ASP.NET----项目中图片处理类
#region 图片处理 /// <summary> /// 生成缩略图 /// </summary> /// <param name="originalImagePath">源图路径(物理路径)</param> /// <param name="thumbnailPath">缩略图路径(物理路径)</param> /// <param name="width">缩略图宽度</param> /// <param name="height">缩略图高度</param> /// <param name="mode"> /// 生成缩略图的方式 /// HW : 指定高宽缩放(可能变形) /// W : 指定宽,高按比例缩放 /// H : 指定高,宽按比例缩放 /// Cut : 指定高宽裁剪(不变形) /// </param> public static void MakeThumbPhoto(string originalImagePath, string thumbnailPath, int width, int height, string mode) { System.Drawing.Image originalImage = System.Drawing.Image.FromFile(originalImagePath); int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height; switch (mode) { case "HW": break; case "W": toheight = originalImage.Height * width / originalImage.Width; break; case "H": towidth = originalImage.Width * height / originalImage.Height; break; case "Cut": if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight) { oh = originalImage.Height; ow = originalImage.Height * towidth / toheight; y = 0; x = (originalImage.Width - ow) / 2; } else { ow = originalImage.Width; oh = originalImage.Width * height / towidth; x = 0; y = (originalImage.Height - oh) / 2; } break; default: break; } //新建一个bmp图片 System.Drawing.Image bitmap = new System.Drawing.Bitmap(towidth, toheight); //新建一个画板 System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap); //设置高质量插值法 g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //清空画布并以透明背景色填充 g.Clear(System.Drawing.Color.Transparent); //在指定位置并且按指定大小绘制原图片的指定部分 g.DrawImage(originalImage, new System.Drawing.Rectangle(0, 0, towidth, toheight), new System.Drawing.Rectangle(x, y, ow, oh), System.Drawing.GraphicsUnit.Pixel); try { //以jpg格式保存缩略图 bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg); } catch (System.Exception e) { throw e; } finally { originalImage.Dispose(); bitmap.Dispose(); g.Dispose(); } } /// <summary> /// 在图片上增加文字水印 /// </summary> /// <param name="path">原服务器图片路径</param> /// <param name="pathSY">生成的带文字水印的图片路径</param> /// <param name="addText">水印文字</param> public static void AddWater(string path, string pathSY, string addText) { System.Drawing.Image image = System.Drawing.Image.FromFile(path); System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(image); g.DrawImage(image, 0, 0, image.Width, image.Height); System.Drawing.Font f = new System.Drawing.Font("Verdana", 60); System.Drawing.Brush b = new System.Drawing.SolidBrush(System.Drawing.Color.Green); g.DrawString(addText, f, b, 35, 35); g.Dispose(); image.Save(pathSY); image.Dispose(); } /// <summary> /// 加图片水印 /// </summary> /// <param name="path">原文件名</param> /// <param name="filename">生成文件名</param> /// <param name="watermarkFilename">水印文件名</param> /// <param name="watermarkStatus">图片水印位置:0=不使用 1=左上 2=中上 3=右上 4=左中 ... 9=右下</param> /// <param name="quality">是否是高质量图片 取值范围0--100</param> /// <param name="watermarkTransparency">图片水印透明度 取值范围1--10 (10为不透明)</param> public static void AddImageSignPicture(string path, string filename, string watermarkFilename, int watermarkStatus, int quality, int watermarkTransparency) { System.Drawing.Image img = System.Drawing.Image.FromFile(path); System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(img); System.Drawing.Image watermark = new System.Drawing.Bitmap(watermarkFilename); if (watermark.Height >= img.Height || watermark.Width >= img.Width) { return; } System.Drawing.Imaging.ImageAttributes imageAttributes = new System.Drawing.Imaging.ImageAttributes(); System.Drawing.Imaging.ColorMap colorMap = new System.Drawing.Imaging.ColorMap(); colorMap.OldColor = System.Drawing.Color.FromArgb(255, 0, 255, 0); colorMap.NewColor = System.Drawing.Color.FromArgb(0, 0, 0, 0); System.Drawing.Imaging.ColorMap[] remapTable = { colorMap }; imageAttributes.SetRemapTable(remapTable, System.Drawing.Imaging.ColorAdjustType.Bitmap); float transparency = 0.5F; if (watermarkTransparency >= 1 && watermarkTransparency <= 10) { transparency = (watermarkTransparency / 10.0F); } float[][] colorMatrixElements = { new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, new float[] {0.0f, 0.0f, 0.0f, transparency, 0.0f}, new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f} }; System.Drawing.Imaging.ColorMatrix colorMatrix = new System.Drawing.Imaging.ColorMatrix(colorMatrixElements); imageAttributes.SetColorMatrix(colorMatrix, System.Drawing.Imaging.ColorMatrixFlag.Default, System.Drawing.Imaging.ColorAdjustType.Bitmap); int xpos = 0; int ypos = 0; switch (watermarkStatus) { case 1: xpos = (int)(img.Width * (float).01); ypos = (int)(img.Height * (float).01); break; case 2: xpos = (int)((img.Width * (float).50) - (watermark.Width / 2)); ypos = (int)(img.Height * (float).01); break; case 3: xpos = (int)((img.Width * (float).99) - (watermark.Width)); ypos = (int)(img.Height * (float).01); break; case 4: xpos = (int)(img.Width * (float).01); ypos = (int)((img.Height * (float).50) - (watermark.Height / 2)); break; case 5: xpos = (int)((img.Width * (float).50) - (watermark.Width / 2)); ypos = (int)((img.Height * (float).50) - (watermark.Height / 2)); break; case 6: xpos = (int)((img.Width * (float).99) - (watermark.Width)); ypos = (int)((img.Height * (float).50) - (watermark.Height / 2)); break; case 7: xpos = (int)(img.Width * (float).01); ypos = (int)((img.Height * (float).99) - watermark.Height); break; case 8: xpos = (int)((img.Width * (float).50) - (watermark.Width / 2)); ypos = (int)((img.Height * (float).99) - watermark.Height); break; case 9: xpos = (int)((img.Width * (float).99) - (watermark.Width)); ypos = (int)((img.Height * (float).99) - watermark.Height); break; } g.DrawImage(watermark, new System.Drawing.Rectangle(xpos, ypos, watermark.Width, watermark.Height), 0, 0, watermark.Width, watermark.Height, System.Drawing.GraphicsUnit.Pixel, imageAttributes); System.Drawing.Imaging.ImageCodecInfo[] codecs = System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders(); System.Drawing.Imaging.ImageCodecInfo ici = null; foreach (System.Drawing.Imaging.ImageCodecInfo codec in codecs) { if (codec.MimeType.IndexOf("jpeg") > -1) { ici = codec; } } System.Drawing.Imaging.EncoderParameters encoderParams = new System.Drawing.Imaging.EncoderParameters(); long[] qualityParam = new long[1]; if (quality < 0 || quality > 100) { quality = 80; } qualityParam[0] = quality; System.Drawing.Imaging.EncoderParameter encoderParam = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, qualityParam); encoderParams.Param[0] = encoderParam; if (ici != null) { img.Save(filename, ici, encoderParams); } else { img.Save(filename); } g.Dispose(); img.Dispose(); watermark.Dispose(); imageAttributes.Dispose(); } /// <summary> /// 在图片上生成图片水印 /// </summary> /// <param name="path">原服务器图片路径</param> /// <param name="pathSY">生成的带图片水印的图片路径</param> /// <param name="pathSYP">水印图片路径</param> public static void AddWaterPicture(string path, string pathSY, string pathSYP) { System.Drawing.Image image = System.Drawing.Image.FromFile(path); System.Drawing.Image copyImage = System.Drawing.Image.FromFile(pathSYP); System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(image); g.DrawImage(copyImage, new System.Drawing.Rectangle(image.Width - copyImage.Width, image.Height - copyImage.Height, copyImage.Width, copyImage.Height), 0, 0, copyImage.Width, copyImage.Height, System.Drawing.GraphicsUnit.Pixel); g.Dispose(); image.Save(pathSY); image.Dispose(); } #endregion
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