UIDynamic(重力行为+碰撞检测)

一、重力行为

说明:给定重力方向、加速度,让物体朝着重力方向掉落

1.方法

(1)UIGravityBehavior的初始化

  - (instancetype)initWithItems:(NSArray *)items;

    item参数 :里面存放着物理仿真元素

 

(2)UIGravityBehavior常见方法

  - (void)addItem:(id <UIDynamicItem>)item;

    添加1个物理仿真元素

  - (void)removeItem:(id <UIDynamicItem>)item;

    移除1个物理仿真元素

 

2.UIGravityBehavior常见属性

@property (nonatomic, readonly, copy) NSArray* items;

  添加到重力行为中的所有物理仿真元素

@property (readwrite, nonatomic) CGVector gravityDirection;

  重力方向(是一个二维向量)

@property (readwrite, nonatomic) CGFloat angle;

  重力方向(是一个角度,以x轴正方向为0°,顺时针正数,逆时针负数)

@property (readwrite, nonatomic) CGFloat magnitude;

  量级(用来控制加速度,1.0代表加速度是1000 points /second²)

 

二、碰撞行为

1.简介

说明:可以让物体之间实现碰撞效果

  可以通过添加边界(boundary),让物理碰撞局限在某个空间中

 

2.UICollisionBehavior边界相关的方法

- (void)addBoundaryWithIdentifier:(id <NSCopying>)identifier forPath:(UIBezierPath*)bezierPath;

- (void)addBoundaryWithIdentifier:(id <NSCopying>)identifier fromPoint:(CGPoint)p1 toPoint:(CGPoint)p2;

- (UIBezierPath*)boundaryWithIdentifier:(id <NSCopying>)identifier;

- (void)removeBoundaryWithIdentifier:(id <NSCopying>)identifier;

@property (nonatomic, readonly, copy) NSArray* boundaryIdentifiers;

- (void)removeAllBoundaries;

 

3.UICollisionBehavior常见用法

@property (nonatomic, readwrite) BOOL translatesReferenceBoundsIntoBoundary;

  是否以参照视图的bounds为边界

- (void)setTranslatesReferenceBoundsIntoBoundaryWithInsets:(UIEdgeInsets)insets;

  设置参照视图的bounds为边界,并且设置内边距

@property (nonatomic, readwrite) UICollisionBehaviorMode collisionMode;

  碰撞模式(分为3种,元素碰撞、边界碰撞、全体碰撞)

@property (nonatomic, assign, readwrite) id <UICollisionBehaviorDelegate> collisionDelegate;

  代理对象(可以监听元素的碰撞过程)

 

代码:

  1 //
  2 //  YYViewController.m
  3 //  12-重力行为和碰撞行为
  4 //
  5 //  Created by apple on 14-8-6.
  6 //  Copyright (c) 2014年 yangyong. All rights reserved.
  7 //
  8 
  9 #import "YYViewController.h"
 10 
 11 @interface YYViewController ()
 12 @property (weak, nonatomic) IBOutlet UIView *redView;
 13 
 14 @property (weak, nonatomic) IBOutlet UIProgressView *block1;
 15 @property (weak, nonatomic) IBOutlet UISegmentedControl *block2;
 16 
 17 @property(nonatomic,strong)UIDynamicAnimator *animator;
 18 @end
 19 
 20 @implementation YYViewController
 21 -(UIDynamicAnimator *)animator
 22 {
 23     if (_animator==nil) {
 24         //创建物理仿真器(ReferenceView:参照视图,设置仿真范围)
 25         self.animator=[[UIDynamicAnimator alloc]initWithReferenceView:self.view];
 26     }
 27     return _animator;
 28 }
 29 - (void)viewDidLoad
 30 {
 31     [super viewDidLoad];
 32     
 33     
 34     //设置红色view的角度
 35     self.redView.transform=CGAffineTransformMakeRotation(M_PI_4);
 36 }
 37 
 38 -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
 39 {
 40     //1.重力行为
 41 //    [self testGravity];
 42     //2.重力行为+碰撞检测
 43 //        [self testGravityAndCollsion];
 44     //3.测试重力的一些属性
 45 //    [self testGravityAndCollsion2];
 46     //用2根线作为边界
 47 //    [self testGravityAndCollision3];
 48     //4.用圆作为边界
 49     [self testGravityAndCollision4];
 50 }
 51 
 52 /**
 53  *  重力行为
 54  */
 55 -(void)testGravity
 56 {
 57     //1.创建仿真行为(进行怎样的仿真效果?)
 58     //重力行为
 59     UIGravityBehavior *gravity=[[UIGravityBehavior alloc] init];
 60     //2.添加物理仿真元素
 61     [gravity addItem:self.redView];
 62     //3.执行仿真,让物理仿真元素执行仿真行为
 63     [self.animator addBehavior:gravity];
 64 }
 65 /**
 66  *  重力行为+碰撞检测
 67  */
 68 -(void)testGravityAndCollsion
 69 {
 70     //1.重力行为
 71     UIGravityBehavior *gravity=[[UIGravityBehavior alloc]init];
 72     [gravity addItem:self.redView];
 73     
 74     //2碰撞检测行为
 75     UICollisionBehavior *collision=[[UICollisionBehavior alloc]init];
 76     [collision addItem:self.redView];
 77     [collision addItem:self.block1];
 78     [collision addItem:self.block2];
 79     
 80     //让参照视图的边框成为碰撞检测的边界
 81     collision.translatesReferenceBoundsIntoBoundary=YES;
 82     
 83     //3.执行仿真
 84     [self.animator addBehavior:gravity];
 85     [self.animator addBehavior:collision];
 86 }
 87 
 88 /**
 89  *  测试重力行为的属性
 90  */
 91 -(void)testGravityAndCollsion2
 92 {
 93     //1.重力行为
 94     UIGravityBehavior *gravity=[[UIGravityBehavior alloc]init];
 95     //(1)设置重力的方向(是一个角度)
 96     //    gravity.angle=(M_PI_2-M_PI_4);
 97     //(2)设置重力的加速度,重力的加速度越大,碰撞就越厉害
 98     gravity.magnitude=1000;
 99     //(3)设置重力的方向(是一个二维向量)
100     gravity.gravityDirection=CGVectorMake(0, 1);
101     [gravity addItem:self.redView];
102     
103     //2碰撞检测行为
104     UICollisionBehavior *collision=[[UICollisionBehavior alloc]init];
105     [collision addItem:self.redView];
106     [collision addItem:self.block1];
107     [collision addItem:self.block2];
108     
109     //让参照视图的边框成为碰撞检测的边界
110     collision.translatesReferenceBoundsIntoBoundary=YES;
111     
112     //3.执行仿真
113     [self.animator addBehavior:gravity];
114     [self.animator addBehavior:collision];
115     
116 }
117 
118 /**
119  *  用圆作为边界
120  */
121 - (void)testGravityAndCollision4
122 {
123     // 1.重力行为
124     UIGravityBehavior *gravity = [[UIGravityBehavior alloc] init];
125     [gravity addItem:self.redView];
126 //    [gravity addItem:self.block1];
127 //    [gravity addItem:self.block2];
128     
129     // 2.碰撞检测行为
130     UICollisionBehavior *collision = [[UICollisionBehavior alloc] init];
131     [collision addItem:self.redView];
132     [collision addItem:self.block1];
133     [collision addItem:self.block2];
134     
135     // 添加一个椭圆为碰撞边界
136     UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 320, 320)];
137     [collision addBoundaryWithIdentifier:@"circle" forPath:path];
138     
139     // 3.开始仿真
140     [self.animator addBehavior:gravity];
141     [self.animator addBehavior:collision];
142 }
143 
144 /**
145  *  用2根线作为边界
146  */
147 - (void)testGravityAndCollision3
148 {
149     // 1.重力行为
150     UIGravityBehavior *gravity = [[UIGravityBehavior alloc] init];
151     [gravity addItem:self.redView];
152     
153     // 2.碰撞检测行为
154     UICollisionBehavior *collision = [[UICollisionBehavior alloc] init];
155     [collision addItem:self.redView];
156     [collision addItem:self.block1];
157     [collision addItem:self.block2];
158     CGPoint startP = CGPointMake(0, 160);
159     CGPoint endP = CGPointMake(320, 568);
160     [collision addBoundaryWithIdentifier:@"line1" fromPoint:startP toPoint:endP];
161     CGPoint startP1 = CGPointMake(320, 0);
162     [collision addBoundaryWithIdentifier:@"line2" fromPoint:startP1 toPoint:endP];
163     //    collision.translatesReferenceBoundsIntoBoundary = YES;
164     
165     // 3.开始仿真
166     [self.animator addBehavior:gravity];
167     [self.animator addBehavior:collision];
168 }
169 @end

 

posted @ 2016-08-25 11:49  BigShow  阅读(591)  评论(0编辑  收藏  举报