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C#创建不规则窗体四种方式 01

现在,C#创建不规则窗体不是一件难事,下面总结一下:

  一、自定义窗体,一般为规则的图形,如圆、椭圆等。

做法:重写Form1_Paint事件(Form1是窗体的名字),最简单的一种情况如下:

System.Drawing.Drawing2D.GraphicsPath shape
= new System.Drawing.Drawing2D.GraphicsPath();

shape.AddEllipse(
0,0,this.Height, this.Width);

this.Region
= new Region(shape);

  做法:重写Form1_Paint事件(Form1是窗体的名字),最简单的一种情况如下:

  即重绘窗体的规则。

  二、利用背景图片实现

  1. 设置窗体的背景图片,其中背景图片是24位(不包括24)以下的位图(BMP图片),并且要设置TansparencyKey的值,一般为你背景图片的背景色,即创建不规则图片时的底色,一般设为你图片中没有的颜色。

  这种做法的不好的地方就是背景图片一定要16位或者更低的,而且还要确保客户端的显示。如果监视器的颜色深度设置大于 24 位,则不管 TransparencyKey 属性是如何设置的,窗体的非透明部分都会产生显示问题。若要避免出现这种问题,请确保“显示”控制面板中的监视器颜色深度的设置小于 24 位。当开发具有这种透明功能的应用程序时,请牢记应使您的用户意识到此问题。

  实现步骤如下:

  1. 新建windows application

  2. 选择窗体,找到BackgroundImage属性,点击打开新的窗口,选择下面的导入资源文件,选择你的不规则的BMP图片

  3. 找到窗体的TansparencyKey,将它设置为你背景图片的背景色(如黄色)

  4. 找到窗体的FormBorderStyle,将其设置为none,即不显示标题栏

  5. 运行

  <!--[endif]-->

  2. 跟背景图片一样的图形,不过是动态加载,遍历位图以实现不规则窗体。它的原理是这样的,在Form的load事件中写方法使得窗体的描绘区域发生改变。

  实现步骤如下:

  1. 建立winform应用程序

  2. 找到窗体的Load事件,双击进行编辑

  3. 编写方法,主要的代码如下:

class BitmapRegion
    {
        
public BitmapRegion()
        { }


        
/// <summary>
        
/// Create and apply the region on the supplied control
        
/// 创建支持位图区域的控件(目前有button和form)
        
/// </summary>
        
/// <param name="control">The Control object to apply the region to控件</param>
        
/// <param name="bitmap">The Bitmap object to create the region from位图</param>
        
public static void CreateControlRegion(Control control, Bitmap bitmap)
        {
            
// Return if control and bitmap are null
            
//判断是否存在控件和位图
            
if (control == null || bitmap == null)
                return;

            
// Set our control''s size to be the same as the bitmap
            //设置控件大小为位图大小
            control.Width
= bitmap.Width;
            control.Height
= bitmap.Height;
            
// Check if we are dealing with Form here
            
//当控件是form时
            
if (control is System.Windows.Forms.Form)
            {
                
// Cast to a Form object
                
//强制转换为FORM
                Form form
= (Form)control;
                
// Set our form''s size to be a little larger that the  bitmap just
                // in case the form''s border style is not set to none in the first place
                //当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点
                form.Width
= control.Width;
                form.Height
= control.Height;
                
// No border
                
//没有边界
                form.FormBorderStyle
= FormBorderStyle.None;
                
// Set bitmap as the background image
                
//将位图设置成窗体背景图片
                form.BackgroundImage
= bitmap;
                
// Calculate the graphics path based on the bitmap supplied
                
//计算位图中不透明部分的边界
                GraphicsPath graphicsPath
= CalculateControlGraphicsPath(bitmap);
                
// Apply new region
                
//应用新的区域
                form.Region
= new Region(graphicsPath);
            }
            
// Check if we are dealing with Button here
            
//当控件是button时
            
else if (control is System.Windows.Forms.Button)
            {
                
// Cast to a button object
                
//强制转换为 button
                Button button
= (Button)control;
                
// Do not show button text
                
//不显示button text
                button.Text
= "";

                
// Change cursor to hand when over button
                
//改变 cursor的style
                button.Cursor
= Cursors.Hand;
                
// Set background image of button
                
//设置button的背景图片
                button.BackgroundImage
= bitmap;

                
// Calculate the graphics path based on the bitmap supplied
                
//计算位图中不透明部分的边界
                GraphicsPath graphicsPath
= CalculateControlGraphicsPath(bitmap);
                
// Apply new region
                
//应用新的区域
                button.Region
= new Region(graphicsPath);
            }
        }
        
/// <summary>
        
/// Calculate the graphics path that representing the figure in the bitmap
        
/// excluding the transparent color which is the top left pixel.
        
/// //计算位图中不透明部分的边界
        
/// </summary>
        
/// <param name="bitmap">The Bitmap object to calculate our graphics path from</param>
        
/// <returns>Calculated graphics path</returns>
        
private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)
        {
            
// Create GraphicsPath for our bitmap calculation
            
//创建 GraphicsPath
            GraphicsPath graphicsPath
= new GraphicsPath();
            
// Use the top left pixel as our transparent color
            
//使用左上角的一点的颜色作为我们透明色
            Color colorTransparent
= bitmap.GetPixel(0, 0);
            
// This is to store the column value where an opaque pixel is first found.
            
// This value will determine where we start scanning for trailing opaque pixels.
            
//第一个找到点的X
            
int colOpaquePixel = 0;
            
// Go through all rows (Y axis)
            
// 偏历所有行(Y方向)
            
for (int row = 0; row < bitmap.Height; row++)
            {
                
// Reset value
                
//重设
                colOpaquePixel
= 0;
                
// Go through all columns (X axis)
                
//偏历所有列(X方向)
                
for (int col = 0; col < bitmap.Width; col++)
                {
                    
// If this is an opaque pixel, mark it and search for anymore trailing behind
                    
//如果是不需要透明处理的点则标记,然后继续偏历
                    
if (bitmap.GetPixel(col, row) != colorTransparent)
                    {
                        
// Opaque pixel found, mark current position
                        
//记录当前
                        colOpaquePixel
= col;
                        
// Create another variable to set the current pixel position
                        
//建立新变量来记录当前点
                        
int colNext = col;
                        
// Starting from current found opaque pixel, search for anymore opaque pixels
                        
// trailing behind, until a transparent   pixel is found or minimum width is reached
                        
///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度
                        
for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)
                            
if (bitmap.GetPixel(colNext, row) == colorTransparent)
                                break;
                        
// Form a rectangle for line of opaque   pixels found and add it to our graphics path
                        
//将不透明点加到graphics path
                        graphicsPath.AddRectangle(
new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
                        
// No need to scan the line of opaque pixels just found
                        col
= colNext;
                    }
                }
            }
            
// Return calculated graphics path
            return graphicsPath;
        }
    }

   4. 运行<!--[endif]-->  

posted @ 2010-10-01 22:37  碧海蓝天_C#  阅读(391)  评论(0编辑  收藏  举报
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