基于DotNetty实现自动发布 - 通信实现

基于 DotNetty 实现通信

DotNetty : 是微软的 Azure 团队,使用 C#实现的 Netty 的版本发布。是.NET 平台的优秀网络库。

项目介绍

OpenDeploy.Communication 类库项目,是通信相关基础设施层

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  • Codec 模块实现编码解码
  • Convention 模块定义约定,比如抽象的业务 Handler, 消息载体 NettyMessage, 消息上下文 'NettyContext' 等

自定义消息格式

消息类为 NettyMessage ,封装了消息头 NettyHeader 和消息体 Body

image

NettyMessage

封装了消息头 NettyHeader 和消息体 Body

NettyMessage 点击查看代码
/// <summary> Netty消息 </summary>
public class NettyMessage
{
    /// <summary> 消息头 </summary>
    public NettyHeader Header { get; init; } = default!;

    /// <summary> 消息体(可空,可根据具体业务而定) </summary>
    public byte[]? Body { get; init; }

    /// <summary> 消息头转为字节数组 </summary>
    public byte[] GetHeaderBytes()
    {
        var headerString = Header.ToString();
        return Encoding.UTF8.GetBytes(headerString);
    }

    /// <summary> 是否同步消息 </summary>
    public bool IsSync() => Header.Sync;

    /// <summary> 创建Netty消息工厂方法 </summary>
    public static NettyMessage Create(string endpoint, bool sync = false, byte[]? body = null)
    {
        return new NettyMessage
        {
            Header = new NettyHeader { EndPoint = endpoint, Sync = sync },
            Body = body
        };
    }

    /// <summary> 序列化为JSON字符串 </summary>
    public override string ToString() => Header.ToString();
}

NettyHeader

消息头,包含请求唯一标识,是否同步消息,终结点等, 在传输数据时会序列化为 JSON

NettyHeader 点击查看代码
/// <summary> Netty消息头 </summary>
public class NettyHeader
{
    /// <summary> 请求消息唯一标识 </summary>
    public Guid RequestId { get; init; } = Guid.NewGuid();

    /// <summary> 是否同步消息, 默认false是异步消息 </summary>
    public bool Sync { get; init; }

    /// <summary> 终结点 (借鉴MVC,约定为Control/Action模式) </summary>
    public string EndPoint { get; init; } = string.Empty;

    /// <summary> 序列化为JSON字符串 </summary>
    public override string ToString() => this.ToJsonString();
}

  • 请求消息唯一标识 RequestId , 用来唯一标识消息, 主要用于 发送同步请求, 因为默认的消息是异步的,只管发出去,不需要等待响应
  • 是否同步消息 Sync , 可以不需要,主要为了可视化,便于调试
  • 终结点 EndPoint , (借鉴 MVC,约定为 Control/Action 模式), 服务端直接解析出对应的处理器

编码器

DefaultEncoder 点击查看代码
public class DefaultEncoder : MessageToByteEncoder<NettyMessage>
{
    protected override void Encode(IChannelHandlerContext context, NettyMessage message, IByteBuffer output)
    {
        //消息头转为字节数组
        var headerBytes = message.GetHeaderBytes();

        //写入消息头长度
        output.WriteInt(headerBytes.Length);

        //写入消息头字节数组
        output.WriteBytes(headerBytes);

        //写入消息体字节数组
        if (message.Body != null && message.Body.Length > 0)
        {
            output.WriteBytes(message.Body);
        }
    }
}

解码器

DefaultDecoder 点击查看代码
public class DefaultDecoder : MessageToMessageDecoder<IByteBuffer>
{
    protected override void Decode(IChannelHandlerContext context, IByteBuffer input, List<object> output)
    {
        //消息总长度
        var totalLength = input.ReadableBytes;

        //消息头长度
        var headerLength = input.GetInt(input.ReaderIndex);

        //消息体长度
        var bodyLength = totalLength - 4 - headerLength;

        //读取消息头字节数组
        var headerBytes = new byte[headerLength];
        input.GetBytes(input.ReaderIndex + 4, headerBytes, 0, headerLength);

        byte[]? bodyBytes = null;
        string? rawHeaderString = null;
        NettyHeader? header;

        try
        {
            //把消息头字节数组,反序列化为JSON
            rawHeaderString = Encoding.UTF8.GetString(headerBytes);
            header = JsonSerializer.Deserialize<NettyHeader>(rawHeaderString);
        }
        catch (Exception ex)
        {
            Logger.Error($"解码失败: {rawHeaderString}, {ex}");
            return;
        }

        if (header is null)
        {
            Logger.Error($"解码失败: {rawHeaderString}");
            return;
        }

        //读取消息体字节数组
        if (bodyLength > 0)
        {
            bodyBytes = new byte[bodyLength];
            input.GetBytes(input.ReaderIndex + 4 + headerLength, bodyBytes, 0, bodyLength);
        }

        //封装为NettyMessage对象
        var message = new NettyMessage
        {
            Header = header,
            Body = bodyBytes,
        };

        output.Add(message);
    }
}

NettyServer 实现

NettyServer 点击查看代码
public static class NettyServer
{
    /// <summary>
    /// 开启Netty服务
    /// </summary>
    public static async Task RunAsync(int port = 20007)
    {
        var bossGroup = new MultithreadEventLoopGroup(1);
        var workerGroup = new MultithreadEventLoopGroup();

        try
        {
            var bootstrap = new ServerBootstrap().Group(bossGroup, workerGroup);

            bootstrap
                .Channel<TcpServerSocketChannel>()
                .Option(ChannelOption.SoBacklog, 100)
                .Option(ChannelOption.SoReuseaddr, true)
                .Option(ChannelOption.SoReuseport, true)
                .ChildHandler(new ActionChannelInitializer<IChannel>(channel =>
                {
                    IChannelPipeline pipeline = channel.Pipeline;
                    pipeline.AddLast("framing-enc", new LengthFieldPrepender(4));
                    pipeline.AddLast("framing-dec", new LengthFieldBasedFrameDecoder(int.MaxValue, 0, 4, 0, 4));
                    pipeline.AddLast("decoder", new DefaultDecoder());
                    pipeline.AddLast("encoder", new DefaultEncoder());
                    pipeline.AddLast("handler", new ServerMessageEntry());
                }));

            var boundChannel = await bootstrap.BindAsync(port);

            Logger.Info($"NettyServer启动成功...{boundChannel}");

            Console.ReadLine();

            await boundChannel.CloseAsync();

            Logger.Info($"NettyServer关闭监听了...{boundChannel}");
        }
        finally
        {
            await Task.WhenAll(
                bossGroup.ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(1)),
                workerGroup.ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(1))
            );

            Logger.Info($"NettyServer退出了...");
        }

    }
}
  • 服务端管道最后我们添加了 ServerMessageEntry ,作为消息处理的入口
ServerMessageEntry 点击查看代码
public class ServerMessageEntry : ChannelHandlerAdapter
{
    /// <summary> Netty处理器选择器 </summary>
    private readonly DefaultNettyHandlerSelector handlerSelector = new();

    public ServerMessageEntry()
    {
        //注册Netty处理器
        handlerSelector.RegisterHandlerTypes(typeof(EchoHandler).Assembly.GetTypes());
    }

    /// <summary> 通道激活 </summary>
    public override void ChannelActive(IChannelHandlerContext context)
    {
        Logger.Warn($"ChannelActive: {context.Channel}");
    }

    /// <summary> 通道关闭 </summary>
    public override void ChannelInactive(IChannelHandlerContext context)
    {
        Logger.Warn($"ChannelInactive: {context.Channel}");
    }

    /// <summary> 收到客户端的消息 </summary>
    public override async void ChannelRead(IChannelHandlerContext context, object message)
    {
        if (message is not NettyMessage nettyMessage)
        {
            Logger.Error("从客户端接收消息为空");
            return;
        }

        try
        {
            Logger.Info($"收到客户端的消息: {nettyMessage}");

            //封装请求
            var nettyContext = new NettyContext(context.Channel, nettyMessage);

            //选择处理器
            AbstractNettyHandler handler = handlerSelector.SelectHandler(nettyContext);

            //处理请求
            await handler.ProcessAsync();
        }
        catch(Exception ex)
        {
            Logger.Error($"ServerMessageEntry.ChannelRead: {ex}");
        }
    }
}
  • 按照约定, 把继承 AbstractNettyHandler 的类视为业务处理器

  • ServerMessageEntry 拿到消息后,首先把消息封装为 NettyContext, 类似与 MVC 中的 HttpContext, 封装了请求和响应对象, 内部解析请求的 EndPoint, 拆分为 HandlerName, ActionName

  • DefaultNettyHandlerSelector 提供注册处理器的方法 RegisterHandlerTypes, 和选择处理器的方法 SelectHandler

  • SelectHandler, 默认规则是查找已注册的处理器中以 HandlerName 开头的类型

  • AbstractNettyHandlerProcessAsync 方法,通过 ActionName, 反射拿到 MethodInfo, 调用终结点

NettyClient 实现

NettyClient 点击查看代码
public sealed class NettyClient(string serverHost, int serverPort) : IDisposable
{
    public EndPoint ServerEndPoint { get; } = new IPEndPoint(IPAddress.Parse(serverHost), serverPort);

    private static readonly Bootstrap bootstrap = new();
    private static readonly IEventLoopGroup eventLoopGroup = new SingleThreadEventLoop();

    private bool _disposed;
    private IChannel? _channel;
    public bool IsConnected => _channel != null && _channel.Open;
    public bool IsWritable => _channel != null && _channel.IsWritable;

    static NettyClient()
    {
        bootstrap
            .Group(eventLoopGroup)
            .Channel<TcpSocketChannel>()
            .Option(ChannelOption.SoReuseaddr, true)
            .Option(ChannelOption.SoReuseport, true)
            .Handler(new ActionChannelInitializer<ISocketChannel>(channel =>
            {
                IChannelPipeline pipeline = channel.Pipeline;
                //pipeline.AddLast("ping", new IdleStateHandler(0, 5, 0));
                pipeline.AddLast("framing-enc", new LengthFieldPrepender(4));
                pipeline.AddLast("framing-dec", new LengthFieldBasedFrameDecoder(int.MaxValue, 0, 4, 0, 4));
                pipeline.AddLast("decoder", new DefaultDecoder());
                pipeline.AddLast("encoder", new DefaultEncoder());
                pipeline.AddLast("handler", new ClientMessageEntry());
            }));
    }

    /// <summary> 连接服务器 </summary>
    private async Task TryConnectAsync()
    {
        try
        {
            if (IsConnected) { return; }
            _channel = await bootstrap.ConnectAsync(ServerEndPoint);
        }
        catch (Exception ex)
        {
            throw new Exception($"连接服务器失败 : {ServerEndPoint} {ex.Message}");
        }
    }

    /// <summary>
    /// 发送消息
    /// </summary>
    /// <param name="endpoint">终结点</param>
    /// <param name="sync">是否同步等待响应</param>
    /// <param name="body">正文</param>
    public async Task SendAsync(string endpoint, bool sync = false, byte[]? body = null)
    {
        var message = NettyMessage.Create(endpoint, sync, body);
        if (sync)
        {
            var task = ClientMessageSynchronizer.TryAdd(message);
            try
            {
                await SendAsync(message);
                await task;
            }
            catch
            {
                ClientMessageSynchronizer.TryRemove(message);
                throw;
            }
        }
        else
        {
            await SendAsync(message);
        }
    }

    /// <summary>
    /// 发送消息
    /// </summary>
    private async Task SendAsync(NettyMessage message)
    {
        await TryConnectAsync();
        await _channel!.WriteAndFlushAsync(message);
    }

    /// <summary> 释放连接(程序员手动释放, 一般在代码使用using语句,或在finally里面Dispose) </summary>
    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    /// <summary> 释放连接 </summary>
    private void Dispose(bool disposing)
    {
        if (_disposed)
        {
            return;
        }

        //释放托管资源,比如嵌套的对象
        if (disposing)
        {

        }

        //释放非托管资源
        if (_channel != null)
        {
            _channel.CloseAsync();
            _channel = null;
        }

        _disposed = true;
    }

    ~NettyClient()
    {
        Dispose(true);
    }
}
  • NettyClient 封装了 Netty 客户端逻辑,提供发送异步请求(默认)和发布同步请求方法
  • DotNetty 默认不提供同步请求,但是有些情况我们需要同步等待服务器的响应,所有需要自行实现,实现也很简单,把消息 ID 缓存起来,收到服务器响应后激活就行了,具体实现在消息同步器 ClientMessageSynchronizer, 就不贴了

总结

至此,我们实现了基于 DotNetty 搭建通信模块, 实现了客户端和服务器的编解码,处理器选择,客户端实现了同步消息等,大家可以在 ConsoleHost 结尾的控制台项目中,测试下同步和异步的消息,实现的简单的 Echo 模式

代码仓库

项目暂且就叫 OpenDeploy

欢迎大家拍砖,Star

下一步

计划下一步,基于WPF的客户端, 实现接口项目的配置与发现

posted @ 2023-12-04 17:51  Broadm  阅读(1760)  评论(3编辑  收藏  举报