coco游戏android.mk

LOCAL_PATH := $(call my-dir)


include $(CLEAR_VARS)


LOCAL_MODULE := game_shared


LOCAL_MODULE_FILENAME := libgame


LOCAL_CPP_EXTENSION := .cc .cpp


LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/GameAboutScene.cpp \
                   ../../Classes/gamecs.pb.cpp\
                   ../../Classes/Global.cpp \
                   ../../Classes/GameBlood.cpp \
  ../../Classes/GameEnemyBullet.cpp \
  ../../Classes/GameHeroBullet.cpp \
  ../../Classes/GameMark.cpp \
  ../../Classes/GameMenuScene.cpp \
  ../../Classes/GameObjEnemy.cpp \
  ../../Classes/GameObjHero.cpp \
  ../../Classes/GameScene.cpp \
  ../../Classes/MiBoxController.cpp \
  ../../Classes/TouchpadController.cpp
   
                   
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes                   


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += protobuf_static
LOCAL_WHOLE_STATIC_LIBRARIES += socket_static
            
include $(BUILD_SHARED_LIBRARY)


$(call import-add-path, F:\cocos2d-x-2.2.3\)
$(call import-add-path, F:\cocos2d-x-2.2.3\cocos2dx\platform\third_party\android\prebuilt)
$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions)
$(call import-module,external/protobuf)
$(call import-module,external/socketcocos2d-x)
posted @ 2016-04-15 19:03  blfshiye  阅读(147)  评论(0编辑  收藏  举报