设计模式-策略模式

  1. 定义
    策略模式定义了算法族,分别封装起来,让它们之间可以互相替换,此模式让算法的变化独立于使用算法的客户

  2. 代码实例

    interface Quack {
        void quack();
    }
    
    interface Fly {
        void fly();
    }
    
    class QuackBehavior implements Quack {
    
        @Override
        public void quack() {
            System.out.println("ga ga ga");
        }
    }
    
    class FlyBehavior implements Fly {
    
        @Override
        public void fly() {
            System.out.println("fly fly fly");
        }
    }
    
    abstract class Duck {
    
        private Quack quack;
        private Fly fly;
    
        public void setQuack(Quack quack) {
            this.quack = quack;
        }
    
        public void setFly(Fly fly) {
            this.fly = fly;
        }
    
        public void performQuack() {
            quack.quack();
        }
    
        public void performFly() {
            fly.fly();
        }
    }
    
    class RedheadDuck extends Duck {
        public RedheadDuck() {
            super();
            this.setQuack(new QuackBehavior());
            this.setFly(new FlyBehavior());
        }
        
        public static void main(String[] args) {
            Duck redheadDuck = new RedheadDuck();
            redheadDuck.performFly();
            redheadDuck.performQuack();
        }        
    }
    
posted @ 2019-08-15 16:29  bosslv  阅读(90)  评论(0编辑  收藏  举报