电子宠物(线程,实现方法)
2017-12-27 12:41 澄序源 阅读(259) 评论(0) 编辑 收藏 举报动物类(接口)
每种宠物都有不同的属性增减值
所以 方法需要各自的宠物类去实现
package com.hanqi.main; public abstract class Pet { //定义一个 动物 接口类 private String name ; //名字 private int age; // 年龄 private int hp ; // 血量 private int hungry ; // 饥饿度 private int happy; // 心情 private int $ ; // 钱 private int L ; // 力量 private boolean b = true; static double monster = 20; // 怪物血量 public Pet () {} public Pet (String name, int hp , int hungry , int happy , int $ , int L) { this.name = name; this.hp = hp; this.hungry = hungry; this.happy = happy; this.$ = $; this.L = L; } // 添加几个需要被实现的方法 public abstract void combat () ; // 战斗 public abstract void eat () ; // 吃饭 public abstract void cure () ; // 治疗 public abstract void play () ; // 玩 public abstract void att (); // 属性 // 判断 宠物是否还活着 public boolean panduan () { if ( hp <= 0 ) { System.out.println("宠物挂了!!"); System.out.println(name + "临死前把你一起带走了!?"); b = false; } else if (hungry <= 0 ){ if (hungry <= -50 ) { System.out.println(name + "饿死了!!"); System.out.println(name + "临死前把你一起带走了!?"); b = false; }else { System.out.println("快饿死了!!"); } } else if (happy <= 0 ){ System.out.println(name + "很不高兴!!"); if (happy <= -50 ) { System.out.println(name + "郁闷死了!!"); System.out.println(name + "临死前把你一起带走了!?"); b = false; } } return b; } //get,set方法 public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } public int getHp() { return hp; } public void setHp(int hp) { this.hp = hp; } public int getHungry() { return hungry; } public void setHungry(int hungry) { this.hungry = hungry; } public int getHappy() { return happy; } public void setHappy(int happy) { this.happy = happy; } public int get$() { return $; } public void set$(int $) { this.$ = $; } public int getL() { return L; } public void setL(int l) { L = l; } public static double getMonster() { return monster; } public static void setMonster(double monster) { Pet.monster = monster; } public boolean isB() { return b; } public void setB(boolean b) { this.b = b; } }
线程类 用来后台运行宠物随时间增长的属性等
package com.hanqi.main; import java.util.TimerTask; // 线程类 public class Mytimertask extends TimerTask { public Pet p ; public Mytimertask() { super(); } public Mytimertask(Pet p) { super(); this.p = p; } Main main1 = new Main(); //需要被重写的方法 @Override public void run() { //System.out.println("测试"); p.setAge(p.getAge() + 1); p.setHappy(p.getHappy() - 1); p.setHungry(p.getHungry() - 1); if (p.panduan() == false) { main1.pd(); } } }
main 方法类 用来运行"宠物"
package com.hanqi.main; import java.util.Scanner; import java.util.Timer; public class Main { static Timer timer ; @SuppressWarnings("resource") public static void main(String[] args) { Scanner scan = new Scanner(System.in); System.out.println("1 . 人头狗 2 . 飞天猫 3 . 装甲猪 4 .迷你鸡"); String s = scan.nextLine(); System.out.println("起个名字"); String s1 = scan.nextLine(); Pet p = null; boolean b = true; timer = new Timer(); // 定义 宠物类的属性初始值 //选择谁实例化谁 if ("1".equals(s)) { p = new Dog(s1 , 400 , 110 , 110 ,100, 8); // 狗 血 饥饿 心情 钱 力量; } else if ("2".equals(s)){ p = new Cat(s1, 300 , 120 , 120 ,100, 7); // 猫 }else if ("3".equals(s)){ p = new Pag(s1, 500 , 80 , 100 ,100, 10); // 猪 }else if ("4".equals(s)){ p = new Chicken(s1, 20 , 150 , 150 ,100, 6); // 鸡 } else { System.out.println("你没有选择宠物 !"); System.out.println("缺少宠物的保护,你的脑子被怪物吃了!!"); } // 实例化线程类 Mytimertask task = new Mytimertask(p); //调用方法 隔2s 运行一下 task; timer.schedule(task, 0 , 2000); while (b) { System.out.println("1 . 战斗 2 . 吃饭 3 . 治疗 4 . 玩耍 5 . 属性 6 . 退出"); String s2 = scan.nextLine(); if ("1".equals(s2)) { p.combat(); } else if ("2".equals(s2)) { p.eat(); } else if ("3".equals(s2)) { p.cure(); }else if ("4".equals(s2)) { p.play(); }else if ("5".equals(s2)) { p.att(); }else if ("6".equals(s2)) { System.out.println("再见来不及挥手!"); b = false; timer.cancel(); }else { System.out.println("输入错了"); } } } // 用来结束程序 public void pd () { timer.cancel(); System.exit(0); } }
宠物类 要实现pet(动物类)的方法
例:
package com.hanqi.main; public class Pag extends Pet{ String name; int hp ; // 血量 int hungry ; // 饥饿度 int happy ; // 心情 static double monster = 20; int $ ; // 钱 int L ; // 力量 public Pag () {} public Pag(String s1, int hp , int hungry , int happy , int $ , int L) { super(s1, hp , hungry , happy , $ , L); this.name = s1; this.hp = hp; this.hungry = hungry; this.happy = happy; this.$ = $; this.L = L; } @Override public void combat() { // 战斗 //System.out.println(hp); monster = monster + 1; int z; if (monster < L) { hp = hp - 1; z = -1; } else { hp = hp - (int)(monster - L); z = (int)monster - L; } System.out.println("=============================="); System.out.println(name + "进行了一次战斗 ! " ); System.out.println("HP -" + z + " 力量 + 2 饥饿 - 5 心情 - 4 $ + 50"); System.out.println("=============================="); super.setHp(super.getHp() - (int)(monster - L)); super.setL(super.getL() + 2); super.setHungry( super.getHungry() - 5); super.setHappy(super.getHappy()); super.set$(super.get$() + 50); /*L = L + 2; hungry = hungry - 5; happy = happy - 4;*/ $ = $ +50; } @Override public void eat() { // 吃 if ( $ <= 0) { System.out.println("钱不够了 , 打点怪去!"); } else { System.out.println("=============================="); System.out.println(name + "吃了根骨头 ! " ); System.out.println("Hp + 1 饥饿 + 18 心情 + 5 $ - 10"); System.out.println("=============================="); super.setHp(super.getHp() + 1); super.setHungry( super.getHungry() + 18); super.setHappy(super.getHappy() + 5); super.set$(super.get$() - 10); /*hp = hp + 1; hungry = hungry + 20; happy = happy + 5;*/ $ = $ - 10; } } @Override public void cure() { // 治疗 System.out.println("=============================="); if ( $ <= 0) { System.out.println("钱不够了 , 打点怪去!"); } else { System.out.println(name + "去接受了治疗 ! " ); System.out.println("Hp + 50 心情 - 5 $ - 50"); System.out.println("=============================="); super.setHp(super.getHp() + 50); super.setHappy(super.getHappy() - 5); super.set$(super.get$() - 50); /*hp = hp + 50; happy = happy - 5;*/ $ = $ - 50; } } @Override public void play() { // 玩 System.out.println("=============================="); System.out.println(name + "玩了一会 ! " ); System.out.println("饥饿 - 10 心情 + 15"); System.out.println("=============================="); super.setHungry( super.getHungry() - 10); super.setHappy(super.getHappy() + 15); super.set$(super.get$() - 1); /*hungry = hungry - 10; happy = happy + 15;*/ $ = $ - 1 ; } @Override public void att() { // 属性 System.out.println("========================="); System.out.print("金币" + super.get$()); System.out.print("力量" + super.getL()); System.out.print("血量" + super.getHp()); System.out.print("心情" + super.getHappy()); System.out.println("饥饿" + super.getHungry()); System.out.println("========================="); } }
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