three.js中点生成矩阵方法

正常情况用threejs 点生成matrix4,方法为:
例如生成饶Y轴旋转的矩阵我们要的结果为:
[cos,  0,   -sin,   0,
 0,     1,    0,    0,
sin,   0,    cos,   0,
0,     0,     0,      1]
代码
getMatrix4FromY(rotateAngle: number): THREE.Matrix4 {
    let sin = Math.sin(rotateAngle),
    cos = Math.cos(rotateAngle);
    let matrix = new THREE.Matrix4();
 
    matrix.set(cos, 0, -sin, 0, 0, 1, 0, 0, sin, 0, cos, 0, 0, 0, 0, 1)

    return matrix
}

 

最后的结果为:
[cos,  0,   sin,   0,
 0,     1,    0,    0,
-sin,   0,    cos,   0,
0,     0,     0,      1]
 
原因是我们最开始想要的结果是可以在wegbl里面直接生成matrix的,但是使用THREE.Matrix4.set()之后,
set方法会将数组顺序排列方式改变
 
 
以下为THREE.Matrix4.set()方法源码:
 
set:
 function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
 

            var te = this.elements;
 

            te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
            te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
            te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
            te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
 

            return this;
 

        }
 
 
解决方案:
不用先自己算好想要的矩阵结果是什么,直接调用THREE.Matrix4.makeRotationAxis(axis, angle)方法生成想要的矩阵
eg:生成饶Y轴旋转的矩阵
let matrix = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 1, 0), rotateAngle)
注:该方法不适合mesh等绕自身旋转的obj生成matrix
posted @ 2017-10-25 10:40  善未易明  阅读(1820)  评论(0编辑  收藏  举报