gpu与image的来回转换

src\third_party\skia\docs\examples

在 gpu 上绘制,然后用surface的snapshot获取 图片; 

skimage也可以直接从texture

 

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=06aeb3cf63ffccf7b49fe556e5def351
REG_FIDDLE(Image_MakeBackendTextureFromSkImage, 256, 64, false, 0) {
static sk_sp<SkImage> create_gpu_image(GrRecordingContext* rContext) {
// rContext 是个gpu绘制上下文
const SkImageInfo info = SkImageInfo::MakeN32(20, 20, kOpaque_SkAlphaType);
auto surface(SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info));
//通过canvas绘制,绘制在gpu进行
SkCanvas* canvas = surface->getCanvas();
canvas->clear(SK_ColorWHITE);
SkPaint paint;
paint.setColor(SK_ColorBLACK);
canvas->drawRect(SkRect::MakeXYWH(5, 5, 10, 10), paint);
//获取刚才绘制的图片
return surface->makeImageSnapshot();
}
void draw(SkCanvas* canvas) {
auto dContext = GrAsDirectContext(canvas->recordingContext());
if (!dContext) {
return;
}
sk_sp<SkImage> backEndImage = create_gpu_image(dContext);
canvas->drawImage(backEndImage, 0, 0);
//将图片绘制到gpu的texture上
GrBackendTexture texture;
SkImage::BackendTextureReleaseProc proc;
if (!SkImage::MakeBackendTextureFromSkImage(dContext, std::move(backEndImage),
&texture, &proc)) {
return;
}
//从texture绘制获取成skimage图片。
sk_sp<SkImage> i2 = SkImage::MakeFromTexture(dContext, texture, kTopLeft_GrSurfaceOrigin,
kN32_SkColorType, kOpaque_SkAlphaType, nullptr);
canvas->drawImage(i2, 30, 30);
}
} // END FIDDLE

 

posted @   Bigben  阅读(519)  评论(0编辑  收藏  举报
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