摘要: 在使用Ngui 3.4.9的时候,使用“Unity 2D Sprite”控件的时候,出现了UnityException: Sprite is not rectangle-packed. TextureRect is invalid.错误。原因是:The default packing setting for Unity 4.3 sprites is "tight" which means that you cannot use Sprite.rect to calculate the sprite UVs:sprite默认导入的时候,Mesh Type是tight,这样则不 阅读全文
posted @ 2014-02-13 10:43 骑着单车滑翔 阅读(1349) 评论(0) 推荐(0) 编辑