SDL2.0 VLC ubuntu安装和黑屏问题
开发环境安装:
1,执行:"sudo apt-get build-dep libsdl1.2",确定依赖库都装全了。
sdl2.0没有正式发布到ubuntu,使用下面方法安装:
https://launchpad.net/~zoogie/+archive/sdl2-snapshots
sudo apt-add-repository ppa:zoogie/sdl2-snapshots
sudo apt-get install libsdl2 libsdl2-dbg libsdl2-dev libsdl2-image libsdl2-image-dev libsdl2-ttf libsdl2-ttf-dev libsdl2-mixer libsdl2-mixer-dev
(在ubuntu 13.10 中,依赖库: sudo apt-get build-dep libsdl2)
2, vlc的安装
sudo apt-get install libvlc-dev
3,运行示例代码
// libSDL and libVLC sample code. // License: [http://en.wikipedia.org/wiki/WTFPL WTFPL] #include <stdio.h> #include <stdint.h> #include <math.h> #include <stdlib.h> #include <assert.h> #include "SDL/SDL.h" #include "SDL/SDL_mutex.h" #include "vlc/vlc.h" #define WIDTH 640 #define HEIGHT 480 #define VIDEOWIDTH 320 #define VIDEOHEIGHT 240 struct context { SDL_Renderer *renderer; SDL_Texture *texture; SDL_mutex *mutex; int n; }; // VLC prepares to render a video frame. static void *lock( void *data, void **p_pixels) { struct context *c = (context *)data; int pitch; SDL_LockMutex(c->mutex); SDL_LockTexture(c->texture, NULL, p_pixels, &pitch); return NULL; // Picture identifier, not needed here. } // VLC just rendered a video frame. static void unlock( void *data, void *id, void * const *p_pixels) { struct context *c = (context *)data; uint16_t *pixels = (uint16_t *)*p_pixels; // We can also render stuff. int x, y; for (y = 10; y < 40; y++) { for (x = 10; x < 40; x++) { if (x < 13 || y < 13 || x > 36 || y > 36) { pixels[y * VIDEOWIDTH + x] = 0xffff; } else { // RV16 = 5+6+5 pixels per color, BGR. pixels[y * VIDEOWIDTH + x] = 0x02ff; } } } SDL_UnlockTexture(c->texture); SDL_UnlockMutex(c->mutex); } // VLC wants to display a video frame. static void display( void *data, void *id) { struct context *c = (context *)data; SDL_Rect rect; rect.w = VIDEOWIDTH; rect.h = VIDEOHEIGHT; rect.x = ( int )((1. + .5 * sin (0.03 * c->n)) * (WIDTH - VIDEOWIDTH) / 2); rect.y = ( int )((1. + .5 * cos (0.03 * c->n)) * (HEIGHT - VIDEOHEIGHT) / 2); SDL_SetRenderDrawColor(c->renderer, 0, 80, 0, 255); SDL_RenderClear(c->renderer); SDL_RenderCopy(c->renderer, c->texture, NULL, &rect); SDL_RenderPresent(c->renderer); } static void quit( int c) { SDL_Quit(); exit (c); } int main( int argc, char *argv[]) { libvlc_instance_t *libvlc; libvlc_media_t *m; libvlc_media_player_t *mp; char const *vlc_argv[] = { "--no-audio" , // Don't play audio. "--no-xlib" , // Don't use Xlib. // Apply a video filter. //"--video-filter", "sepia", //"--sepia-intensity=200" }; int vlc_argc = sizeof (vlc_argv) / sizeof (*vlc_argv); SDL_Event event; int done = 0, action = 0, pause = 0, n = 0; struct context context; if (argc < 2) { printf ( "Usage: %s <filename>\n" , argv[0]); return EXIT_FAILURE; } // Initialise libSDL. if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf ( "Could not initialize SDL: %s.\n" , SDL_GetError()); return EXIT_FAILURE; } // Create SDL graphics objects. SDL_Window * window = SDL_CreateWindow( "Fartplayer" , SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE); if (!window) { fprintf (stderr, "Couldn't create window: %s\n" , SDL_GetError()); quit(3); } context.renderer = SDL_CreateRenderer(window, -1, 0); if (!context.renderer) { fprintf (stderr, "Couldn't create renderer: %s\n" , SDL_GetError()); quit(4); } context.texture = SDL_CreateTexture( context.renderer, SDL_PIXELFORMAT_BGR565, SDL_TEXTUREACCESS_STREAMING, VIDEOWIDTH, VIDEOHEIGHT); if (!context.texture) { fprintf (stderr, "Couldn't create texture: %s\n" , SDL_GetError()); quit(5); } context.mutex = SDL_CreateMutex(); // If you don't have this variable set you must have plugins directory // with the executable or libvlc_new() will not work! printf ( "VLC_PLUGIN_PATH=%s\n" , getenv ( "VLC_PLUGIN_PATH" )); // Initialise libVLC. libvlc = libvlc_new(vlc_argc, vlc_argv); if (NULL == libvlc) { printf ( "LibVLC initialization failure.\n" ); return EXIT_FAILURE; } m = libvlc_media_new_path(libvlc, argv[1]); mp = libvlc_media_player_new_from_media(m); libvlc_media_release(m); libvlc_video_set_callbacks(mp, lock, unlock, display, &context); libvlc_video_set_format(mp, "RV16" , VIDEOWIDTH, VIDEOHEIGHT, VIDEOWIDTH*2); libvlc_media_player_play(mp); // Main loop. while (!done) { action = 0; // Keys: enter (fullscreen), space (pause), escape (quit). while ( SDL_PollEvent( &event )) { switch (event.type) { case SDL_QUIT: done = 1; break ; case SDL_KEYDOWN: action = event.key.keysym.sym; break ; } } switch (action) { case SDLK_ESCAPE: case SDLK_q: done = 1; break ; case ' ' : printf ( "Pause toggle.\n" ); pause = !pause; break ; } if (!pause) { context.n++; } SDL_Delay(1000/10); } // Stop stream and clean up libVLC. libvlc_media_player_stop(mp); libvlc_media_player_release(mp); libvlc_release(libvlc); // Close window and clean up libSDL. SDL_DestroyMutex(context.mutex); SDL_DestroyRenderer(context.renderer); quit(0); return 0; } |
显示上是黑屏。没有视频显示。
后修改代码测试:
将struct context context; 放到全局。在display回调里面用全局render fill rect。在main循环里面也用同样的代码画方框。结果main中的方框可以画出。从vlc回调回的display画方框无法显示。
#include <stdio.h> #include <stdint.h> #include <math.h> #include <stdlib.h> #include <assert.h> #include <SDL2/SDL.h> #include <SDL2/SDL_mutex.h> #include <vlc/vlc.h> #define WIDTH 640 #define HEIGHT 480 #define VIDEOWIDTH 320 #define VIDEOHEIGHT 240 struct context { SDL_Renderer *renderer; SDL_Texture *texture; SDL_mutex *mutex; int n; }; struct context context; // VLC prepares to render a video frame. static void *lock( void *data, void **p_pixels) { struct context *c = &context; int pitch; SDL_LockMutex(c->mutex); SDL_LockTexture(c->texture, NULL, p_pixels, &pitch); return NULL ; // Picture identifier, not needed here. } // VLC just rendered a video frame. static void unlock( void *data, void *id, void * const *p_pixels) { struct context *c = &context; uint16_t *pixels = (uint16_t *) *p_pixels; /* // We can also render stuff. int x, y; for (y = 10; y < 40; y++) { for (x = 10; x < 40; x++) { if (x < 13 || y < 13 || x > 36 || y > 36) { pixels[y * VIDEOWIDTH + x] = 0xffff; } else { // RV16 = 5+6+5 pixels per color, BGR. pixels[y * VIDEOWIDTH + x] = 0x02ff; } } } */ SDL_UnlockTexture(c->texture); SDL_UnlockMutex(c->mutex); } void draw(SDL_Rect *rect) { SDL_SetRenderDrawColor(context.renderer, rand () % 240, rand () % 240, rand () % 240, 0); // SDL_RenderClear(context.renderer); // SDL_RenderCopy(context.renderer, context.texture, NULL, rect); SDL_RenderFillRect(context.renderer, rect); } // VLC wants to display a video frame. static void display( void *data, void *id) { printf ( "================================\n" ); SDL_Rect rect; rect.w = VIDEOWIDTH; rect.h = VIDEOHEIGHT; rect.x = 0; rect.y = 0; draw(&rect); SDL_RenderPresent(context.renderer); SDL_Delay(3000); } static void quit( int c) { SDL_Quit(); exit (c); } int main( int argc, char *argv[]) { libvlc_instance_t *libvlc; libvlc_media_t *m; libvlc_media_player_t *mp; char const *vlc_argv[] = { "-vvv" , "--no-audio" , // Don't play audio. "--no-xlib" , // Don't use Xlib. // Apply a video filter. //"--video-filter", "sepia", //"--sepia-intensity=200" }; int vlc_argc = sizeof (vlc_argv) / sizeof (*vlc_argv); SDL_Event event; int done = 0, action = 0, pause = 0, n = 0; // if(argc < 2) { // printf("Usage: %s <filename>\n", argv[0]); // return EXIT_FAILURE; // } // Initialise libSDL. if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf ( "Could not initialize SDL: %s.\n" , SDL_GetError()); return EXIT_FAILURE; } // Create SDL graphics objects. SDL_Window * window = SDL_CreateWindow( "Fartplayer" , SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); if (!window) { fprintf (stderr, "Couldn't create window: %s\n" , SDL_GetError()); quit(3); } context.renderer = SDL_CreateRenderer(window, 1, 0); if (!context.renderer) { fprintf (stderr, "Couldn't create renderer: %s\n" , SDL_GetError()); quit(4); } context.texture = SDL_CreateTexture(context.renderer, SDL_PIXELFORMAT_BGR565, SDL_TEXTUREACCESS_STREAMING, VIDEOWIDTH, VIDEOHEIGHT); if (!context.texture) { fprintf (stderr, "Couldn't create texture: %s\n" , SDL_GetError()); quit(5); } context.mutex = SDL_CreateMutex(); // If you don't have this variable set you must have plugins directory // with the executable or libvlc_new() will not work! printf ( "VLC_PLUGIN_PATH=%s\n" , getenv ( "VLC_PLUGIN_PATH" )); // Initialise libVLC. libvlc = libvlc_new(vlc_argc, vlc_argv); if (NULL == libvlc) { printf ( "LibVLC initialization failure.\n" ); return EXIT_FAILURE; } m = libvlc_media_new_path(libvlc, "./test.mp4" ); mp = libvlc_media_player_new_from_media(m); libvlc_media_release(m); libvlc_video_set_callbacks(mp, lock, unlock, display, &context); libvlc_video_set_format(mp, "RV16" , VIDEOWIDTH, VIDEOHEIGHT, VIDEOWIDTH * 2); libvlc_media_player_play(mp); // Main loop. while (!done) { action = 0; // Keys: enter (fullscreen), space (pause), escape (quit). while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: done = 1; break ; case SDL_KEYDOWN: action = event.key.keysym.sym; break ; } } switch (action) { case SDLK_ESCAPE: case SDLK_q: done = 1; break ; case ' ' : printf ( "Pause toggle.\n" ); pause = !pause; break ; } if (!pause) { context.n++; } SDL_Rect rect; rect.w = VIDEOWIDTH; rect.h = VIDEOHEIGHT; rect.x = VIDEOWIDTH; rect.y = VIDEOHEIGHT; draw(&rect); SDL_RenderPresent(context.renderer); SDL_Delay(3000); } // Stop stream and clean up libVLC. libvlc_media_player_stop(mp); libvlc_media_player_release(mp); libvlc_release(libvlc); // Close window and clean up libSDL. SDL_DestroyMutex(context.mutex); SDL_DestroyRenderer(context.renderer); quit(0); return 0; } |
单步跟踪后,发现render infor里面是opengl。将
context.renderer = SDL_CreateRenderer(window, -1, 0);
改成context.renderer = SDL_CreateRenderer(window, 1, 0);后,可以正常播放。
可以打印出所有 render 信息:
int nRenderDrivers = SDL_GetNumRenderDrivers();
int i = 0;
for (; i < nRenderDrivers; i++) {
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(i, &info); //d3d
printf("====info name %d: %s =====\n", i, info.name);
printf("====max_texture_height %d =====\n", i, info.max_texture_height);
printf("====max_texture_width %d =====\n", i, info.max_texture_width);
}
————————————————————————————
When you build SDL2, make sure that when you run the initial cmake
step that all the video options are marked as ON, including
VIDEO_OPENGL and VIDEO_X11_*.
A quick way to make sure you've got all the dependencies you need is
to run "sudo apt-get build-dep libsdl1.2"; this installs the list of
build prerequisites for Ubuntu's SDL 1.2 package, which are more or
less unchanged for SDL2. I believe it's libgl1-mesa-dev which contains
the OpenGL headers.
sudo apt-get purge unity unity-2d unity-2d-common unity-2d-panel unity-2d-shell unity-2d-spread unity-asset-pool unity-common unity-lens-applications unity-lens-files unity-lens-music unity-lens-video unity-scope-musicstores unity-scope-video-remote unity-services indicator-messages indicator-status-provider-mc5 appmenu-qt appmenu-gtk appmenu-gtk3 lightdm unity-greeter overlay-scrollbar zeitgeist zeitgeist-core zeitgeist-datahub activity-log-manager-common activity-log-manager-control-center
ensure that SDL2 has full OpenGL and X support
sudo apt install build-essential xorg-dev libudev-dev libts-dev libgl1-mesa-dev libglu1-mesa-dev libasound2-dev libpulse-dev libopenal-dev libogg-dev libvorbis-dev libaudiofile-dev libpng12-dev libfreetype6-dev libusb-dev libdbus-1-dev zlib1g-dev libdirectfb-devVLC 源码编译参考:
sudo apt-get install git libtool build-essential pkg-config autoconf
sudo apt-get build-dep vlc
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