C#获得光标在屏幕中的位置并在位置处输入指定文字

实现目标:C#获得光标在屏幕中的位置并在位置处输入指定文字。

实现示例:鼠标光标定位到屏幕的任意输入位置,按F1快捷键快速输入当前时间。

实现思路:(1)首先监听F1键盘按下事件;(2)获取前台窗口的句柄;检索创建窗口的线程信息;发送消息。

程序类型:Winform

实现过程

首先,定义两个帮助类,一个是键盘监听事件类KeyboardHook,一个是发送消息类SendMsg。

KeyboardHook:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Helper
{
    class KeyboardHook
    {
        public event KeyEventHandler KeyDownEvent;
        public event KeyPressEventHandler KeyPressEvent;
        public event KeyEventHandler KeyUpEvent;

        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
        static int hKeyboardHook = 0; //声明键盘钩子处理的初始值
                                      //值在Microsoft SDK的Winuser.h里查询
        public const int WH_KEYBOARD_LL = 13;   //线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13
        HookProc KeyboardHookProcedure; //声明KeyboardHookProcedure作为HookProc类型
                                        //键盘结构
        [StructLayout(LayoutKind.Sequential)]
        public class KeyboardHookStruct
        {
            public int vkCode;  //定一个虚拟键码。该代码必须有一个价值的范围1至254
            public int scanCode; // 指定的硬件扫描码的关键
            public int flags;  // 键标志
            public int time; // 指定的时间戳记的这个讯息
            public int dwExtraInfo; // 指定额外信息相关的信息
        }
        //使用此功能,安装了一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);


        //调用此函数卸载钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);


        //使用此功能,通过信息钩子继续下一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);

        // 取得当前线程编号(线程钩子需要用到)
        [DllImport("kernel32.dll")]
        static extern int GetCurrentThreadId();

        //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
        [DllImport("kernel32.dll")]
        public static extern IntPtr GetModuleHandle(string name);

        public void Start()
        {
            // 安装键盘钩子
            if (hKeyboardHook == 0)
            {
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                //************************************
                //键盘线程钩子
                SetWindowsHookEx(13, KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
                                                                                               //键盘全局钩子,需要引用空间(using System.Reflection;)
                                                                                               //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
                                                                                               //
                                                                                               //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
                                                                                               //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
                                                                                               //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
                                                                                               //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
                                                                                               //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
                                                                                               //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符
                                                                                               //如果为0,钩子子程与所有的线程关联,即为全局钩子
                                                                                               //************************************
                                                                                               //如果SetWindowsHookEx失败
                if (hKeyboardHook == 0)
                {
                    Stop();
                    throw new Exception("安装键盘钩子失败");
                }
            }
        }
        public void Stop()
        {
            bool retKeyboard = true;


            if (hKeyboardHook != 0)
            {
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                hKeyboardHook = 0;
            }

            if (!(retKeyboard)) throw new Exception("卸载钩子失败!");
        }
        //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
        [DllImport("user32")]
        public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
                                         int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
                                         byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
                                         byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
                                         int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.

        //获取按键的状态
        [DllImport("user32")]
        public static extern int GetKeyboardState(byte[] pbKeyState);


        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        private static extern short GetKeyState(int vKey);

        private const int WM_KEYDOWN = 0x100;//KEYDOWN
        private const int WM_KEYUP = 0x101;//KEYUP
        private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
        private const int WM_SYSKEYUP = 0x105;//SYSKEYUP

        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            // 侦听键盘事件
            if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
            {
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                // raise KeyDown
                if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyDownEvent(this, e);
                }

                //键盘按下
                if (KeyPressEvent != null && wParam == WM_KEYDOWN)
                {
                    byte[] keyState = new byte[256];
                    GetKeyboardState(keyState);

                    byte[] inBuffer = new byte[2];
                    if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)
                    {
                        KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
                        KeyPressEvent(this, e);
                    }
                }

                // 键盘抬起
                if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyUpEvent(this, e);
                }

            }
            //如果返回1,则结束消息,这个消息到此为止,不再传递。
            //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }
        ~KeyboardHook()
        {
            Stop();
        }
    }
}

SendMsg:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;

namespace Helper
{
    class SendMsg
    {
        [DllImport("user32.dll")]
        public static extern IntPtr GetForegroundWindow();
        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
        [DllImport("user32.dll")]
        static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId);
        [DllImport("user32.dll")]
        static extern bool GetGUIThreadInfo(uint idThread, ref GUITHREADINFO lpgui);
        [StructLayout(LayoutKind.Sequential)]
        public struct GUITHREADINFO
        {
            public int cbSize;
            public int flags;
            public IntPtr hwndActive;
            public IntPtr hwndFocus;
            public IntPtr hwndCapture;
            public IntPtr hwndMenuOwner;
            public IntPtr hwndMoveSize;
            public IntPtr hwndCaret;
            public RECT rectCaret;
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct RECT
        {
            int left;
            int top;
            int right;
            int bottom;
        }
        public GUITHREADINFO? GetGuiThreadInfo(IntPtr hwnd)
        {
            if (hwnd != IntPtr.Zero)
            {
                uint threadId = GetWindowThreadProcessId(hwnd, IntPtr.Zero);
                GUITHREADINFO guiThreadInfo = new GUITHREADINFO();
                guiThreadInfo.cbSize = Marshal.SizeOf(guiThreadInfo);
                if (GetGUIThreadInfo(threadId, ref guiThreadInfo) == false)
                    return null;
                return guiThreadInfo;
            }
            return null;
        }

        public void SendText(string text)
        {
            IntPtr hwnd = GetForegroundWindow();
            if (String.IsNullOrEmpty(text))
                return;
            GUITHREADINFO? guiInfo = GetGuiThreadInfo(hwnd);
            if (guiInfo != null)
            {
                for (int i = 0; i < text.Length; i++)
                {
                    SendMessage(guiInfo.Value.hwndFocus, 0x0102, (IntPtr)(int)text[i], IntPtr.Zero);
                }
            }
        }
    }
}

调用方法:

using Helper;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApp1
{
    public partial class Form1 : Form
    {
        KeyboardHook k_hook;
        public Form1()
        {
            InitializeComponent();
            k_hook = new KeyboardHook();
            k_hook.KeyDownEvent += K_hook_KeyDownEvent;
            k_hook.Start();
        }

        private void K_hook_KeyDownEvent(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.F1)
            {
                SendMsg sendMsg = new SendMsg();
                sendMsg.SendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));
            }
        }
    }
}

此时,可以运行程序,进行测试了。

打开windows微信客户端,光标定位到信息发送窗,此时按F1,会自动输入当前时间字符串。

posted @ 2022-03-11 15:32  薄心之心  阅读(2319)  评论(0编辑  收藏  举报