ozone chromium headless
Ozone Overview
Ozone is a platform abstraction layer beneath the Aura window system that is used for low level input and graphics. Once complete, the abstraction will support underlying systems ranging from embedded SoC targets to new X11-alternative window systems on Linux such as Wayland or Mir to bring up Aura Chromium by providing an implementation of the platform interface.
Guiding Principles
Our goal is to enable chromium to be used in a wide variety of projects by making porting to new platforms easy. To support this goal, ozone follows the following principles:
- Interfaces, not ifdefs. Differences between platforms are handled by calling a platform-supplied object through an interface instead of using conditional compilation. Platform internals remain encapsulated, and the public interface acts as a firewall between the platform-neutral upper layers (aura, blink, content, etc) and the platform-specific lower layers. The platform layer is relatively centralized to minimize the number of places ports need to add code.
- Flexible interfaces. The platform interfaces should encapsulate just what chrome needs from the platform, with minimal constraints on the platform's implementation as well as minimal constraints on usage from upper layers. An overly prescriptive interface is less useful for porting because fewer ports will be able to use it unmodified. Another way of stating is that the platform layer should provide mechanism, not policy.
- Runtime binding of platforms. Avoiding conditional compilation in the upper layers allows us to build multiple platforms into one binary and bind them at runtime. We allow this and provide a command-line flag to select a platform (
--ozone-platform
) if multiple are enabled. Each platform has a unique build define (e.g.ozone_platform_foo
) that can be turned on or off independently. - Easy out-of-tree platforms. Most ports begin as forks. Some of them later merge their code upstream, others will have an extended life out of tree. This is OK, and we should make this process easy to encourage ports, and to encourage frequent gardening of chromium changes into the downstream project. If gardening an out-of-tree port is hard, then those projects will simply ship outdated and potentially insecure chromium-derived code to users. One way we support these projects is by providing a way to inject additional platforms into the build by only patching one
ozone_extra.gni
file.
Ozone Platform Interface
Ozone moves platform-specific code behind the following interfaces:
PlatformWindow
represents a window in the windowing system underlying chrome. Interaction with the windowing system (resize, maximize, close, etc) as well as dispatch of input events happens via this interface. Under aura, aPlatformWindow
corresponds to aWindowTreeHost
. Under mojo, it corresponds to aNativeViewport
. On bare hardware, the underlying windowing system is very simple and a platform window corresponds to a physical display.SurfaceFactoryOzone
is used to create surfaces for the Chrome compositor to paint on using EGL/GLES2 or Skia.GpuPlatformSupportHost
provides the platform code access to IPC between the browser & GPU processes. Some platforms need this to provide additional services in the GPU process such as display configuration.OverlayManagerOzone
is used to manage overlays.InputController
allows to control input devices such as keyboard, mouse or touchpad.SystemInputInjector
converts input into events and injects them to the Ozone platform.NativeDisplayDelegate
is used to support display configuration & hotplug.PlatformScreen
is used to fetch screen configuration.ClipboardDelegate
provides an interface to exchange data with other applications on the host system using a system clipboard mechanism.
Ozone in Chromium
Our implementation of Ozone required changes concentrated in these areas:
- Cleaning up extensive assumptions about use of X11 throughout the tree, protecting this code behind the
USE_X11
ifdef, and adding a newUSE_OZONE
path that works in a relatively platform-neutral way by delegating to the interfaces described above. - a
WindowTreeHostOzone
to send events into Aura and participate in display management on the host system, and - an Ozone-specific flavor of
GLSurfaceEGL
which delegates allocation of accelerated surfaces and refresh syncing to the provided implementation ofSurfaceFactoryOzone
.
Porting with Ozone
Users of the Ozone abstraction need to do the following, at minimum:
- Write a subclass of
PlatformWindow
. This class (I'll call itPlatformWindowImpl
) is responsible for window system integration. It can useMessagePumpLibevent
to poll for events from file descriptors and then invokePlatformWindowDelegate::DispatchEvent
to dispatch each event. - Write a subclass of
SurfaceFactoryOzone
that handles allocating accelerated surfaces. I'll call thisSurfaceFactoryOzoneImpl
. - Write a subclass of
CursorFactory
to manage cursors, or use theBitmapCursorFactoryOzone
implementation if only bitmap cursors need to be supported. - Write a subclass of
OverlayManagerOzone
or just useStubOverlayManager
if your platform does not support overlays. - Write a subclass of
NativeDisplayDelegate
if necessary or just useFakeDisplayDelegate
, and write a subclass ofPlatformScreen
, which is used by aura::ScreenOzone then. - Write a subclass of
GpuPlatformSupportHost
or just useStubGpuPlatformSupportHost
. - Write a subclass of
InputController
or just useStubInputController
. - Write a subclass of
SystemInputInjector
if necessary. - Write a subclass of
OzonePlatform
that owns instances of the above subclasses and provide a static constructor function for these objects. This constructor will be called when your platform is selected and the returned objects will be used to provide implementations of all the ozone platform interfaces. If your platform does not need some of the interfaces then you can just return aStub*
instance or anullptr
.
Adding an Ozone Platform to the build (instructions for out-of-tree ports)
The recommended way to add your platform to the build is as follows. This walks through creating a new ozone platform called foo
.
- Fork
chromium/src.git
. - Add your implementation in
ui/ozone/platform/
alongside internal platforms. - Patch
ui/ozone/ozone_extra.gni
to add yourfoo
platform.
Building with Ozone
Chrome OS - (waterfall)
To build chrome
, do this from the src
directory:
gn args out/OzoneChromeOS --args="use_ozone=true target_os=\"chromeos\""
ninja -C out/OzoneChromeOS chrome
Then to run for example the X11 platform:
./out/OzoneChromeOS/chrome --ozone-platform=x11
Embedded
Warning: Only some targets such as content_shell
or unit tests are currently working for embedded builds.
To build content_shell
, do this from the src
directory:
gn args out/OzoneEmbedded --args="use_ozone=true toolkit_views=false"
ninja -C out/OzoneEmbedded content_shell
Then to run for example the headless platform:
./out/OzoneEmbedded/content_shell --ozone-platform=headless \
--ozone-dump-file=/tmp/
Linux Desktop - (waterfall)
Warning: Experimental support for Linux Desktop is available since m57 and still under development. The work is purely done in the upstream, but you can still find some Ozone/X11 patches in the the old ozone-wayland-dev branch.
To build chrome
, do this from the src
directory:
gn args out/OzoneLinuxDesktop --args="use_ozone=true use_system_minigbm=true use_system_libdrm=true"
ninja -C out/OzoneLinuxDesktop chrome
Then to run for example the X11 platform:
./out/OzoneLinuxDesktop/chrome --ozone-platform=x11
Or run for example the Wayland platform:
./out/OzoneLinuxDesktop/chrome --ozone-platform=wayland
GN Configuration notes
You can turn properly implemented ozone platforms on and off by setting the corresponding flags in your GN configuration. For example ozone_platform_headless=false ozone_platform_drm=false
will turn off the headless and DRM (GBM) platforms. This will result in a smaller binary and faster builds. To turn ALL platforms off by default, set ozone_auto_platforms=false
.
You can also specify a default platform to run by setting the ozone_platform
build parameter. For example ozone_platform="x11"
will make X11 the default platform when --ozone-platform
is not passed to the program. If ozone_auto_platforms
is true then ozone_platform
is set to headless
by default.
Running with Ozone
Specify the platform you want to use at runtime using the --ozone-platform
flag. For example, to run content_shell
with the DRM (GBM) platform:
content_shell --ozone-platform=drm
Caveats:
content_shell
always runs at 800x600 resolution.- For the DRM (GBM) platform, you may need to terminate your X server (or any other display server) prior to testing.
- During development, you may need to configure sandboxing or to disable it.
Ozone Platforms
Headless
This platform draws graphical output to a PNG image (no GPU support; software rendering only) and will not output to the screen. You can set the path of the directory where to output the images by specifying --ozone-dump-file=/path/to/output-directory
on the command line:
content_shell --ozone-platform=headless \
--ozone-dump-file=/tmp/
DRM/GBM
This is Linux direct rending with acceleration via mesa GBM & linux DRM/KMS (EGL/GLES2 accelerated rendering & modesetting in GPU process) and is in production use on Chrome OS.
Note that all Chrome OS builds of Chrome will compile and attempt to use this. See Building Chromium for Chromium OS for build instructions.
Cast
This platform is used for Chromecast.
X11
This platform provides support for the X window system.
The support for X11 is being actively developed by Igalia and the chromium community and is intended to replace the current legacy X11 path.
You can try to compile and run it with the following configuration:
gn args out/OzoneX11 --args="use_ozone=true"
ninja -C out/OzoneX11 chrome
./out/OzoneX11/chrome --ozone-platform=x11
Wayland
This platform provides support for the Wayland display protocol. It was initially developed by Intel as a fork of chromium and then partially upstreamed.
Currently, the Ozone/Wayland is actively being developed by Igalia in the Chromium mainline repository with some features missing at the moment. The progress can be tracked in the issue #578890.
Below are some quick build & run instructions. It is assumed that you are launching chrome
from a Wayland environment such as weston
. Execute the following commands (make sure a system version of gbm and drm is used, which are required by Ozone/Wayland by design, when running on Linux platforms.):
gn args out/OzoneWayland --args="use_ozone=true use_system_minigbm=true use_system_libdrm=true use_xkbcommon=true"
ninja -C out/OzoneWayland chrome
./out/OzoneWayland/chrome --ozone-platform=wayland
Native file dialogs are currently supported through the GTK toolkit. That implies that the browser is compiled with glib and gtk enabled. Please append the following gn args to your configuration:
use_ozone=true
use_system_minigbm=true
use_system_libdrm=true
use_xkbcommon=true
use_glib=true
use_gtk=true
Feel free to discuss with us on freenode.net, #ozone-wayland
channel or on ozone-dev
, or on #ozone-wayland-x11
channel in chromium slack.
Caca
This platform draws graphical output to text using libcaca (no GPU support; software rendering only). In case you ever wanted to test embedded content shell on tty. It has been removed from the tree and is no longer maintained but you can build it as an out-of-tree port.
Alternatively, you can try the latest revision known to work. First, install libcaca shared library and development files. Next, move to the git revision 0e64be9cf335ee3bea7c989702c5a9a0934af037
(you will probably need to synchronize the build dependencies with gclient sync --with_branch_heads
). Finally, build and run the caca platform with the following commands:
gn args out/OzoneCaca \
--args="use_ozone=true ozone_platform_caca=true use_sysroot=false ozone_auto_platforms=false toolkit_views=false"
ninja -C out/OzoneCaca content_shell
./out/OzoneCaca/content_shell
Note: traditional TTYs are not the ideal browsing experience.
Communication
There is a public mailing list: ozone-dev@chromium.org