ray tracing in one weekend - 3
8 Antialiasing
如何 采样?
采样以像素为中心的正方形区域,该区域延伸到四个相邻像素中的每个像素的一半。
使用随机数
#include <cstdlib>
inline double random_double() {
// Returns a random real in [0,1).
return rand() / (RAND_MAX + 1.0);
}
inline double random_double(double min, double max) {
// Returns a random real in [min,max).
return min + (max-min)*random_double();
}
修改一下 color.h
#include "interval.h"
#include "vec3.h"
using color = vec3;
void write_color(std::ostream& out, const color& pixel_color) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
// Translate the [0,1] component values to the byte range [0,255].
static const interval intensity(0.000, 0.999);
int rbyte = int(256 * intensity.clamp(r));
int gbyte = int(256 * intensity.clamp(g));
int bbyte = int(256 * intensity.clamp(b));
// Write out the pixel color components.
out << rbyte << ' ' << gbyte << ' ' << bbyte << '\n';
}
修改 camera
class camera {
public:
double aspect_ratio = 1.0; // Ratio of image width over height
int image_width = 100; // Rendered image width in pixel count
int samples_per_pixel = 10; // Count of random samples for each pixel
void render(const hittable& world) {
initialize();
std::cout << "P3\n" << image_width << ' ' << image_height << "\n255\n";
for (int j = 0; j < image_height; j++) {
std::clog << "\rScanlines remaining: " << (image_height - j) << ' ' << std::flush;
for (int i = 0; i < image_width; i++) {
color pixel_color(0,0,0);
for (int sample = 0; sample < samples_per_pixel; sample++) {
ray r = get_ray(i, j);
pixel_color += ray_color(r, world);
}
write_color(std::cout, pixel_samples_scale * pixel_color);
}
}
std::clog << "\rDone. \n";
}
...
private:
int image_height; // Rendered image height
double pixel_samples_scale; // Color scale factor for a sum of pixel samples
point3 center; // Camera center
point3 pixel00_loc; // Location of pixel 0, 0
vec3 pixel_delta_u; // Offset to pixel to the right
vec3 pixel_delta_v; // Offset to pixel below
void initialize() {
image_height = int(image_width / aspect_ratio);
image_height = (image_height < 1) ? 1 : image_height;
pixel_samples_scale = 1.0 / samples_per_pixel;
center = point3(0, 0, 0);
...
}
ray get_ray(int i, int j) const {
// Construct a camera ray originating from the origin and directed at randomly sampled
// point around the pixel location i, j.
auto offset = sample_square();
auto pixel_sample = pixel00_loc
+ ((i + offset.x()) * pixel_delta_u)
+ ((j + offset.y()) * pixel_delta_v);
auto ray_origin = center;
auto ray_direction = pixel_sample - ray_origin;
return ray(ray_origin, ray_direction);
}
vec3 sample_square() const {
// Returns the vector to a random point in the [-.5,-.5]-[+.5,+.5] unit square.
return vec3(random_double() - 0.5, random_double() - 0.5, 0);
}
color ray_color(const ray& r, const hittable& world) const {
...
}
};
#endif
总结
- 变量
作者:bigsharker
出处:https://www.cnblogs.com/bigsharker/p/18198535
版权:本作品采用「署名-非商业性使用-相同方式共享 4.0 国际」许可协议进行许可。
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