boost asio多线程模型-IOServicePool

前面的设计,我们对asio的使用都是单线程模式,为了提升网络io并发处理的效率,这一次我们设计多线程模式下asio的使用方式。总体来说asio有两个多线程模型,第一个是启动多个线程,每个线程管理一个iocontext。第二种是只启动一个iocontext,被多个线程共享,后面的文章会对比两个模式的区别,这里先介绍第一种模式,多个线程,每个线程管理独立的iocontext服务。

单线程和多线程对比

之前的单线程模式图如下

我们设计的IOServicePool类型的多线程模型如下:

IOServicePool多线程模式特点

1   每一个io_context跑在不同的线程里,所以同一个socket会被注册在同一个io_context里,它的回调函数也会被单独的一个线程回调,那么对于同一个socket,他的回调函数每次触发都是在同一个线程里,就不会有线程安全问题,网络io层面上的并发是线程安全的。

2   但是对于不同的socket,回调函数的触发可能是同一个线程(两个socket被分配到同一个io_context),也可能不是同一个线程(两个socket被分配到不同的io_context里)。所以如果两个socket对应的上层逻辑处理,如果有交互或者访问共享区,会存在线程安全问题。比如socket1代表玩家1,socket2代表玩家2,玩家1和玩家2在逻辑层存在交互,比如两个玩家都在做工会任务,他们属于同一个工会,工会积分的增加就是共享区的数据,需要保证线程安全。可以通过加锁或者逻辑队列的方式解决安全问题,我们目前采取了后者。

3   多线程相比单线程,极大的提高了并发能力,因为单线程仅有一个io_context服务用来监听读写事件,就绪后回调函数在一个线程里串行调用, 如果一个回调函数的调用时间较长肯定会影响后续的函数调用,毕竟是穿行调用。而采用多线程方式,可以在一定程度上减少前一个逻辑调用影响下一个调用的情况,比如两个socket被部署到不同的iocontext上,但是当两个socket部署到同一个iocontext上时仍然存在调用时间影响的问题。不过我们已经通过逻辑队列的方式将网络线程和逻辑线程解耦合了,不会出现前一个调用时间影响下一个回调触发的问题。

 其中代码如下:

const.h

#pragma once
#define MAX_LENGTH  1024*2
//头部总长度
#define HEAD_TOTAL_LEN 4
//头部id长度
#define HEAD_ID_LEN 2
//头部数据长度
#define HEAD_DATA_LEN 2
#define MAX_RECVQUE  10000
#define MAX_SENDQUE 1000


enum MSG_IDS {
    MSG_HELLO_WORD = 1001
};

Singleton.h

#pragma once
#include <memory>
#include <mutex>
#include <iostream>
using namespace std;
template <typename T>
class Singleton {
protected:
    Singleton() = default;
    Singleton(const Singleton<T>&) = delete;
    Singleton& operator=(const Singleton<T>& st) = delete;
    
    static std::shared_ptr<T> _instance;
public:
    static std::shared_ptr<T> GetInstance() {
        static std::once_flag s_flag;
        std::call_once(s_flag, [&]() {
            _instance = shared_ptr<T>(new T);
            });

        return _instance;
    }
    void PrintAddress() {
        std::cout << _instance.get() << endl;
    }
    ~Singleton() {
        std::cout << "this is singleton destruct" << std::endl;
    }
};

template <typename T>
std::shared_ptr<T> Singleton<T>::_instance = nullptr;

MsgNode.h

#pragma once
#include <string>
#include "const.h"
#include <iostream>
#include <boost/asio.hpp>
using namespace std;
using boost::asio::ip::tcp;
class LogicSystem;
class MsgNode
{
public:
    MsgNode(short max_len) :_total_len(max_len), _cur_len(0) {
        _data = new char[_total_len + 1]();
        _data[_total_len] = '\0';
    }

    ~MsgNode() {
        std::cout << "destruct MsgNode" << endl;
        delete[] _data;
    }

    void Clear() {
        ::memset(_data, 0, _total_len);
        _cur_len = 0;
    }

    short _cur_len;
    short _total_len;
    char* _data;
};

class RecvNode :public MsgNode {
    friend class LogicSystem;
public:
    RecvNode(short max_len, short msg_id);
private:
    short _msg_id;
};

class SendNode:public MsgNode {
    friend class LogicSystem;
public:
    SendNode(const char* msg,short max_len, short msg_id);
private:
    short _msg_id;
};

MsgNode.cpp

#include "MsgNode.h"
RecvNode::RecvNode(short max_len, short msg_id):MsgNode(max_len),
_msg_id(msg_id){

}


SendNode::SendNode(const char* msg, short max_len, short msg_id):MsgNode(max_len + HEAD_TOTAL_LEN)
, _msg_id(msg_id){
    //先发送id, 转为网络字节序
    short msg_id_host = boost::asio::detail::socket_ops::host_to_network_short(msg_id);
    memcpy(_data, &msg_id_host, HEAD_ID_LEN);
    //转为网络字节序
    short max_len_host = boost::asio::detail::socket_ops::host_to_network_short(max_len);
    memcpy(_data + HEAD_ID_LEN, &max_len_host, HEAD_DATA_LEN);
    memcpy(_data + HEAD_ID_LEN + HEAD_DATA_LEN, msg, max_len);
}

LogicSystem.h

#pragma once
#include "Singleton.h"
#include <queue>
#include <thread>
#include "CSession.h"
#include <queue>
#include <map>
#include <functional>
#include "const.h"
#include <json/json.h>
#include <json/value.h>
#include <json/reader.h>

typedef  function<void(shared_ptr<CSession>, const short &msg_id, const string &msg_data)> FunCallBack;
class LogicSystem:public Singleton<LogicSystem>
{
    friend class Singleton<LogicSystem>;
public:
    ~LogicSystem();
    void PostMsgToQue(shared_ptr < LogicNode> msg);
private:
    LogicSystem();
    void DealMsg();
    void RegisterCallBacks();
    void HelloWordCallBack(shared_ptr<CSession>, const short &msg_id, const string &msg_data);
    std::thread _worker_thread;
    std::queue<shared_ptr<LogicNode>> _msg_que;
    std::mutex _mutex;
    std::condition_variable _consume;
    bool _b_stop;
    std::map<short, FunCallBack> _fun_callbacks;
};

LogicSystem.cpp

#include "LogicSystem.h"

using namespace std;

LogicSystem::LogicSystem():_b_stop(false){
    RegisterCallBacks();
    _worker_thread = std::thread (&LogicSystem::DealMsg, this);
}

LogicSystem::~LogicSystem(){
    _b_stop = true;
    _consume.notify_one();
    _worker_thread.join();
}

void LogicSystem::PostMsgToQue(shared_ptr < LogicNode> msg) {
    std::unique_lock<std::mutex> unique_lk(_mutex);
    _msg_que.push(msg);
    //由0变为1则发送通知信号
    if (_msg_que.size() == 1) {
        unique_lk.unlock();
        _consume.notify_one();
    }
}

void LogicSystem::DealMsg() {
    for (;;) {
        std::unique_lock<std::mutex> unique_lk(_mutex);
        //判断队列为空则用条件变量阻塞等待,并释放锁
        while (_msg_que.empty() && !_b_stop) {
            _consume.wait(unique_lk);
        }

        //判断是否为关闭状态,把所有逻辑执行完后则退出循环
        if (_b_stop ) {
            while (!_msg_que.empty()) {
                auto msg_node = _msg_que.front();
                cout << "recv_msg id  is " << msg_node->_recvnode->_msg_id << endl;
                auto call_back_iter = _fun_callbacks.find(msg_node->_recvnode->_msg_id);
                if (call_back_iter == _fun_callbacks.end()) {
                    _msg_que.pop();
                    continue;
                }
                call_back_iter->second(msg_node->_session, msg_node->_recvnode->_msg_id,
                    std::string(msg_node->_recvnode->_data, msg_node->_recvnode->_cur_len));
                _msg_que.pop();
            }
            break;
        }

        //如果没有停服,且说明队列中有数据
        auto msg_node = _msg_que.front();
        cout << "recv_msg id  is " << msg_node->_recvnode->_msg_id << endl;
        auto call_back_iter = _fun_callbacks.find(msg_node->_recvnode->_msg_id);
        if (call_back_iter == _fun_callbacks.end()) {
            _msg_que.pop();
            continue;
        }
        call_back_iter->second(msg_node->_session, msg_node->_recvnode->_msg_id, 
            std::string(msg_node->_recvnode->_data, msg_node->_recvnode->_cur_len));
        _msg_que.pop();
    }
}

void LogicSystem::RegisterCallBacks() {
    _fun_callbacks[MSG_HELLO_WORD] = std::bind(&LogicSystem::HelloWordCallBack, this,
        placeholders::_1, placeholders::_2, placeholders::_3);
}

void LogicSystem::HelloWordCallBack(shared_ptr<CSession> session, const short &msg_id, const string &msg_data) {
    Json::Reader reader;
    Json::Value root;
    reader.parse(msg_data, root);
    std::cout << "recevie msg id  is " << root["id"].asInt() << " msg data is "
        << root["data"].asString() << endl;
    root["data"] = "server has received msg, msg data is " + root["data"].asString();
    std::string return_str = root.toStyledString();
    session->Send(return_str, root["id"].asInt());
}

CSession.h

#pragma once
#include <boost/asio.hpp>
#include <boost/uuid/uuid_io.hpp>
#include <boost/uuid/uuid_generators.hpp>
#include <queue>
#include <mutex>
#include <memory>
#include "const.h"
#include "MsgNode.h"
using namespace std;

using boost::asio::ip::tcp;
class CServer;
class LogicSystem;

class CSession: public std::enable_shared_from_this<CSession>
{
public:
    CSession(boost::asio::io_context& io_context, CServer* server);
    ~CSession();
    tcp::socket& GetSocket();
    std::string& GetUuid();
    void Start();
    void Send(char* msg,  short max_length, short msgid);
    void Send(std::string msg, short msgid);
    void Close();
    std::shared_ptr<CSession> SharedSelf();
private:
    void HandleRead(const boost::system::error_code& error, size_t  bytes_transferred, std::shared_ptr<CSession> shared_self);
    void HandleWrite(const boost::system::error_code& error, std::shared_ptr<CSession> shared_self);
    tcp::socket _socket;
    std::string _uuid;
    char _data[MAX_LENGTH];
    CServer* _server;
    bool _b_close;
    std::queue<shared_ptr<SendNode> > _send_que;
    std::mutex _send_lock;
    //收到的消息结构
    std::shared_ptr<RecvNode> _recv_msg_node;
    bool _b_head_parse;
    //收到的头部结构
    std::shared_ptr<MsgNode> _recv_head_node;
};

class LogicNode {
    friend class LogicSystem;
public:
    LogicNode(shared_ptr<CSession>, shared_ptr<RecvNode>);
private:
    shared_ptr<CSession> _session;
    shared_ptr<RecvNode> _recvnode;
};

CSession.cpp

#include "CSession.h"
#include "CServer.h"
#include <iostream>
#include <sstream>
#include <json/json.h>
#include <json/value.h>
#include <json/reader.h>
#include "LogicSystem.h"

CSession::CSession(boost::asio::io_context& io_context, CServer* server):
    _socket(io_context), _server(server), _b_close(false),_b_head_parse(false){
    boost::uuids::uuid  a_uuid = boost::uuids::random_generator()();
    _uuid = boost::uuids::to_string(a_uuid);
    _recv_head_node = make_shared<MsgNode>(HEAD_TOTAL_LEN);
}
CSession::~CSession() {
    std::cout << "~CSession destruct" << endl;
}

tcp::socket& CSession::GetSocket() {
    return _socket;
}

std::string& CSession::GetUuid() {
    return _uuid;
}

void CSession::Start(){
    ::memset(_data, 0, MAX_LENGTH);
    _socket.async_read_some(boost::asio::buffer(_data, MAX_LENGTH), std::bind(&CSession::HandleRead, this, 
        std::placeholders::_1, std::placeholders::_2, SharedSelf()));
}

void CSession::Send(std::string msg, short msgid) {
    std::lock_guard<std::mutex> lock(_send_lock);
    int send_que_size = _send_que.size();
    if (send_que_size > MAX_SENDQUE) {
        std::cout << "session: " << _uuid << " send que fulled, size is " << MAX_SENDQUE << endl;
        return;
    }

    _send_que.push(make_shared<SendNode>(msg.c_str(), msg.length(), msgid));
    if (send_que_size > 0) {
        return;
    }
    auto& msgnode = _send_que.front();
    boost::asio::async_write(_socket, boost::asio::buffer(msgnode->_data, msgnode->_total_len),
        std::bind(&CSession::HandleWrite, this, std::placeholders::_1, SharedSelf()));
}

void CSession::Send(char* msg, short max_length, short msgid) {
    std::lock_guard<std::mutex> lock(_send_lock);
    int send_que_size = _send_que.size();
    if (send_que_size > MAX_SENDQUE) {
        std::cout << "session: " << _uuid << " send que fulled, size is " << MAX_SENDQUE << endl;
        return;
    }

    _send_que.push(make_shared<SendNode>(msg, max_length, msgid));
    if (send_que_size>0) {
        return;
    }
    auto& msgnode = _send_que.front();
    boost::asio::async_write(_socket, boost::asio::buffer(msgnode->_data, msgnode->_total_len), 
        std::bind(&CSession::HandleWrite, this, std::placeholders::_1, SharedSelf()));
}

void CSession::Close() {
    _socket.close();
    _b_close = true;
}

std::shared_ptr<CSession>CSession::SharedSelf() {
    return shared_from_this();
}

void CSession::HandleWrite(const boost::system::error_code& error, std::shared_ptr<CSession> shared_self) {
    //增加异常处理
    try {
        if (!error) {
            std::lock_guard<std::mutex> lock(_send_lock);
            //cout << "send data " << _send_que.front()->_data+HEAD_LENGTH << endl;
            _send_que.pop();
            if (!_send_que.empty()) {
                auto& msgnode = _send_que.front();
                boost::asio::async_write(_socket, boost::asio::buffer(msgnode->_data, msgnode->_total_len),
                    std::bind(&CSession::HandleWrite, this, std::placeholders::_1, shared_self));
            }
        }
        else {
            std::cout << "handle write failed, error is " << error.what() << endl;
            Close();
            _server->ClearSession(_uuid);
        }
    }
    catch (std::exception& e) {
        std::cerr << "Exception code : " << e.what() << endl;
    }
    
}

void CSession::HandleRead(const boost::system::error_code& error, size_t  bytes_transferred, std::shared_ptr<CSession> shared_self){
    try {
        if (!error) {
            //已经移动的字符数
            int copy_len = 0;
            while (bytes_transferred > 0) {
                if (!_b_head_parse) {
                    //收到的数据不足头部大小
                    if (bytes_transferred + _recv_head_node->_cur_len < HEAD_TOTAL_LEN) {
                        memcpy(_recv_head_node->_data + _recv_head_node->_cur_len, _data + copy_len, bytes_transferred);
                        _recv_head_node->_cur_len += bytes_transferred;
                        ::memset(_data, 0, MAX_LENGTH);
                        _socket.async_read_some(boost::asio::buffer(_data, MAX_LENGTH),
                            std::bind(&CSession::HandleRead, this, std::placeholders::_1, std::placeholders::_2, shared_self));
                        return;
                    }
                    //收到的数据比头部多
                    //头部剩余未复制的长度
                    int head_remain = HEAD_TOTAL_LEN - _recv_head_node->_cur_len;
                    memcpy(_recv_head_node->_data + _recv_head_node->_cur_len, _data + copy_len, head_remain);
                    //更新已处理的data长度和剩余未处理的长度
                    copy_len += head_remain;
                    bytes_transferred -= head_remain;
                    //获取头部MSGID数据
                    short msg_id = 0;
                    memcpy(&msg_id, _recv_head_node->_data, HEAD_ID_LEN);
                    //网络字节序转化为本地字节序
                    msg_id = boost::asio::detail::socket_ops::network_to_host_short(msg_id);
                    std::cout << "msg_id is " << msg_id << endl;
                    //id非法
                    if (msg_id > MAX_LENGTH) {
                        std::cout << "invalid msg_id is " << msg_id << endl;
                        _server->ClearSession(_uuid);
                        return;
                    }
                    short msg_len = 0;
                    memcpy(&msg_len, _recv_head_node->_data+HEAD_ID_LEN, HEAD_DATA_LEN);
                    //网络字节序转化为本地字节序
                    msg_len = boost::asio::detail::socket_ops::network_to_host_short(msg_len);
                    std::cout << "msg_len is " << msg_len << endl;
                    //id非法
                    if (msg_len > MAX_LENGTH) {
                        std::cout << "invalid data length is " << msg_len << endl;
                        _server->ClearSession(_uuid);
                        return;
                    }

                    _recv_msg_node = make_shared<RecvNode>(msg_len, msg_id);

                    //消息的长度小于头部规定的长度,说明数据未收全,则先将部分消息放到接收节点里
                    if (bytes_transferred < msg_len) {
                        memcpy(_recv_msg_node->_data + _recv_msg_node->_cur_len, _data + copy_len, bytes_transferred);
                        _recv_msg_node->_cur_len += bytes_transferred;
                        ::memset(_data, 0, MAX_LENGTH);
                        _socket.async_read_some(boost::asio::buffer(_data, MAX_LENGTH),
                            std::bind(&CSession::HandleRead, this, std::placeholders::_1, std::placeholders::_2, shared_self));
                        //头部处理完成
                        _b_head_parse = true;
                        return;
                    }

                    memcpy(_recv_msg_node->_data + _recv_msg_node->_cur_len, _data + copy_len, msg_len);
                    _recv_msg_node->_cur_len += msg_len;
                    copy_len += msg_len;
                    bytes_transferred -= msg_len;
                    _recv_msg_node->_data[_recv_msg_node->_total_len] = '\0';
                    //cout << "receive data is " << _recv_msg_node->_data << endl;
                    //此处将消息投递到逻辑队列中
                    LogicSystem::GetInstance()->PostMsgToQue(make_shared<LogicNode>(shared_from_this(), _recv_msg_node));
                
                    //继续轮询剩余未处理数据
                    _b_head_parse = false;
                    _recv_head_node->Clear();
                    if (bytes_transferred <= 0) {
                        ::memset(_data, 0, MAX_LENGTH);
                        _socket.async_read_some(boost::asio::buffer(_data, MAX_LENGTH),
                            std::bind(&CSession::HandleRead, this, std::placeholders::_1, std::placeholders::_2, shared_self));
                        return;
                    }
                    continue;
                }

                //已经处理完头部,处理上次未接受完的消息数据
                //接收的数据仍不足剩余未处理的
                int remain_msg = _recv_msg_node->_total_len - _recv_msg_node->_cur_len;
                if (bytes_transferred < remain_msg) {
                    memcpy(_recv_msg_node->_data + _recv_msg_node->_cur_len, _data + copy_len, bytes_transferred);
                    _recv_msg_node->_cur_len += bytes_transferred;
                    ::memset(_data, 0, MAX_LENGTH);
                    _socket.async_read_some(boost::asio::buffer(_data, MAX_LENGTH),
                        std::bind(&CSession::HandleRead, this, std::placeholders::_1, std::placeholders::_2, shared_self));
                    return;
                }
                memcpy(_recv_msg_node->_data + _recv_msg_node->_cur_len, _data + copy_len, remain_msg);
                _recv_msg_node->_cur_len += remain_msg;
                bytes_transferred -= remain_msg;
                copy_len += remain_msg;
                _recv_msg_node->_data[_recv_msg_node->_total_len] = '\0';
                //cout << "receive data is " << _recv_msg_node->_data << endl;
                //此处将消息投递到逻辑队列中
                LogicSystem::GetInstance()->PostMsgToQue(make_shared<LogicNode>(shared_from_this(), _recv_msg_node));
                
                //继续轮询剩余未处理数据
                _b_head_parse = false;
                _recv_head_node->Clear();
                if (bytes_transferred <= 0) {
                    ::memset(_data, 0, MAX_LENGTH);
                    _socket.async_read_some(boost::asio::buffer(_data, MAX_LENGTH),
                        std::bind(&CSession::HandleRead, this, std::placeholders::_1, std::placeholders::_2, shared_self));
                    return;
                }
                continue;
            }
        }
        else {
            std::cout << "handle read failed, error is " << error.what() << endl;
            Close();
            _server->ClearSession(_uuid);
        }
    }
    catch (std::exception& e) {
        std::cout << "Exception code is " << e.what() << endl;
    }
}

LogicNode::LogicNode(shared_ptr<CSession>  session, 
    shared_ptr<RecvNode> recvnode):_session(session),_recvnode(recvnode) {
    
}

CServer.h

#pragma once
#include <boost/asio.hpp>
#include "CSession.h"
#include <memory.h>
#include <map>
#include <mutex>
using namespace std;
using boost::asio::ip::tcp;
class CServer
{
public:
    CServer(boost::asio::io_context& io_context, short port);
    ~CServer();
    void ClearSession(std::string);
private:
    void HandleAccept(shared_ptr<CSession>, const boost::system::error_code & error);
    void StartAccept();
    boost::asio::io_context &_io_context;
    short _port;
    tcp::acceptor _acceptor;
    std::map<std::string, shared_ptr<CSession>> _sessions;
    std::mutex _mutex;
};

CServer.cpp

#include "CServer.h"
#include <iostream>
#include "AsioIOServicePool.h"
CServer::CServer(boost::asio::io_context& io_context, short port):_io_context(io_context), _port(port),
_acceptor(io_context, tcp::endpoint(tcp::v4(),port))
{
    cout << "Server start success, listen on port : " << _port << endl;
    StartAccept();
}

CServer::~CServer() {
    cout << "Server destruct listen on port : " << _port << endl;
}

void CServer::HandleAccept(shared_ptr<CSession> new_session, const boost::system::error_code& error){
    if (!error) {
        new_session->Start();
        lock_guard<mutex> lock(_mutex);
        _sessions.insert(make_pair(new_session->GetUuid(), new_session));
    }
    else {
        cout << "session accept failed, error is " << error.what() << endl;
    }

    StartAccept();
}

void CServer::StartAccept() {
    auto &io_context = AsioIOServicePool::GetInstance()->GetIOService();
    shared_ptr<CSession> new_session = make_shared<CSession>(io_context, this);
    _acceptor.async_accept(new_session->GetSocket(), std::bind(&CServer::HandleAccept, this, new_session, placeholders::_1));
}

void CServer::ClearSession(std::string uuid) {
    lock_guard<mutex> lock(_mutex);
    _sessions.erase(uuid);
}

AsioIOServicePool.h

#pragma once
#include <vector>
#include <boost/asio.hpp>
#include "Singleton.h"
class AsioIOServicePool:public Singleton<AsioIOServicePool>
{
    friend Singleton<AsioIOServicePool>;
public:
    using IOService = boost::asio::io_context;
    using Work = boost::asio::io_context::work;
    using WorkPtr = std::unique_ptr<Work>;
    ~AsioIOServicePool();
    AsioIOServicePool(const AsioIOServicePool&) = delete;
    AsioIOServicePool& operator=(const AsioIOServicePool&) = delete;
    // 使用 round-robin 的方式返回一个 io_service
    boost::asio::io_context& GetIOService();
    void Stop();
private:
    AsioIOServicePool(std::size_t size = std::thread::hardware_concurrency());
    std::vector<IOService> _ioServices;
    std::vector<WorkPtr> _works;
    std::vector<std::thread> _threads;
    std::size_t                        _nextIOService;
};

AsioIOServicePool.cpp

#include "AsioIOServicePool.h"
#include <iostream>
using namespace std;
AsioIOServicePool::AsioIOServicePool(std::size_t size):_ioServices(size),
_works(size), _nextIOService(0){
    for (std::size_t i = 0; i < size; ++i) {
        _works[i] = std::unique_ptr<Work>(new Work(_ioServices[i]));
    }

    //遍历多个ioservice,创建多个线程,每个线程内部启动ioservice
    for (std::size_t i = 0; i < _ioServices.size(); ++i) {
        _threads.emplace_back([this, i]() {
            _ioServices[i].run();
            });
    }
}

AsioIOServicePool::~AsioIOServicePool() {
    std::cout << "AsioIOServicePool destruct" << endl;
}

boost::asio::io_context& AsioIOServicePool::GetIOService() {
    auto& service = _ioServices[_nextIOService++];
    if (_nextIOService == _ioServices.size()) {
        _nextIOService = 0;
    }
    return service;
}

void AsioIOServicePool::Stop(){
    //因为仅仅执行work.reset并不能让iocontext从run的状态中退出
    //当iocontext已经绑定了读或写的监听事件后,还需要手动stop该服务。
    for (auto& work : _works) {
        //把服务先停止
        work->get_io_context().stop();
        work.reset();
    }

    for (auto& t : _threads) {
        t.join();
    }
}

main.cpp 

#include <iostream>
#include "CServer.h"
#include "Singleton.h"
#include "LogicSystem.h"
#include <csignal>
#include <thread>
#include <mutex>
#include "AsioIOServicePool.h"
using namespace std;
bool bstop = false;
std::condition_variable cond_quit;
std::mutex mutex_quit;

int main()
{
    try {
        auto pool = AsioIOServicePool::GetInstance();
        boost::asio::io_context  io_context;
        boost::asio::signal_set signals(io_context, SIGINT, SIGTERM);
        signals.async_wait([&io_context,pool](auto, auto) {
            io_context.stop();
            pool->Stop();
            });
        CServer s(io_context, 10086);
        io_context.run();
    }
    catch (std::exception& e) {
        std::cerr << "Exception: " << e.what() << endl;
    }

}

具体可见:

https://llfc.club/category?catid=225RaiVNI8pFDD5L4m807g7ZwmF#!aid/2Qld2hoFIu8ycYBJXQdxwyWEBfy

posted @ 2023-07-31 19:55  白伟碧一些小心得  阅读(1076)  评论(0编辑  收藏  举报