3 顶层父类
1 准则
- 尽量使用单重继承的方式进行系统设计
- 尽量保持系统中只存在单一的继承树
- 尽量使用组合关系代替继承关系
2 顶层父类的创建
-
创建
DTLib::Object
类的意义- 所有数据结构都继承自
Object
类 - 统一动态内存申请的行为,提高代码的移植性(自定义
new
,delete
操作符) - 在堆中创建
Object
子类的对象,失败时返回NULL
值,而不是抛出标准库中的一个异常出来 Object
类为纯虚父类,所有子类都能进行动态类型识别
- 所有数据结构都继承自
-
顶层父类的接口定义
class Object { public: void* operator new (unsigned int size) throw(); void operator delete (void* p ); void* operator new[] (unsigned int size) throw(); void operator delete[] (void* p); virtual ~Object() = 0; }
-
Demo
//Object.h #pragma once namespace DTLib { class Object { public: void* operator new (unsigned int size) throw(); void operator delete (void* p); void* operator new[] (unsigned int size) throw(); void operator delete[] (void* p); virtual ~Object() = 0; }; } //Object.cpp #include "Object.h" #include <cstdlib> namespace DTLib { //throw() 为异常规格说明,表明当前这个函数不会抛出任何异常 void* Object::operator new (unsigned int size) throw() { return malloc(size); } void Object::operator delete (void* p) { free(p); } //数组版本 void* Object::operator new[](unsigned int size) throw() { return malloc(size); } void Object::operator delete[] (void* p) { free(p); } Object:: ~Object() { } }
-
使用
- 先修改下 Object.cpp 的代码
- 可以看到运行结果,说明这里使用的不是C++编译器默认的
new
,delete
的实现,而是在顶层父类Object
中自定义的实现
//Object.cpp #include "Object.h" #include <cstdlib> #include <iostream> using namespace std; namespace DTLib { //单一版本 void* Object::operator new (unsigned int size) throw() { cout << "Object::operator new: " << size << endl; return malloc(size); } void Object::operator delete (void* p) { cout << "Object::operator delete: " << p << endl; free(p); } //数组版本 void* Object::operator new[](unsigned int size) throw() { return malloc(size); } void Object::operator delete[](void* p) { free(p); } Object:: ~Object() { } } //main.cpp #include <iostream> #include "SmartPointer.h" #include "Object.h" using namespace std; using namespace DTLib; //定义两个Object子类 class Test :public Object { public: int i; int j; }; class Child :public Test { public: int k; }; int main() { Object* obj1 = new Test(); Object* obj2 = new Child(); //...... cout << "obj1 = " << obj1 << endl; cout << "obj2 = " << obj2 << endl; delete obj1; delete obj2; return 0; } //输出结果 Object::operator new: 12 //int*2+虚函数标指针 Object::operator new: 16 //int*3+虚函数标指针 obj1 = 00A3DB40 obj2 = 00A3BED8 Object::operator delete: 00A3DB40 Object::operator delete: 00A3BED8