基于事件的异步Socket(TCP连接方式)

代码
//TcpService.cs

using System;
using System.IO;
using System.Text;
using System.Net;
using System.Diagnostics;
using System.Net.Sockets;
using System.Collections.Generic;
using System.Runtime.InteropServices;

namespace SocketServer
{

    
/// <summary>
    
/// 边城浪  QQ:19201576
    
/// 最后更新:9:57 2007-8-7
    
/// TCP连接服务器端,接受多客户的TCP连接
    
/// </summary>
    public class TcpService<T>
         
where T : class, IDataTransmit,new()
    {
        
#region 事件定义

        
/// <summary>
        
/// 客户端连接事件
        
/// </summary>
        public event NetEventHandler Connected;
        
/// <summary>
        
/// 客户端断开事件
        
/// </summary>
        public event NetEventHandler DisConnect;
        
#endregion

        
#region 字段
        
private readonly int maxsockets;            //最大客户连接数
        private TcpListener listener;               //监听类
        private Dictionary<EndPoint, T> session;    //保存连接的客户端
        #endregion

        
#region 属性
        
/// <summary>
        
/// 当前客户连接数
        
/// </summary>
        public int ConnectCount
        {
            
get { return session.Count; }
        }

        
/// <summary>
        
/// 与客户连接的所有Socket
        
/// </summary>
        public Dictionary<EndPoint, T> Session
        {
            
get { return session; }
        }
        
#endregion

        
#region 构造函数
        
/// <summary> 
        
/// 构造函数
        
/// </summary> 
        
/// <param name="port">监听的端口号</param> 
        
/// <param name="maxsocket">最大客户连接量</param> 
        public TcpService(int port, int maxsockets, string ip)
        {
            
if (maxsockets < 1)
            {
                
throw new ArgumentOutOfRangeException("maxsockets""最大连接数不能小于1");
            }
            
this.maxsockets = maxsockets;
            
this.listener = new TcpListener(new IPEndPoint(IPAddress.Parse(ip), port));
            
this.session = new Dictionary<EndPoint, T>();
        }

        
public TcpService(int port)
            : 
this(port, 1000"0.0.0.0")
        {
        }
        
#endregion

        
#region 公用方法
        
public void Start(int backlog)
        {
            listener.Start(backlog);
            
//监听客户端连接请求 
            listener.BeginAcceptSocket(clientConnect, listener);
        }

        
/// <summary> 
        
/// 启动服务器程序,开始监听客户端请求
        
/// </summary> 
        public void Start()
        {
            Start(
4);
        }

        
private void clientConnect(IAsyncResult ar)
        {
            TcpListener listener 
= (TcpListener)ar.AsyncState;
            
//接受客户的连接,得连接Socket
            Socket client = listener.EndAcceptSocket(ar);
            client.IOControl(IOControlCode.KeepAliveValues, Keepalive(
0,60000,5000), null);

            T work 
= new T();
            work.TcpSocket 
= client;
            work.DisConnected 
+= new NetEventHandler(work_DisConnect);

            EndPoint socketPoint 
= client.RemoteEndPoint;
            
if (session.ContainsKey(socketPoint))
            {
                session[socketPoint] 
= work;
            }
            
else
            {
                session.Add(socketPoint, work);
            }

            
if (ConnectCount < maxsockets)
            {
                
//继续监听客户端连接请求 
                IAsyncResult iar = listener.BeginAcceptSocket(clientConnect, listener);
            }
            
else
            {   
//达到最大连接客户数,则关闭监听.
                listener.Stop();
            }

            
//客户端连接成功事件
            NetEventHandler handler = Connected;
            
if (handler != null)
            {
                handler(work, 
new NetEventArgs("接受客户的连接请求"));
            }
            Debug.WriteLine(socketPoint.ToString() 
+ " is Connection...Num" + ConnectCount);
        }

        
//客户端断开连接
        private void work_DisConnect(IDataTransmit work, NetEventArgs e)
        {
            EndPoint socketPoint 
= work.RemoteEndPoint;
            session.Remove(socketPoint);

            
//如果已关闭侦听器,则打开,继续监听
            if (ConnectCount == maxsockets)
            {
                listener.Start(
2);
                IAsyncResult iar 
=  listener.BeginAcceptSocket(clientConnect, listener);
            }

            
//触发客户断开事件
            NetEventHandler handler = DisConnect;
            
if (handler != null)
            {
                handler(work, e);
            }           
            Debug.WriteLine(socketPoint.ToString() 
+ " is OnDisConnected...Num" + ConnectCount);
        }
        
#endregion
        
        
/// <summary>
        
///  得到tcp_keepalive结构值
        
/// </summary>
        
/// <param name="onoff">是否启用Keep-Alive</param>
        
/// <param name="keepalivetime">多长时间后开始第一次探测(单位:毫秒)</param>
        
/// <param name="keepaliveinterval">探测时间间隔(单位:毫秒)</param>
        
/// <returns></returns>
        public static byte[] Keepalive(int onoff, int keepalivetime, int keepaliveinterval)
        {
            
byte[] inOptionValues = new byte[12];
            BitConverter.GetBytes(onoff).CopyTo(inOptionValues, 
0);
            BitConverter.GetBytes(keepalivetime).CopyTo(inOptionValues, 
4);
            BitConverter.GetBytes(keepaliveinterval).CopyTo(inOptionValues, 
8);
            
return inOptionValues;
        }
    }

    
public class TcpService : TcpService<DataTransmit>
    {
        
#region 构造函数
        
/// <summary> 
        
/// 构造函数
        
/// </summary> 
        
/// <param name="port">监听的端口号</param> 
        
/// <param name="maxsocket">最大客户连接量</param> 
        public TcpService(int port, int maxsockets, string ip)
            : 
base(port, maxsockets, ip)
        {
        }
        
public TcpService(int port)
            : 
base(port, 1000"0.0.0.0")
        {
        }
        
#endregion
    }
}

//NetEventArgs.cs

using System;
using System.Collections.Generic;
using System.Text;

namespace SocketServer
{
    
/// <summary>
    
/// 网络通讯事件模型委托
    
/// </summary>
    
/// <param name="sender"></param>
    
/// <param name="e">TcpClient</param>
    public delegate void NetEventHandler(IDataTransmit sender, NetEventArgs e);

    
/// <summary>
    
/// 网络事件参数
    
/// </summary>
    public class NetEventArgs : EventArgs
    {
        
private object eventArg;

        
public NetEventArgs(object EventArg)
        {
            eventArg 
= EventArg;
        }
        
public object EventArg
        {
            
get { return eventArg; }
            
set { eventArg = value; }
        }

        
public override string ToString()
        {
            
if (eventArg != null)
            {
                
return eventArg.ToString();
            }
            
else
            {
                
return string.Empty;
            }
        }
    }
}


IDataTransmit.cs

using System;
namespace SocketServer
{
    
public interface IDataTransmit
    {
        
bool Connected { get; }
        
/// <summary>
        
/// 连接失败事件
        
/// </summary>
        event NetEventHandler ConnectFail;
        
/// <summary>
        
/// 连接成功事件
        
/// </summary>
        event NetEventHandler ConnectSucceed;
        
/// <summary>
        
/// 断开连接事件
        
/// </summary>
        event NetEventHandler DisConnected;
        
/// <summary>
        
/// 接收到数据事件
        
/// </summary>
        event NetEventHandler ReceiveData;
        
/// <summary>
        
/// 获取远程终结点
        
/// </summary>
        System.Net.EndPoint RemoteEndPoint { get; }
        
/// <summary>
        
/// 发送二进制数据
        
/// </summary>
        
/// <param name="data"></param>
        
/// <returns></returns>
        bool Send(byte[] bin);
        
/// <summary>
        
/// 发送文本
        
/// </summary>
        
/// <param name="text"></param>
        
/// <returns></returns>
        bool Send(string text);
        
/// <summary>
        
/// 开始接收数据
        
/// </summary>
        void Start();
        
/// <summary>
        
/// 停止
        
/// </summary>
        void Stop();
        
/// <summary>
        
/// Socket对象.
        
/// </summary>
        System.Net.Sockets.Socket TcpSocket { getset;}
    }
}


DataTransmit.cs

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Diagnostics;
using System.Threading;

namespace SocketServer
{
    
/// <summary>
    
/// 辅助传输对象
    
/// </summary>
    public class DataTransmit : IDataTransmit
    {
        
#region 事件定义
        
/// <summary>
        
/// 连接成功事件
        
/// </summary>
        public event NetEventHandler ConnectSucceed;
        
/// <summary>
        
/// 连接失败事件
        
/// </summary>
        public event NetEventHandler ConnectFail;
        
/// <summary>
        
/// 断开连接事件
        
/// </summary>
        public event NetEventHandler DisConnected;
        
/// <summary>
        
/// 接收到数据事件
        
/// </summary>
        public event NetEventHandler ReceiveData;       
        
#endregion

        
#region 字段
        
private Socket socket;                  //连接的Socket
        private EndPoint iep;                   //网络终节点,用于标识不同的用户
        private byte[] buffer;                  //接收数据缓存
        private SocketError errorCode;          //错误代码
        public const int BagSize = 8192;        //缓存大小
        #endregion

        
#region 属性
        
public Socket TcpSocket
        {
            
get
            {
                
return socket;
            }
            
set
            {
                
if (value == null)
                {
                    
throw new ArgumentNullException("client");
                }
                
this.socket = value;
                
this.socket.ReceiveBufferSize = BagSize;
                
this.iep = value.RemoteEndPoint;
            }
        }
        
/// <summary>
        
/// 获取远程终结点
        
/// </summary>
        public EndPoint RemoteEndPoint
        {
            
get { return iep; }
        }
        
/// <summary>
        
/// Socket是否已连接
        
/// </summary>
        public bool Connected
        {
            
get
            {
                
if (socket == null)
                {
                    
return false;
                }
                
else
                {
                    
return this.socket.Connected;
                }
            }
        }
        
/// <summary>
        
/// Socket错误代码
        
/// </summary>
        public SocketError ErrorCode
        {
            
get { return errorCode; }
            
set { errorCode = value; }
        }
        
#endregion

        
#region 构造函数
        
public DataTransmit()
        {
            errorCode 
= SocketError.Success;
            buffer 
= new byte[BagSize];
        }

        
public DataTransmit(string ip, int port)
            : 
this(new IPEndPoint(IPAddress.Parse(ip), port))
        {
        }

        
/// <summary>
        
/// 客户端调用此构造函数
        
/// </summary>
        
/// <param name="ipPoint">在连接的服务器端网络地址</param>
        public DataTransmit(EndPoint ipEndPoint)
            : 
this()
        {
            iep 
= ipEndPoint;
        }

        
/// <summary>
        
/// 服务器端调用
        
/// </summary>
        
/// <param name="client">服务器监听连接得到的Socket对象</param>
        public DataTransmit(Socket client)
            : 
this()
        {
            TcpSocket 
= client;
        }
        
#endregion

        
public void Stop()
        {
            
if (socket != null)
            {
                
try
                {
                    
if (socket.Connected)
                    {
                        socket.Shutdown(SocketShutdown.Both);                        
                    }
                    socket.Close();
                }
                
catch { }
                socket 
= null;
            }
        }

        
/// <summary>
        
/// 开始接收数据
        
/// </summary>
        
/// <returns></returns>
        public void Start()
        {
            
if (socket != null && socket.Connected)
            {
                receiveData();
            }
            
else
            {
                
this.socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                
this.socket.ReceiveBufferSize = BagSize;
                
this.socket.BeginConnect(iep, connectCallback, socket);
            }
        }

        
private void connectCallback(IAsyncResult ar)
        {
            
try
            {
                
this.socket.EndConnect(ar);
            }
            
catch (Exception err)
            {
                OnConnectFail(err);
                
return;
            }
            
//连接成功,开始接收数据
            OnConnectSucceed();
            receiveData();
        }

        
private void receiveData()
        {
            
// 调用异步方法 BeginReceive 来告知 socket 如何接收数据
            IAsyncResult iar = socket.BeginReceive(buffer, 0, BagSize, SocketFlags.None, out errorCode, receiveCallback, buffer);
            
if ((errorCode != SocketError.Success) && (errorCode != SocketError.IOPending))
            {
                OnDisConnected(
new SocketException((int)errorCode));
            }
        }

        
/// <summary>
        
/// 接收数据回调函数
        
/// </summary>
        
/// <param name="ar"></param>
        private void receiveCallback(IAsyncResult ar)
        {
            
//接收到的数据长度.
            int receLen = 0;
            
try
            {
                receLen 
= socket.EndReceive(ar, out errorCode);
            }
            
catch (Exception err)
            {
                OnDisConnected(err);
                
return;
            }
            
if (errorCode == SocketError.Success)
            {
                
if (receLen > 0)
                {
                    
byte[] currentBin = new byte[receLen];
                    Buffer.BlockCopy(buffer, 
0, currentBin, 0, receLen);
                    OnReceiveData(currentBin);
                }
                receiveData();
            }
            
else
            {
                OnDisConnected(
new SocketException((int)errorCode));
            }
        }

        
public virtual bool Send(string text)
        {
            
byte[] bin = Encoding.Default.GetBytes(text);
            
return Send(bin);
        }

        
public virtual bool Send(byte[] data)
        {
            
if (Connected)
            {
                
this.socket.BeginSend(data, 0, data.Length, SocketFlags.None, out errorCode, sendCallBack, socket);
                
if (errorCode == SocketError.Success)
                {
                    
return true;
                }
            }
            
return false;
        }

        
private void sendCallBack(IAsyncResult ar)
        {
            
this.socket.EndSend(ar, out errorCode);
            
if (errorCode != SocketError.Success)
            {
                OnDisConnected(
new SocketException((int)errorCode));
            }
        }

        
#region 受保护的事件处理方法

        
protected virtual void OnConnectSucceed()
        {
            NetEventHandler hander 
= ConnectSucceed;
            
if (hander != null)
            {
                ConnectSucceed(
thisnew NetEventArgs("成功连接到服务器"));
            }
        }

        
protected virtual void OnConnectFail(Exception err)
        {
            NetEventHandler hander 
= ConnectFail;   //连接服务器失败事件
            if (hander != null)
            {
                ConnectFail(
thisnew NetEventArgs(err));
            }
        }

        
protected virtual void OnDisConnected(Exception err)
        {
            
//Stop();
            NetEventHandler hander = DisConnected;  //断开连接事件
            if (hander != null)
            {
                hander(
thisnew NetEventArgs(err));
            }
        }

        
protected virtual void OnReceiveData(object bin)
        {
            NetEventHandler hander 
= ReceiveData;   //接收到消息事件
            if (hander != null)
            {
                hander(
thisnew NetEventArgs(bin));
            }
        }
        
#endregion
    }
}




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posted @ 2010-02-24 17:45  melody&amp;amp;amp;bobo  阅读(833)  评论(1编辑  收藏  举报