高级编程 实验代码

#region
//List<Mouse> list = new List<Mouse>();
//for (int i = 0; i < 10; i++)
//{
// list.Add(new Mouse() { Name = i.ToString(), Money = i * 10 });
//}
//foreach (var i in list)
// Console.WriteLine(i.Name);

//ILookup<string, int> lookup = list.ToLookup(p => p.Name, p => p.Money);
//foreach (var l in lookup)
//{
// Console.WriteLine(l.Key + "-------->");
// foreach (var k in l)
// Console.WriteLine(k);

//}
//Stack<string> str = new Stack<string>();
//for (int i = 0; i < 100; i++)
//{
// str.Push(i.ToString());
//}
// //A:
//Console.WriteLine(str.Count + "---->");
//while(str.Count>0)
//{
// Console.WriteLine(str.Pop());
//}
//if(null!==str && str.Count>0)
//goto A;

//SortedList
#endregion

#region
//Type type = Type.GetType("ConsoleApplication1.Mouse");
//System.Reflection.MemberInfo[] infoList = type.GetMembers();
//if (null == infoList)
// Console.WriteLine("null");
//else
//{
// foreach (System.Reflection.MemberInfo info in infoList)
// {
// Console.WriteLine(info.Name);
// try
// {
// Console.WriteLine("try");
// if (info.MemberType == System.Reflection.MemberTypes.Method)
// {
// //type.InvokeMember(info.Name, System.Reflection.BindingFlags.Public,System.Type.DefaultBinder, type, new object[] { "chen" });
// type.InvokeMember(info.Name, System.Reflection.BindingFlags.Public, System.Type.DefaultBinder, type, new object[] { "chen" });
// }
// }
// catch
// {
// Console.WriteLine("catch");
// }
// finally
// {
// Console.WriteLine("Finally");
// }
// break;
// }
//}
#endregion

#region
//try
//{
// throw new MyException("haha");
//}
//catch (MyException ex)
//{
// Console.WriteLine(ex.Message);
// Console.WriteLine(ex.Source);
//}
//finally
//{
// Console.WriteLine("执行了Finally");
//}
#endregion

#region
/*
using (CSharpCodeProvider sharp = new CSharpCodeProvider())
{
CompilerParameters compiler=new CompilerParameters();
compiler.GenerateExecutable=true;
StringBuilder str=new StringBuilder();
str.Append("using System;");
str.Append("namespace A ");
str.Append("{");
str.Append("class P");
str.Append("{");
str.Append(" static void Main()");
str.Append("{}");
str.Append("public static void Run(){");
str.Append("Console.WriteLine(DateTime.Now.ToString()+\"--------->此为手动编译\");");
str.Append("}");
str.Append("}");
str.Append("}");


var result = sharp.CompileAssemblyFromSource(compiler, str.ToString());
Console.WriteLine(result.Output);
Console.WriteLine(result.PathToAssembly);
if (!result.Errors.HasErrors)
{
Type t = result.CompiledAssembly.GetType("A.P");
Console.WriteLine("开始调用..");
Console.WriteLine("----->");
t.InvokeMember("Run", BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Static, null, null, null);
}
else
{
foreach (CompilerErrorCollection error in result.Errors)
Console.WriteLine(error.ToString());
}
}
*/
#endregion

#region
/*
Console.WriteLine(System.AppDomain.CurrentDomain.FriendlyName);
System.AppDomain newAppDomain = AppDomain.CreateDomain("NewAppDomain");
newAppDomain.ExecuteAssembly(@"G:\练手\Test\Test\bin\Debug\test.exe");
*/
#endregion

#region
/*
SpeakingDelegate sp = Speaking;
IAsyncResult ar = sp.BeginInvoke("haha", (p) => { Console.WriteLine("OK"); }, null);
while (!ar.IsCompleted)
{
Console.Write(".");
System.Threading.Thread.Sleep(2000);
}
//Console.Write("OK");
//sp.EndInvoke(ar);
*/
#endregion

#region 线程池...
/*
int maxThreads=0;
int actionThreads=0;

ThreadPool.GetMaxThreads(out maxThreads, out actionThreads);
Console.WriteLine(string.Format("maxThreads:{0},actionThreads:{1}", maxThreads, actionThreads));
ThreadPool.QueueUserWorkItem(p => {
for (int i = 0; i < 100; i++)
{
Console.WriteLine(System.Threading.Thread.CurrentThread.ManagedThreadId);
System.Threading.Thread.Sleep(100);
}
});
System.Threading.Thread.Sleep(10000);
*/
#endregion

#region
/*
log4net.Config.XmlConfigurator.Configure();
Program pro = new Program();
pro.log.Error("Warn>>>>>>>>>>>>>>");
pro.log.Debug("Debug>>>>>>>>>>>>>>");
*/
#endregion


#region Monitor
/*
object obj = new object();
Func<string> f = () =>
{
if (Monitor.TryEnter(obj, 500))
{
System.Threading.Thread.Sleep(2000);
Monitor.Exit(obj);
return "执行没有超时";
}
else
{
return "执行超时";
}
};
Thread td1 = new Thread(() => { Console.WriteLine(f()); });
td1.Start();
Thread td2 = new Thread(() => { Console.WriteLine(f()); });
td2.Start();
*/
#endregion

#region 异步委托
/*
Action<string> a = (p) => { Console.WriteLine(p); };
a.BeginInvoke("gaga", p => { if (p.IsCompleted)Console.WriteLine("OK"); else Console.WriteLine("NO");
Console.WriteLine(p.AsyncState.ToString()); p.AsyncWaitHandle.WaitOne(1000, true);
}, "zz");
Console.ReadLine();
*/
#endregion

#region Mutex
//bool notCreateProduct;
//Mutex mu = new Mutex(false, "Programe", out notCreateProduct);
//if (!notCreateProduct)
//{
// Console.Write("已经有实例在运行,等待..");
// // System.Threading.Thread.Sleep(2000);
// }
//else
//{
// Console.Write("以运行....");
// Console.ReadLine();
//}
#endregion

#region Mutex
/*
* 控制某一区域只能同时只有一个线程使用
*/
/*
Mutex mu = new Mutex();
Action a = () => {
mu.WaitOne();
Console.WriteLine("{0} 线程已经进入", System.Threading.Thread.CurrentThread.Name);
System.Threading.Thread.Sleep(2000);
mu.ReleaseMutex();
};
for (int i = 0; i < 100; i++)
{
Thread td = new Thread(new ThreadStart(a));
td.Name = (i + 1).ToString();
td.Start();
}
Console.ReadLine();
*/
#endregion


#region Semaphore
/*
* Semaphore 限制同时执行某一代码块最多线程数
*
*/
/*
Semaphore sem = new Semaphore(2,2);
Action ac = () =>
{
Console.WriteLine("{0}等待...",Thread.CurrentThread.Name);
sem.WaitOne();
Console.WriteLine("{0}进入...", Thread.CurrentThread.Name);
Thread.Sleep(3000);
Console.WriteLine("{0}推出...", Thread.CurrentThread.Name);
sem.Release();

};

for (int i = 0; i < 5; i++)
{
Thread td = new Thread(new ThreadStart(ac));
td.Name = (i + 1).ToString();
td.Start();
}
*/
#endregion


#region
/*
* ManualResetEvent
* AutoResetEvent
* 两个使用差不多,都是时事件执行等待,设置Set()方法,使等待线程继续
* 不同是ManualResetEvent 设置Set()后,等待的多个线程检同时执行下去
* 而autoResetEven则是一个一个执行,并且第一个执行后,将设置autoResetEven 为Reset() ,
* 也就是说第一个线程执行后,必须再次设置Set(),才能执行第二个,一次类推
* 而第一次执行的线程优先级是等待线程种最高
*/
#region ManualResetEvent

//ManualResetEvent mre = new ManualResetEvent(false);
//Action trmain = () =>
//{
// Thread tr = Thread.CurrentThread;
// Console.WriteLine("thread: waiting for an event");
// mre.WaitOne();
// Console.WriteLine("thread: got an event");
// for (int x = 0; x < 10; x++)
// {
// Thread.Sleep(1000);
// Console.WriteLine(tr.Name + ": " + x);
// }
//};

//Thread thrd1 = new Thread(new ThreadStart(trmain));
//thrd1.Name = "thread1";
//thrd1.Start();
//for (int x = 0; x < 10; x++)
//{
// Thread.Sleep(900);
// Console.WriteLine("Main:" + x);
// if (5 == x) mre.Set();
//}
//while (thrd1.IsAlive)
//{
// Thread.Sleep(1000);
// Console.WriteLine("Main: waiting for thread to stop");
//}
#region
// ManualResetEvent mre = new ManualResetEvent(false);

//AutoResetEvent mre = new AutoResetEvent(false);
//Action act = () =>
//{
// Console.WriteLine(System.Threading.Thread.CurrentThread.Name + ":等待...");
// mre.WaitOne();
// Console.WriteLine(System.Threading.Thread.CurrentThread.Name + ":执行完成!");
//};
//for (int i = 0; i < 10; i++)
//{
// Thread td = new Thread(new ThreadStart(act));
// td.Name=(i+1).ToString();
// td.Start();
// System.Threading.Thread.Sleep(400);
// if (i == 9)
// {
// Console.WriteLine("开始执行所有");
// mre.Set();
// }

//}
#endregion
#endregion

#region AutoResetEvent

//AutoResetEvent auto = new AutoResetEvent(false);
//Action fun = () =>
//{
// Console.WriteLine("{0}等待", Thread.CurrentThread.Name);
// auto.WaitOne();
// Console.WriteLine("{0}进入", Thread.CurrentThread.Name);
//};

//for (int i = 0; i < 10; i++)
//{
// Thread td = new Thread(new ThreadStart(fun));
// td.Name = (i + 1).ToString();
// td.Start();
// if (i == 5)
// {
// auto.Reset();
// }
//}
//Thread.Sleep(2000);
//for (int i = 0; i < 10; i++)
//{
// auto.Set();
// Thread.Sleep(100);
//}
//Console.ReadLine();

#endregion

#endregion
//ReaderWriterLockSlim reader = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);

#region Timers
/*
System.Timers.Timer timer = new System.Timers.Timer();
timer.Interval = 1000;
timer.Elapsed += new System.Timers.ElapsedEventHandler((p, k) => Console.WriteLine(DateTime.Now.Second));
timer.AutoReset = false ;
timer.Start();
Console.Read();
*/
#endregion
posted @ 2011-06-15 23:17  天空海阔  阅读(289)  评论(1编辑  收藏  举报