SharpGL之RenderContextType
DIBSection--比较好的支持控件尺寸变换
NativeWindow
HiddenWindow
FBO---控件尺寸变换只刷新部分
/// <summary>
/// A DIB section - offscreen but NEVER hardware accelerated.
/// </summary>
DIBSection,
/// A DIB section - offscreen but NEVER hardware accelerated.
/// </summary>
DIBSection,
/// <summary>
/// A Native Window - directly render to a window, the window handle
/// must be passed as the parameter to Create. Hardware acceleration
/// is supported but one can never do GDI drawing on top of the
/// OpenGL drawing.
/// </summary>
NativeWindow,
/// A Native Window - directly render to a window, the window handle
/// must be passed as the parameter to Create. Hardware acceleration
/// is supported but one can never do GDI drawing on top of the
/// OpenGL drawing.
/// </summary>
NativeWindow,
/// <summary>
/// A Hidden Window - more initial overhead but acceleratable.
/// </summary>
HiddenWindow,
/// A Hidden Window - more initial overhead but acceleratable.
/// </summary>
HiddenWindow,
/// <summary>
/// A Framebuffer Object - accelerated but may not be supported on some cards.
/// </summary>
FBO
/// A Framebuffer Object - accelerated but may not be supported on some cards.
/// </summary>
FBO
/// <摘要>
/// DIB部分-屏幕外,但从未进行硬件加速。
/// </ summary>
分区,
/// <摘要>
///本机窗口-直接渲染到窗口,即窗口句柄
///必须作为创建的参数传递。 硬件加速
///受支持,但永远无法在
/// OpenGL绘图。
/// </ summary>
NativeWindow,
/// <摘要>
///隐藏的窗口-初始开销较大,但可加速。
/// </ summary>
隐藏窗口
/// <摘要>
///一个Framebuffer对象-已加速,但某些卡可能不支持。
/// </ summary>
/// DIB部分-屏幕外,但从未进行硬件加速。
/// </ summary>
分区,
/// <摘要>
///本机窗口-直接渲染到窗口,即窗口句柄
///必须作为创建的参数传递。 硬件加速
///受支持,但永远无法在
/// OpenGL绘图。
/// </ summary>
NativeWindow,
/// <摘要>
///隐藏的窗口-初始开销较大,但可加速。
/// </ summary>
隐藏窗口
/// <摘要>
///一个Framebuffer对象-已加速,但某些卡可能不支持。
/// </ summary>
FBO
本文来自博客园,作者:NLazyo,转载请注明原文链接:https://www.cnblogs.com/bile/p/12097785.html