View实现涂鸦功能
前段时间和小米童鞋一起研究了下涂鸦功能的实现,其实单独的涂鸦实现起来还是挺简单的,关键的技术难点是撤销与重做功能的实现。但是这里暂时只说明下涂鸦功能的实现,高手勿喷哈,而且该功能在Android SDK提供的APIDemo当中就有的,但是如果能够将该地方的知识点搞懂的话,我认为View画图基本上是难不倒你了,特别是里面为什么要用一个中间的Bitmap。老规矩,还是先看看效果图吧:
代码如下:
package cn.ych.tuya; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Bitmap.CompressFormat; import android.os.Environment; import android.view.MotionEvent; import android.view.View; public class TuyaView extends View { private Bitmap mBitmap; private Canvas mCanvas; private Path mPath; private Paint mBitmapPaint;// 画布的画笔 private Paint mPaint;// 真实的画笔 private float mX, mY;//临时点坐标 private static final float TOUCH_TOLERANCE = 4; private int screenWidth, screenHeight;// 屏幕長寬 public TuyaView(Context context, int w, int h) { super(context); screenWidth = w; screenHeight = h; mBitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 保存一次一次绘制出来的图形 mCanvas = new Canvas(mBitmap); mBitmapPaint = new Paint(Paint.DITHER_FLAG); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND);// 设置外边缘 mPaint.setStrokeCap(Paint.Cap.SQUARE);// 形状 mPaint.setStrokeWidth(5);// 画笔宽度 } @Override public void onDraw(Canvas canvas) { canvas.drawColor(0xFFAAAAAA); // 将前面已经画过得显示出来 canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); if (mPath != null) { // 实时的显示 canvas.drawPath(mPath, mPaint); } } private void touch_start(float x, float y) { mPath.moveTo(x, y); mX = x; mY = y; } private void touch_move(float x, float y) { float dx = Math.abs(x - mX); float dy = Math.abs(mY - y); //触摸间隔大于阈值才绘制路径 if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { // 从x1,y1到x2,y2画一条贝塞尔曲线,更平滑(直接用mPath.lineTo也是可以的) mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2); mX = x; mY = y; } } private void touch_up() { mPath.lineTo(mX, mY); mCanvas.drawPath(mPath, mPaint); } @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // 每次down下去重新new一个Path mPath = new Path(); touch_start(x, y); invalidate(); break; case MotionEvent.ACTION_MOVE: touch_move(x, y); invalidate(); break; case MotionEvent.ACTION_UP: touch_up(); invalidate(); break; } return true; } }
在下一篇当中我会给大家介绍下撤销与重做的实现方法。
原文:http://www.apkstory.com/development/view-implement-doodle.html