博客园背景滴墨水特效

设计自己的神奇滴墨水,你只需这几步:

  • 点开博客园后台
  • 点开设置
  • 找到“页首 HTML 代码”(页尾也可以)
  • 输入代码保存即可
  • (要先申请js权限哦)

代码如下:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>canvas</title>
    <style type="text/css">
        * {
            margin: 0;
            padding: 0;
        }

        body {
            width: 100%;
            height: 100%;
            overflow: hidden;
            position: fixed;
        }
    </style>
    <script src="http://www.jq22.com/jquery/jquery-1.10.2.js"></script>
    <script src="https://libs.baidu.com/jquery/1.10.2/jquery.min.js"></script>
</head>
<body>
<canvas id="c" width="1536"></canvas>
<script type="text/javascript">
    $(document).ready(function () {
        var canvas = document.getElementById("c");
        var ctx = canvas.getContext("2d");
        var c = $("#c");
        var w, h;
        var pi = Math.PI;
        var all_attribute = {
            num: 100,                        // 个数
            start_probability: 0.1,          // 如果数量小于num,有这些几率添加一个新的
            radius_min: 1,                   // 初始半径最小值
            radius_max: 2,                   // 初始半径最大值
            radius_add_min: .3,               // 半径增加最小值
            radius_add_max: .5,               // 半径增加最大值
            opacity_min: 0.3,                 // 初始透明度最小值
            opacity_max: 0.5,                // 初始透明度最大值
            opacity_prev_min: .003,            // 透明度递减值最小值
            opacity_prev_max: .005,            // 透明度递减值最大值
            light_min: 40,                 // 颜色亮度最小值
            light_max: 70,                 // 颜色亮度最大值
        };
        var style_color = find_random(0, 360);
        var all_element = [];
        window_resize();

        function start() {
            window.requestAnimationFrame(start);
            style_color += .1;
            ctx.fillStyle = 'hsl(' + style_color + ',100%,97%)';
            ctx.fillRect(0, 0, w, h);
            if (all_element.length < all_attribute.num && Math.random() < all_attribute.start_probability) {
                all_element.push(new ready_run);
            }
            all_element.map(function (line) {
                line.to_step();
            })
        }

        function ready_run() {
            this.to_reset();
        }

        ready_run.prototype = {
            to_reset: function () {
                var t = this;
                t.x = find_random(0, w);
                t.y = find_random(0, h);
                t.radius = find_random(all_attribute.radius_min, all_attribute.radius_max);
                t.radius_change = find_random(all_attribute.radius_add_min, all_attribute.radius_add_max);
                t.opacity = find_random(all_attribute.opacity_min, all_attribute.opacity_max);
                t.opacity_change = find_random(all_attribute.opacity_prev_min, all_attribute.opacity_prev_max);
                t.light = find_random(all_attribute.light_min, all_attribute.light_max);
                t.color = 'hsl(' + style_color + ',100%,' + t.light + '%)';
            },
            to_step: function () {
                var t = this;
                t.opacity -= t.opacity_change;
                t.radius += t.radius_change;
                if (t.opacity <= 0) {
                    t.to_reset();
                    return false;
                }
                ctx.fillStyle = t.color;
                ctx.globalAlpha = t.opacity;
                ctx.beginPath();
                ctx.arc(t.x, t.y, t.radius, 0, 2 * pi, true);
                ctx.closePath();
                ctx.fill();
                ctx.globalAlpha = 1;
            }
        }

        function window_resize() {
            w = window.innerWidth;
            h = window.innerHeight;
            canvas.width = w;
            canvas.height = h;
        }

        $(window).resize(function () {
            window_resize();
        });

        function find_random(num_one, num_two) {
            return Math.random() * (num_two - num_one) + num_one;
        }

        (function () {
            var lastTime = 0;
            var vendors = ['webkit', 'moz'];
            for (var xx = 0; xx < vendors.length && !window.requestAnimationFrame; ++xx) {
                window.requestAnimationFrame = window[vendors[xx] + 'RequestAnimationFrame'];
                window.cancelAnimationFrame = window[vendors[xx] + 'CancelAnimationFrame'] ||
                    window[vendors[xx] + 'CancelRequestAnimationFrame'];
            }

            if (!window.requestAnimationFrame) {
                window.requestAnimationFrame = function (callback, element) {
                    var currTime = new Date().getTime();
                    var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
                    var id = window.setTimeout(function () {
                        callback(currTime + timeToCall);
                    }, timeToCall);
                    lastTime = currTime + timeToCall;
                    return id;
                };
            }
            if (!window.cancelAnimationFrame) {
                window.cancelAnimationFrame = function (id) {
                    clearTimeout(id);
                };
            }
        }());
        start();
    });
</script>
</body>
</html>

效果图:

posted on 2020-03-29 17:56  北冥道人骑鲲打代码  阅读(271)  评论(0编辑  收藏  举报

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