摘要:
LPDIRECT3DVERTEXBUFFER9 g_VertexBuffer=NULL; //顶点缓存LPDIRECT3DTEXTURE9 g_Texture=NULL;//纹理对象bool InitializeObjects(){//将含有纹理坐标的数据填充到该顶点结构数组中stD3DVertex objData[]={{-0.3f, -0.4f, 0, D3DCOLOR_XRGB(255,255,255), 0, 1},{0.3f, -0.4f, 0, D3DCOLOR_XRGB(255,255,255), 1, 1},{0.3f, 0.4f, 0, D3DCOLOR_XRGB(255,2 阅读全文