GN Quick Start guide
GN Quick Start guide
Contents
Running GN
You just run gn
from the command line. For large projects, GN is versioned and distributed with the source checkout.
-
For Chromium and Chromium-based projects, there is a script in
depot_tools
, which is presumably in your PATH, with this name. The script will find the binary in the source tree containing the current directory and run it. -
For Fuchsia in-tree development, run
fx gn ...
which will find the right GN binary and run it with the given arguments. -
For other projects, see your project's documentation.
Setting up a build
Unlike some other build systems, with GN you set up your own build directories with the settings you want. This lets you maintain as many different builds in parallel as you need.
Once you set up a build directory, the Ninja files will be automatically regenerated if they're out of date when you build in that directory so you should not have to re-run GN.
To make a build directory:
gn gen out/my_build 只是产生需要的目录。所以这个不用重复执行。以后哪怕改了gn文件,只要做ninja编译就行。ninja会自动检查到更改而重新用gn生成ninja。
Passing build arguments
Set build arguments on your build directory by running:
gn args out/my_build
This will bring up an editor. Type build args into that file like this:
is_component_build = true is_debug = false
The available variables will depend on your build (this example is from Chromium). You can see the list of available arguments and their default values by typing
gn args --list out/my_build 查看有可设置的变量列表
on the command line. Note that you have to specify the build directory for this command because the available arguments can change according to the build.
Chrome developers can also read the Chrome-specific build configuration instructions for more information.
Cross-compiling to a target OS or architecture
Run gn args out/Default
(substituting your build directory as needed) and add one or more of the following lines for common cross-compiling options.
target_os = "chromeos" target_os = "android" target_cpu = "arm" target_cpu = "x86" target_cpu = "x64"
See GN cross compiles for more info.
Step-by-step
Adding a build file
Go to the directory examples/simple_build
. This is the root of a minimal GN repository.
In that directory there is a tutorial
directory. There is already a tutorial.cc
file that's not hooked up to the build. Create a new BUILD.gn
file in that directory for our new target.
executable("tutorial") { sources = [ "tutorial.cc", ] }
Now we just need to tell the build about this new target. Open the BUILD.gn
file in the parent (simple_build
) directory. GN starts by loading this root file, and then loads all dependencies ourward from here, so we just need to add a reference to our new target from this file.
You could add our new target as a dependency from one of the existing targets in the simple_build/BUILD.gn
file, but it usually doesn‘t make a lot of sense to have an executable as a depdency of another executable (they can’t be linked). So let‘s make a “tools” group. In GN, a “group” is just a collection of dependencies that’s not complied or linked:
group("tools") { deps = [ # This will expand to the name "//tutorial:tutorial" which is the full name # of our new target. Run "gn help labels" for more. "//tutorial", ] }
Testing your addition
From the command line in the simple_build
directory:
gn gen out ninja -C out tutorial out/tutorial
You should see “Hello, world.” output to the console.
Side note: GN encourages target names for static libraries that aren't globally unique. To build one of these, you can pass the label with its path (but no leading “//”) to ninja:
ninja -C out some/path/to/target:my_target 。目标名字不唯一时,加上label,只是开始不用//
Declaring dependencies
Let's look at the targets defined in examples/simple_build/BUILD.gn. There is a static library that defines one function, GetStaticText()
:
static_library("hello_static") { sources = [ "hello_static.cc", "hello_static.h", ] }
There is also a shared library that defines one function GetSharedText()
:
shared_library("hello_shared") { sources = [ "hello_shared.cc", "hello_shared.h", ] defines = [ "HELLO_SHARED_IMPLEMENTATION" ] }
This also illustrates how to set preprocessor defines for a target. To set more than one or to assign values, use this form:
defines = [ "HELLO_SHARED_IMPLEMENTATION", "ENABLE_DOOM_MELON=0", ]
Now let's look at the executable that depends on these two libraries:
executable("hello") { sources = [ "hello.cc", ] deps = [ ":hello_shared", ":hello_static", ] }
This executable includes one source file and depends on the previous two libraries. Labels starting with a colon refer to a target with that name in the current BUILD.gn file.
Test the binary
From the command line in the simple_build
directory:
ninja -C out hello out/hello
Note that you didn't need to re-run GN. GN will automatically rebuild the ninja files when any build file has changed. You know this happens when ninja prints [1/1] Regenerating ninja files
at the beginning of execution.
Putting settings in a config
Users of a library often need compiler flags, defines, and include directories applied to them. To do this, put all such settings into a “config” which is a named collection of settings (but not sources or dependencies):
config("my_lib_config") { defines = [ "ENABLE_DOOM_MELON" ] include_dirs = [ "//third_party/something" ] }
To apply a config's settings to a target, add it to the configs
list:
static_library("hello_shared") { ... # Note "+=" here is usually required, see "default configs" below. configs += [ ":my_lib_config", ] }
A config can be applied to all targets that depend on the current one by putting its label in the public_configs
list:
static_library("hello_shared") { ... public_configs = [ ":my_lib_config", ] }
The public_configs
also applies to the current target, so there's no need to list a config in both places.
Default configs
The build configuration will set up some settings that apply to every target by default. These will normally be set as a default list of configs. You can see this using the “print” command which is useful for debugging:
executable("hello") { print(configs) }
Running GN will print something like:
$ gn gen out ["//build:compiler_defaults", "//build:executable_ldconfig"] Done. Made 5 targets from 5 files in 9ms
Targets can modify this list to change their defaults. For example, the build setup might turn off exceptions by default by adding a no_exceptions
config, but a target might re-enable them by replacing it with a different one:
executable("hello") {
...
configs -= [ "//build:no_exceptions" ] # Remove global default.
configs += [ "//build:exceptions" ] # Replace with a different one.
}
Our print command from above could also be expressed using string interpolation. This is a way to convert values to strings. It uses the symbol “$” to refer to a variable:
print("The configs for the target $target_name are $configs")
Add a new build argument
You declare which arguments you accept and specify default values via declare_args
.
declare_args() {
enable_teleporter = true
enable_doom_melon = false
}
See gn help buildargs
for an overview of how this works. See gn help declare_args
for specifics on declaring them.
It is an error to declare a given argument more than once in a given scope, so care should be used in scoping and naming arguments.
Don‘t know what’s going on?
You can run GN in verbose mode to see lots of messages about what it's doing. Use -v
for this.
The “desc” command
You can run gn desc <build_dir> <targetname>
to get information about a given target:
gn desc out/Default //foo/bar:say_hello
will print out lots of exciting information. You can also print just one section. Lets say you wanted to know where your TWO_PEOPLE
define came from on the say_hello
target:
> gn desc out/Default //foo/bar:say_hello defines --blame ...lots of other stuff omitted... From //foo/bar:hello_config (Added by //foo/bar/BUILD.gn:12) TWO_PEOPLE
Another particularly interesting variation:
gn desc out/Default //base:base_i18n deps --tree
See gn help desc
for more.
GN Quick Start guide
Contents
- Running GN
- Setting up a build
- Passing build arguments
- Cross-compiling to a target OS or architecture
- Configuring goma
- Configuring component mode
- Step-by-step
- Adding a build file
- Testing your addition
- Declaring dependencies
- Test the static library version
- Compiler settings
- Putting settings in a config
- Dependent configs
- Dont know whats going on?
Running GN
You just run gn
from the command line. There is a script in depot_tools (which is presumably on your path) with this name. The script will find the binary in the source tree containing the current directory and run it.
Setting up a build
In GYP, the system would generate Debug
and Release
build directories for you and configure them accordingly. GN doesn‘t do this. Instead, you set up whatever build directory you want with whatever configuration you want. The Ninja files will be automatically regenerated if they’re out of date when you build in that directory.
To make a build directory:
gn gen out/my_build
Passing build arguments
Set build arguments on your build directory by running:
gn args out/my_build
This will bring up an editor. Type build args into that file like this:
is_component_build = true is_debug = false
You can see the list of available arguments and their default values by typing
gn args --list out/my_build
on the command line. See “Taking build arguments” below for information on how to use these in your code. (Note that you have to specify the build directory for this command because the available arguments can change according to what's set.
Cross-compiling to a target OS or architecture
Run gn args out/Default
(substituting your build directory as needed) and add one or more of the following lines for common cross-compiling options.
target_os = "chromeos" target_os = "android" target_cpu = "arm" target_cpu = "x86" target_cpu = "x64"
See GNCrossCompiles for more info.
Configuring goma
Run gn args out/Default
(substituting your build directory as needed). Add:
use_goma = true goma_dir = "~/foo/bar/goma"
If your goma is in the default location (~/goma
) then you can omit the goma_dir
line.
Configuring component mode
This is a build arg like the goma flags. run gn args out/Default
and add:
is_component_build = true
Step-by-step
Adding a build file
Create a tools/gn/tutorial/BUILD.gn
file and enter the following:
executable("hello_world") {
sources = [
"hello_world.cc",
]
}
There should already be a hello_world.cc
file in that directory, containing what you expect. That's it! Now we just need to tell the build about this file. Open the BUILD.gn
file in the root directory and add the label of this target to the dependencies of one of the root groups (a “group” target is a meta-target that is just a collection of other targets):
group("root") {
deps = [
...
"//url",
"//tools/gn/tutorial:hello_world",
]
}
You can see the label of your target is “//” (indicating the source root), followed by the directory name, a colon, and the target name.
Testing your addition
From the command line in the source root directory:
gn gen out/Default ninja -C out/Default hello_world out/Default/hello_world
GN encourages target names for static libraries that aren't globally unique. To build one of these, you can pass the label with no leading “//” to ninja:
ninja -C out/Default tools/gn/tutorial:hello_world 当目标名字不唯一时,加上label,只是开始不用//
Declaring dependencies
Let's make a static library that has a function to say hello to random people. There is a source file hello.cc
in that directory which has a function to do this. Open the tools/gn/tutorial/BUILD.gn
file and add the static library to the bottom of the existing file:
static_library("hello") {
sources = [
"hello.cc",
]
}
Now let's add an executable that depends on this library:
executable("say_hello") {
sources = [
"say_hello.cc",
]
deps = [
":hello",
]
}
This executable includes one source file and depends on the previous static library. The static library is referenced by its label in the deps
. You could have used the full label //tools/gn/tutorial:hello
but if you're referencing a target in the same build file, you can use the shortcut :hello
. 也可以使用全路径: //tools/gn/tutorial:hello,但是在同一个build文件内,可以省略成::hello
Test the static library version
From the command line in the source root directory:
ninja -C out/Default say_hello out/Default/say_hello
Note that you didn't need to re-run GN. GN will automatically rebuild the ninja files when any build file has changed. You know this happens when ninja prints [1/1] Regenerating ninja files
at the beginning of execution.
Compiler settings 封装宏定义,单独放置,以便于不通的静态库build文件去引用。
Our hello library has a new feature, the ability to say hello to two people at once. This feature is controlled by defining TWO_PEOPLE
. We can add defines like so:
static_library("hello") {
sources = [
"hello.cc",
]
defines = [
"TWO_PEOPLE",
]
}
Putting settings in a config
However, users of the library also need to know about this define, and putting it in the static library target defines it only for the files there. If somebody else includes hello.h
, they won't see the new definition. To see the new definition, everybody will have to define TWO_PEOPLE
.
GN has a concept called a “config” which encapsulates settings. Let's create one that defines our preprocessor define:
config("hello_config") { defines = [ "TWO_PEOPLE", ] }
To apply these settings to your target, you only need to add the config's label to the list of configs in the target:
static_library("hello") {
...
configs += [
":hello_config",
]
}
Note that you need “+=” here instead of “=” since the build configuration has a default set of configs applied to each target that set up the default build stuff. You want to add to this list rather than overwrite it. To see the default configs, you can use the print
function in the build file or the desc
command-line subcommand (see below for examples of both).
看这些宏定义,在build文件中用 print函数;或者在命令行用desc。
Dependent configs
This nicely encapsulates our settings, but still requires everybody that uses our library to set the config on themselves. It would be nice if everybody that depends on our hello
library can get this automatically. Change your library definition to:
static_library("hello") {
sources = [
"hello.cc",
]
all_dependent_configs = [
":hello_config"
]
}
all_dependent_configs让所有直接或者间接依赖hello静态库的都拥有了宏定义。public_configs
只会让直接依赖静态库的拥有宏定义。
This applies the hello_config
to the hello
target itself, plus all targets that depend on transitively depend on the current one. Now everybody that depends on us will get our settings. You can also set public_configs
which applies only to targets that directly depend on your target (not transitively).
Now if you compile and run, you'll see the new version with two people:
> ninja -C out/Default say_hello ninja: Entering directory 'out/Default' [1/1] Regenerating ninja files [4/4] LINK say_hello > out/Default/say_hello Hello, Bill and Joy.
Don‘t know what’s going on?
You can run GN in verbose mode to see lots of messages about what it's doing. Use -v
for this.
Print debugging
There is a print
command which just writes to stdout:
static_library("hello") {
...
print(configs)
}
This will print all of the configs applying to your target (including the default ones).
The “desc” command
You can run gn desc <build_dir> <targetname>
to get information about a given target:
gn desc out/Default //tools/gn/tutorial:say_hello
will print out lots of exciting information. You can also print just one section. Lets say you wanted to know where your TWO_PEOPLE
define came from on the say_hello
target:
> gn desc out/Default //tools/gn/tutorial:say_hello defines --blame看到是谁引起我依赖了这个宏的,有可能是其他静态库里面定义的。
...lots of other stuff omitted...
From //tools/gn/tutorial:hello_config
(Added by //tools/gn/tutorial/BUILD.gn:12)
TWO_PEOPLE
You can see that TWO_PEOPLE
was defined by a config, and you can also see the which like caused that config to be applied to your target (in this case, the all_dependent_configs
line).
Another particularly interesting variation:
gn desc out/Default //base:base_i18n deps --tree 打印依赖树
See gn help desc
for more.
Performance
You can see what took a long time by running it with the --time command line flag. This will output a summary of timings for various things.
You can also make a trace of how the build files were executed:
gn --tracelog=mylog.trace
and you can load the resulting file in Chrome's about:tracing
page to look at everything.