managed DirectX9第一个3D程序
对3D的东西一直很感兴趣,今天安装了DirectX9.0 的SDK,看了一片文章,挺不错的:
managed DirectX9(第一章) http://dev.csdn.net/article/62/62703.shtm
还有SDK里面的文档,比葫芦画瓢地写出了第一个3D程序:
managed DirectX9(第一章) http://dev.csdn.net/article/62/62703.shtm
还有SDK里面的文档,比葫芦画瓢地写出了第一个3D程序:
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using System.Text;
namespace DXTest
{
public class Form1 : System.Windows.Forms.Form
{
private Device device=null;//声明一个Device
private float x=8.0f;
private float y=0.0f;
private float z=7.0f;
private System.ComponentModel.Container components = null;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
public void InitGraph()
{
PresentParameters pp=new PresentParameters();
pp.Windowed=true;
pp.SwapEffect=SwapEffect.Discard;
device=new Device(0,DeviceType.Hardware,this,CreateFlags.SoftwareVertexProcessing,pp);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint (e);
device.RenderState.Lighting=true;//开灯
device.RenderState.CullMode = Cull.None;//关闭剔除模式
device.Lights[0].Type = LightType.Directional;//以下设置light
device.Lights[0].Direction = new Vector3(
(float)Math.Cos(Environment.TickCount / 250.0f),
-7.0f,
(float)Math.Sin(Environment.TickCount / 250.0f));
device.Lights[0].Diffuse = System.Drawing.Color.White;
device.Lights[0].Attenuation0 = 0.2f;
device.Lights[0].Range = 1000.0f;
device.Lights[0].Enabled = true;
device.Clear(ClearFlags.Target,System.Drawing.Color.CornflowerBlue,1.0f,0);//以清除的方式来显示带有颜色的背景的form
//CustomVertex.TransformedColored[] verts=new Microsoft.DirectX.Direct3D.CustomVertex.TransformedColored[3];
//verts[0].Color=System.Drawing.Color.Red.ToArgb();
//verts[0].Position=new Vector4(11f,50.0f,0.5f,1.0f);
//verts[1].Color=System.Drawing.Color.White.ToArgb();
//verts[1].Position=new Vector4(222f,10.0f,0.5f,56.0f);
//verts[2].Color=System.Drawing.Color.Black.ToArgb();
//verts[2].Position=new Vector4(this.Width/1.0f-20.0f,this.Height/1.0f-80.0f,2.5f,23.0f);
CustomVertex.PositionNormalColored[] verts2=new Microsoft.DirectX.Direct3D.CustomVertex.PositionNormalColored[3];//定义带法线的坐标顶点
verts2[0].Position=new Vector3(-3.0f,0.0f,0.0f); //中心点的坐标是(0,0,0)
verts2[0].Normal=new Vector3(0.0f,1.0f,-1.0f);
verts2[0].Color=System.Drawing.Color.Red.ToArgb();
verts2[1].Position=new Vector3(0.0f,4.0f,0.0f);
verts2[1].Normal=new Vector3(0.0f,-3.0f,-1.0f);
verts2[1].Color=System.Drawing.Color.Black.ToArgb();
verts2[2].Position=new Vector3(3.0f,0.0f,0.0f);
verts2[2].Normal=new Vector3(02.0f,1.0f,-1.0f);
verts2[2].Color=System.Drawing.Color.White.ToArgb();
//镜头坐标
device.Transform.View = Matrix.LookAtLH(
new Vector3( x,y,z),
new Vector3( 0.0f, 0.0f, 0.0f ),
new Vector3( 0.0f, 1.0f, 0.0f ) );
device.Transform.Projection = Matrix.PerspectiveFovLH(
(float)Math.PI / 4,
1.0f,
1.0f,
100.0f );
//产生旋转动作
int iTime = Environment.TickCount % 1000;
float fAngle = iTime * (2.0f * (float)Math.PI) / 1000.0f+(float)Math.PI;
device.Transform.World = Matrix.RotationY( fAngle );
device.BeginScene();//开始一个场景
//device.VertexFormat=CustomVertex.TransformedColored.Format;
device.VertexFormat=CustomVertex.PositionNormalColored.Format;
device.DrawUserPrimitives(PrimitiveType.TriangleList,1,verts2);
device.EndScene();
device.Present();
this.Invalidate();//使窗体失效
}
protected override void OnResize(EventArgs e)
{
base.OnResize (e);
}
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
}
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(40, 8);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(32, 23);
this.button1.TabIndex = 0;
this.button1.Text = "^";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(8, 32);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(32, 23);
this.button2.TabIndex = 1;
this.button2.Text = "<-";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(72, 32);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(32, 23);
this.button3.TabIndex = 2;
this.button3.Text = "->";
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(40, 56);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(32, 23);
this.button4.TabIndex = 3;
this.button4.Text = "!";
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(292, 266);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
[STAThread]
static void Main()
{
Form1 frm=new Form1();
frm.Show();
frm.InitGraph();
Application.Run(frm);
frm.ResizeRedraw=true;
}
private void button3_Click(object sender, System.EventArgs e)
{
x=x+1.0f;
}
private void button1_Click(object sender, System.EventArgs e)
{
y=y+1.0f;
}
private void button2_Click(object sender, System.EventArgs e)
{
x=x-1.0f;
}
private void button4_Click(object sender, System.EventArgs e)
{
y=y-1.0f;
}
private void Form1_Load(object sender, System.EventArgs e)
{
}
}
}
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using System.Text;
namespace DXTest
{
public class Form1 : System.Windows.Forms.Form
{
private Device device=null;//声明一个Device
private float x=8.0f;
private float y=0.0f;
private float z=7.0f;
private System.ComponentModel.Container components = null;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
public void InitGraph()
{
PresentParameters pp=new PresentParameters();
pp.Windowed=true;
pp.SwapEffect=SwapEffect.Discard;
device=new Device(0,DeviceType.Hardware,this,CreateFlags.SoftwareVertexProcessing,pp);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint (e);
device.RenderState.Lighting=true;//开灯
device.RenderState.CullMode = Cull.None;//关闭剔除模式
device.Lights[0].Type = LightType.Directional;//以下设置light
device.Lights[0].Direction = new Vector3(
(float)Math.Cos(Environment.TickCount / 250.0f),
-7.0f,
(float)Math.Sin(Environment.TickCount / 250.0f));
device.Lights[0].Diffuse = System.Drawing.Color.White;
device.Lights[0].Attenuation0 = 0.2f;
device.Lights[0].Range = 1000.0f;
device.Lights[0].Enabled = true;
device.Clear(ClearFlags.Target,System.Drawing.Color.CornflowerBlue,1.0f,0);//以清除的方式来显示带有颜色的背景的form
//CustomVertex.TransformedColored[] verts=new Microsoft.DirectX.Direct3D.CustomVertex.TransformedColored[3];
//verts[0].Color=System.Drawing.Color.Red.ToArgb();
//verts[0].Position=new Vector4(11f,50.0f,0.5f,1.0f);
//verts[1].Color=System.Drawing.Color.White.ToArgb();
//verts[1].Position=new Vector4(222f,10.0f,0.5f,56.0f);
//verts[2].Color=System.Drawing.Color.Black.ToArgb();
//verts[2].Position=new Vector4(this.Width/1.0f-20.0f,this.Height/1.0f-80.0f,2.5f,23.0f);
CustomVertex.PositionNormalColored[] verts2=new Microsoft.DirectX.Direct3D.CustomVertex.PositionNormalColored[3];//定义带法线的坐标顶点
verts2[0].Position=new Vector3(-3.0f,0.0f,0.0f); //中心点的坐标是(0,0,0)
verts2[0].Normal=new Vector3(0.0f,1.0f,-1.0f);
verts2[0].Color=System.Drawing.Color.Red.ToArgb();
verts2[1].Position=new Vector3(0.0f,4.0f,0.0f);
verts2[1].Normal=new Vector3(0.0f,-3.0f,-1.0f);
verts2[1].Color=System.Drawing.Color.Black.ToArgb();
verts2[2].Position=new Vector3(3.0f,0.0f,0.0f);
verts2[2].Normal=new Vector3(02.0f,1.0f,-1.0f);
verts2[2].Color=System.Drawing.Color.White.ToArgb();
//镜头坐标
device.Transform.View = Matrix.LookAtLH(
new Vector3( x,y,z),
new Vector3( 0.0f, 0.0f, 0.0f ),
new Vector3( 0.0f, 1.0f, 0.0f ) );
device.Transform.Projection = Matrix.PerspectiveFovLH(
(float)Math.PI / 4,
1.0f,
1.0f,
100.0f );
//产生旋转动作
int iTime = Environment.TickCount % 1000;
float fAngle = iTime * (2.0f * (float)Math.PI) / 1000.0f+(float)Math.PI;
device.Transform.World = Matrix.RotationY( fAngle );
device.BeginScene();//开始一个场景
//device.VertexFormat=CustomVertex.TransformedColored.Format;
device.VertexFormat=CustomVertex.PositionNormalColored.Format;
device.DrawUserPrimitives(PrimitiveType.TriangleList,1,verts2);
device.EndScene();
device.Present();
this.Invalidate();//使窗体失效
}
protected override void OnResize(EventArgs e)
{
base.OnResize (e);
}
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
}
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(40, 8);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(32, 23);
this.button1.TabIndex = 0;
this.button1.Text = "^";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(8, 32);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(32, 23);
this.button2.TabIndex = 1;
this.button2.Text = "<-";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(72, 32);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(32, 23);
this.button3.TabIndex = 2;
this.button3.Text = "->";
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(40, 56);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(32, 23);
this.button4.TabIndex = 3;
this.button4.Text = "!";
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(292, 266);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
[STAThread]
static void Main()
{
Form1 frm=new Form1();
frm.Show();
frm.InitGraph();
Application.Run(frm);
frm.ResizeRedraw=true;
}
private void button3_Click(object sender, System.EventArgs e)
{
x=x+1.0f;
}
private void button1_Click(object sender, System.EventArgs e)
{
y=y+1.0f;
}
private void button2_Click(object sender, System.EventArgs e)
{
x=x-1.0f;
}
private void button4_Click(object sender, System.EventArgs e)
{
y=y-1.0f;
}
private void Form1_Load(object sender, System.EventArgs e)
{
}
}
}