04-树7 二叉搜索树的操作集
二叉搜索树的基本操作。
其中Delete操作时有多种情况,需要严谨考虑。
#include <stdio.h> #include <stdlib.h> typedef int ElementType; typedef struct TNode *Position; typedef Position BinTree; struct TNode{ ElementType Data; BinTree Left; BinTree Right; }; void PreorderTraversal( BinTree BT ); /* 先序遍历,由裁判实现,细节不表 */ void InorderTraversal( BinTree BT ); /* 中序遍历,由裁判实现,细节不表 */ BinTree Insert( BinTree BST, ElementType X ); BinTree Delete( BinTree BST, ElementType X ); Position Find( BinTree BST, ElementType X ); Position FindMin( BinTree BST ); Position FindMax( BinTree BST ); int main() { BinTree BST, MinP, MaxP, Tmp; ElementType X; int N, i; BST = NULL; scanf("%d", &N); for ( i=0; i<N; i++ ) { scanf("%d", &X); BST = Insert(BST, X); } printf("Preorder:"); PreorderTraversal(BST); printf("\n"); MinP = FindMin(BST); MaxP = FindMax(BST); scanf("%d", &N); for( i=0; i<N; i++ ) { scanf("%d", &X); Tmp = Find(BST, X); if (Tmp == NULL) printf("%d is not found\n", X); else { printf("%d is found\n", Tmp->Data); if (Tmp==MinP) printf("%d is the smallest key\n", Tmp->Data); if (Tmp==MaxP) printf("%d is the largest key\n", Tmp->Data); } } scanf("%d", &N); for( i=0; i<N; i++ ) { scanf("%d", &X); BST = Delete(BST, X); } printf("Inorder:"); InorderTraversal(BST); printf("\n"); return 0; } BinTree Insert( BinTree BST, ElementType X ) { if(!BST){ BST = (BinTree)malloc(sizeof(struct TNode)); BST->Data = X; BST->Left = NULL; BST->Right = NULL; } if(X > BST->Data) BST->Right = Insert(BST->Right, X); if(X < BST->Data) BST->Left = Insert(BST->Left, X); return BST; } BinTree Delete( BinTree BST, ElementType X ) { Position Tmp; if(!BST) printf("Not Found\n"); else if(X < BST->Data) BST->Left = Delete(BST->Left, X); else if(X > BST->Data) BST->Right = Delete(BST->Right, X); else{ //找到了要删除的结点 if(BST->Left && BST->Right){ //要删除的结点有左右子树 Tmp = FindMin(BST->Right); BST->Data = Tmp->Data; BST->Right = Delete(BST->Right, BST->Data); }else{ Tmp = BST; if(!BST->Left) BST = BST->Right; else if(!BST->Right) BST = BST->Left; free(Tmp); } } return BST; } Position Find( BinTree BST, ElementType X ) { if(!BST) return NULL; if(X > BST->Data) return Find(BST->Right, X); else if(X < BST->Data) return Find(BST->Left, X); else return BST; } Position FindMin( BinTree BST ) { if(!BST) return NULL; else if(!BST->Left) return BST; else return FindMin(BST->Left); } Position FindMax( BinTree BST ) { if(BST){ while(BST->Right) BST = BST->Right; } return BST; }