我认为我可以去尝试做一下Maya Ue4导出插件

Begin Map
Begin Level
Begin Actor class="StaticMeshActor" Name=Floor Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
Begin Object class="StaticMeshComponent" Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0'
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=StaticMesh'/Game/Geometry/Meshes/TemplateFloor.TemplateFloor'
bOverrideLightMapRes=True
OverriddenLightMapRes=512
StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_2C1BC8F50A7A43818AFE266EB43D9060Simplygon_5_5_2156_18f808c3cf724e5a994f57de5c83cc4b_A6F574154019B4ECBC7B0CB6A03071CD0000000001000000010000000100000000000000010000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000"
OverrideMaterials(0)=Material'/Game/Geometry/Meshes/CubeMaterial.CubeMaterial'
bHasCachedStaticLighting=True
VisibilityId=1
BodyInstance=(Scale3D=(X=0.750000,Y=0.750000,Z=1.000000),MassInKg=49142.179688)
RelativeLocation=(X=-399.751465,Y=0.000000,Z=130.277084)
RelativeRotation=(Pitch=0.001544,Yaw=0.000000,Roll=-0.000000)
RelativeScale3D=(X=0.750000,Y=0.750000,Z=1.000000)
CustomProperties
End Object
StaticMeshComponent=StaticMeshComponent0
RootComponent=StaticMeshComponent0
ActorLabel="Floor"
FolderPath="ArenaGeometry/Arena"
End Actor
Begin Actor class="StaticMeshActor" Name=Cube2_7 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
Begin Object class="StaticMeshComponent" Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0'
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=StaticMesh'/Engine/BasicShapes/Cube.Cube'
StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_8C68575CEF434CA8A9E1DA4AED8A47BB_6D666F86459324BE77D4F6A1939C6698000000000100000001000000010000000100000000000000000000004000000000000000020000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000"
OverrideMaterials(0)=Material'/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial'
BodyInstance=(MassInKg=177.827942)
RelativeLocation=(X=-410.000000,Y=-180.000000,Z=130.000000)
End Object
StaticMeshComponent=StaticMeshComponent0
RootComponent=StaticMeshComponent0
ActorLabel="Cube2"
End Actor
End Level
Begin Surface
End Surface
End Map

 

posted @ 2016-02-17 10:41  湛蓝玫瑰  阅读(2605)  评论(0编辑  收藏  举报