摘要: 1 using UnityEngine; 2 using System.Collections; 3 4 public class AttackState : FSMState 5 { 6 public AttackState() 7 { 8 stateID = FSMStateID.Attacking; 9 } 10 11 ... 阅读全文
posted @ 2016-04-28 20:37 bzyzhang 阅读(2920) 评论(0) 推荐(0) 编辑