lua学习之table类型
关系表类型,这是一个很强大的类型。我们可以把这个类型看作是一个数组。只是 C语言的数组,只能用正整数来作索引; 在Lua中,你可以用任意类型的值来作数组的索引,但这个值不能是 nil。同样,在C语言中,数组的内容只允许一种类型;在 Lua中,你也可以用任意类型的值来作数组的内容,nil也可以。
基本介绍
Sorts table elements in a given order, in-place, from
Given an array where all elements are strings or numbers, returns
注意三点:
第一,所有元素之间,总是用逗号 "," 隔开;
第二,所有索引值都需要用 "["和"]" 括起来;如果是字符串,还可以去掉引号和中括号; 即如果没有[]括起,则认为是字符串索引
第三,如果不写索引,则索引就会被认为是数字,并按顺序自动从 1往后编;
第一,所有元素之间,总是用逗号 "," 隔开;
第二,所有索引值都需要用 "["和"]" 括起来;如果是字符串,还可以去掉引号和中括号; 即如果没有[]括起,则认为是字符串索引
第三,如果不写索引,则索引就会被认为是数字,并按顺序自动从 1往后编;
例如:
tt = {"hello" ,33}
value = 4
tab = {[tt] = "table",key = value, ["flag" ] = nil, 11}
print(tab[tt])
print(tab.key)
print(tab[1 ])
以上写法都是对的。
look = {[www] = "ok"}这样是不对的,www没有赋值,所以默认为nil因此出错table index is nil
---
temp = 1
tab = {[temp] = 1, 11}
print(tab[temp]) --此时的结果是11,因为11没有显式对应的key,因此从1开始,如果前面定义了,则覆盖其value
---
temp = 2
tab = {[temp] = 1, 11}
temp = 1
print(tab[temp]) -- 结果是11,虽然定义时[temp] = 1,但是后来我们改变了temp的值,所以指向另外的key了
以上可知:
1.对于字符串,在{}定义时,可以key = value, 也可以["flag"] = nil,索引都是string类型,对于非nil类型变量(包括字符串),都可以[variable]=value的方式
2.使用table时,对于字符串,可以通过.的方式访问,也可以通过[]方式访问。tab[a],tab[b],只要a==b那么tab[a]可以访问到tab[b]的值
3.不管定义索引时用的是常量还是变量,最终table中value的索引key是常量,不会随变量的改变而变化该value的key
嵌套
tb11= {tb12 = {bool = true}} --
simple, it's a table IN a table :)
-- Call magic!
print(tb11.tb12.bool ) --
works fine, since it's calling the key and value correctly.
print(tab11["tb12" ].bool ) --same
as line 33
print(tab11.tb12 ["bool"]) --same
as line 33
print(tab11["tb12" ]["bool"]) --same
as line 33
修改table的value
--Altering a table's content. Basically manipulating the values of the keys.
lucky= {john="chips" ,jane ="lemonade",jolene="egg
salad" }
lucky.jolene = "fruit
salad" --changed the value to "fruit salad" instead of "egg salad"
lucky.jerry = "fagaso
food" -- adding a new key-value pair to the container lucky.
lucky.john = nil --
remove john from giving anything or from being a key.
table的易变性
a = {}; b = a;
print(a == b) -->
true
c,d = {},{};
print(c == d) -->false
table库函数使用
-----------------------------------------------------------
1. table.sort (table [, comp])
Sorts table elements in a given order, in-place, from table[1]
to table[n]
, where n
is the length of the table. If comp
is given, then it must be a function that
receives two table elements, and returns true when the first is less than the second (so that not comp(a[i+1],a[i])
will be true after the sort). If comp
is not given, then the standard Lua operator <
is used instead.
The sort algorithm is not stable; that is, elements considered equal by the given order may have their relative positions changed by the sort.
name = {"you" ,"me", "him","bill" }
--table.sort - only works with arrays!
table.sort(name)
for k, v in ipairs( name) do
print( k,v)
end
--table.sort uses callbacks. a function that is writtent to be called by a library function.
function cmp( a, b)
if string.sub(a,2 ,2) < string.sub(b,2 ,2) then
return true
else
return false
end
end
table.sort(name, cmp)
for k, v in ipairs( name) do
print( k,v)
end
2. table.insert (table, [pos,] value)
Inserts element
value
at position pos
in table
, shifting up other elements to open space, if necessary. The default value for pos
is n+1
,
where n
is the length of the table so that a call table.insert(t,x)
inserts x
at the end of table t
.--table.insert --an easy to copy a table to another table or adding elements to an array.!
foo = {"a" ,"c", "d"}
bar = {}
function printt( table)
for i=1 ,#table do
print(i,table [i ])
end
end
print("before
insert:" )
printt(foo)
table.insert(foo,2 ,"b")
print("after
insert" )
printt(foo)
table[i]..sep..table[i+1] ··· sep..table[j]
. The default value for sep
is the empty string, the default for i
is 1, and the default for j
is
the length of the table. If i
is greater than j
, returns the empty string. --table.concat does what it implies. Takes an array and concates to one string.
num = {1 ,2, 3,4,5 ,6}
print(table.concat (num ,"<"))
4. table.remove (table [, pos])
Removes from table
the element at position pos
, shifting down other elements to close the space, if necessary. Returns the value of the removed element. The default value for pos
is n
, where n
is
the length of the table, so that a call table.remove(t)
removes the last element of table t
.
abc = {"a" ,"b", "c"}
print(table.remove (abc ,2))
print("abc
length = " .. #abc)
5. table.maxn (table)
Returns the largest positive numerical index of the given table, or zero if the table has no positive numerical indices. (To do its job this function does a linear traversal of the whole table.)
--table.maxn
apple = {"a" ,"p",[ 5]="e"}
print(table.maxn (apple )) --
5
duck = {[-2 ]=3,[- 1]=0}
print(table.maxn (duck )) --
0
面向对象编程
--note for a object to work, it needs a closure(inner function with an upvalue(a local value from a higher scope))
--note: the more closures made, the slower the program would run.
--note: the more closures made, the slower the program would run.
function mg1( n)
local function get ()
return n ;
end
local function inc (m )
n = n +m ;
end
return {get = get, inc= inc}
end
object = mg1(50 )
print(object.get ())
print(object["get" ]())
object.inc(2 )
print(object.get ())
----------------------------------------
do
local function get (o )
return o.one
end
local function inc (self , two )
self.one = self.one + two
end
function mg3 (one )
return {one = one , get = get , inc = inc }
end
end
a = mg3(50 )
a:get()
a.inc(a,2 )
print(a:get())
----------------------------------------
do
local T = {};
function T:get()
return self.n ;
end
function T:inc(m)
self.n = self.n + m ;
end
function mg4 ( n )
return {n = n , get =T.get , inc =T.inc }
end
end
c = mg4(30 )
print(c:get())
c:inc(4 )
print(c:get())
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