c_str(), str.length());
return;
}
3. 构建Dll 文件
4. unity 工程创建
在unity在 Assets文件下文件Plugins目录,在目录下方放入Dll文件。要是没有Plugins文件夹,就新建一个。
5. unity 代码编辑
这里注意,Dll文件不需要加后缀 .dll
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
using System.Text;
using System;
public class NewBehaviourScript : MonoBehaviour {
[DllImport("cppDll")]
private static extern int cpp_get_int_value();
[DllImport("cppDll")]
private static extern void cpp_get_int_ptr(ref int value);
[DllImport("cppDll")]
private static extern void cpp_get_int_ref(ref int value);
[DllImport("cppDll")]
private static extern float cpp_get_float_value();
[DllImport("cppDll")]
private static extern void cpp_get_float_ptr(ref float value);
[DllImport("cppDll")]
private static extern void cpp_get_float_ref(ref float value);
[DllImport("cppDll")]
private static extern void cpp_get_string_value(ref StringBuilder ptrStr);
[StructLayout(LayoutKind.Sequential)]
public struct cpp_struct_one
{
public int value1;
public float value2;
};
[DllImport("cppDll")]
private static extern void cpp_get_struct_one_value(ref cpp_struct_one stu);
[DllImport("cppDll")]
private static extern void cpp_get_struct_one_value2(ref cpp_struct_one stu);
[DllImport("cppDll")]
private static extern void cpp_get_struct_one_value3(IntPtr stu);
[StructLayout(LayoutKind.Sequential)]
public struct cpp_struct_two
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public int[] value1;
public float value2;
};
[DllImport("cppDll")]
private static extern void cpp_get_struct_two_value(IntPtr stu, int count);
[DllImport("cppDll")]
private static extern void cpp_get_int_arr1(ref int arr, int count);
[DllImport("cppDll")]
private static extern void cpp_get_int_arr2(int[] arr, int count);
[DllImport("cppDll")]
private static extern void cpp_get_int_arr3(IntPtr arr, int count);
[DllImport("cppDll")]
private static extern void cpp_set_string_value(string s);
// Use this for initialization
void Start () {
// 获取int类型
int int_value = cpp_get_int_value();
Console.WriteLine("cpp_get_int_value\t " + int_value);
// 获取int类型 指针
int int_ptr = new int();
cpp_get_int_ptr(ref int_ptr);
Console.WriteLine("cpp_get_int_ptr\t " + int_ptr);
// 获取int类型 引用
int int_ref = new int();
cpp_get_int_ref(ref int_ref);
Console.WriteLine("cpp_get_int_ref\t " + int_ref);
// 获取float类型
float float_value = cpp_get_float_value();
Console.WriteLine("cpp_get_float_value\t " + float_value);
// 获取float类型 指针
float float_ptr = new float();
cpp_get_float_ptr(ref float_ptr);
Console.WriteLine("cpp_get_float_ptr\t " + float_ptr);
// 获取float类型 引用
float float_ref = new float();
cpp_get_float_ref(ref float_ref);
Console.WriteLine("cpp_get_float_ref\t " + float_ref);
// 获取结构体类型
cpp_struct_one stu = new cpp_struct_one();
cpp_get_struct_one_value(ref stu);
Console.WriteLine("cpp_get_struct_one_value " + stu.value1 + " " + stu.value2);
// 获取结构体类型 方法2
cpp_struct_one stu2 = new cpp_struct_one();
cpp_get_struct_one_value2(ref stu2);
Console.WriteLine("cpp_get_struct_one_value2 " + stu2.value1 + " " + stu2.value2);
// 获取结构体类型 方法3
// 使用非托管内存
int cpp_struct_one_size = Marshal.SizeOf(typeof(cpp_struct_one));
IntPtr cpp_struct_one_buffer = Marshal.AllocHGlobal(cpp_struct_one_size);
cpp_get_struct_one_value3(cpp_struct_one_buffer);
cpp_struct_one stu3 = (cpp_struct_one)Marshal.PtrToStructure(cpp_struct_one_buffer, typeof(cpp_struct_one));
Console.WriteLine("cpp_get_struct_one_value3 " + stu3.value1 + " " + stu3.value2);
// 获取结构体类型2(带数组结构体)
// 使用非托管内存
int cpp_struct_two_size = Marshal.SizeOf(typeof(cpp_struct_two));
IntPtr cpp_struct_two_buffer = Marshal.AllocHGlobal(cpp_struct_two_size);
cpp_get_struct_two_value(cpp_struct_two_buffer, 10);
cpp_struct_two stu4 = (cpp_struct_two)Marshal.PtrToStructure(cpp_struct_two_buffer, typeof(cpp_struct_two));
Console.WriteLine("cpp_get_struct_two_value " + stu4.value1[5] + " " + stu3.value2);
// 获取字符串
StringBuilder str = new StringBuilder();
cpp_get_string_value(ref str);
Console.WriteLine("cpp_get_string_value " + str.ToString());
// 获取int型数组 方法1
int[] arr1 = new int[10];
cpp_get_int_arr1(ref arr1[0], arr1.Length);
Console.WriteLine("cpp_get_int_arr1 5 " + arr1[5]);
// 获取int型数组 方法2
int[] arr2 = new int[10];
cpp_get_int_arr2(arr2, arr2.Length);
Console.WriteLine("cpp_get_int_arr2 5 " + arr2[5]);
// 获取int型数组 方法3
int arr3_length = 10;
int arr3_size = Marshal.SizeOf(typeof(int)) * arr3_length;
IntPtr arr3_buffer = Marshal.AllocHGlobal(arr3_size);
cpp_get_int_arr3(arr3_buffer, arr3_length);
int arr3_test_value = (int)Marshal.PtrToStructure(arr3_buffer + 5 * Marshal.SizeOf(typeof(int)), typeof(int));
Console.WriteLine("cpp_get_int_arr3 " + arr3_test_value);
// 传入字符串
string s = "hello world";
cpp_set_string_value(s);
}
// Update is called once per frame
void Update () {
}
}
unity运行结果
项目地址
https://github.com/caimagic/Unity_Call_Cplusplus-s-Dll.git