使用libjpeg.framework压缩UIImage
+(void)writeFile:(NSString *)filePath withQuality:(int)quality { //初始化图片参数 UIImage *image=[UIImage imageNamed:@"testimg.bmp"]; JSAMPLE *image_buffer = (JSAMPLE *)[self RGBDataForImage:image]; int image_width = image.size.width; int image_height= image.size.height; int image_components=3; //输出图片参数 const char * filename=[filePath UTF8String]; /* This struct contains the JPEG compression parameters and pointers to * working space (which is allocated as needed by the JPEG library). * It is possible to have several such structures, representing multiple * compression/decompression processes, in existence at once. We refer * to any one struct (and its associated working data) as a "JPEG object". */ struct jpeg_compress_struct cinfo; /* This struct represents a JPEG error handler. It is declared separately * because applications often want to supply a specialized error handler * (see the second half of this file for an example). But here we just * take the easy way out and use the standard error handler, which will * print a message on stderr and call exit() if compression fails. * Note that this struct must live as long as the main JPEG parameter * struct, to avoid dangling-pointer problems. */ struct jpeg_error_mgr jerr; /* More stuff */ FILE * outfile; /* target file */ JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */ int row_stride; /* physical row width in image buffer */ /* Step 1: allocate and initialize JPEG compression object */ /* We have to set up the error handler first, in case the initialization * step fails. (Unlikely, but it could happen if you are out of memory.) * This routine fills in the contents of struct jerr, and returns jerr's * address which we place into the link field in cinfo. */ cinfo.err = jpeg_std_error(&jerr); /* Now we can initialize the JPEG compression object. */ jpeg_create_compress(&cinfo); /* Step 2: specify data destination (eg, a file) */ /* Note: steps 2 and 3 can be done in either order. */ /* Here we use the library-supplied code to send compressed data to a * stdio stream. You can also write your own code to do something else. * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that * requires it in order to write binary files. */ if ((outfile = fopen(filename, "wb")) == NULL) { fprintf(stderr, "can't open %s\n", filename); exit(1); } jpeg_stdio_dest(&cinfo, outfile); /* Step 3: set parameters for compression */ /* First we supply a description of the input image. * Four fields of the cinfo struct must be filled in: */ cinfo.image_width = image_width; /* image width and height, in pixels */ cinfo.image_height = image_height; cinfo.input_components =image_components; /* # of color components per pixel */ cinfo.in_color_space = JCS_RGB; /* colorspace of input image */ /* Now use the library's routine to set default compression parameters. * (You must set at least cinfo.in_color_space before calling this, * since the defaults depend on the source color space.) */ jpeg_set_defaults(&cinfo); /* Now you can set any non-default parameters you wish to. * Here we just illustrate the use of quality (quantization table) scaling: */ jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */); /* Step 4: Start compressor */ /* TRUE ensures that we will write a complete interchange-JPEG file. * Pass TRUE unless you are very sure of what you're doing. */ jpeg_start_compress(&cinfo, TRUE); /* Step 5: while (scan lines remain to be written) */ /* jpeg_write_scanlines(...); */ /* Here we use the library's state variable cinfo.next_scanline as the * loop counter, so that we don't have to keep track ourselves. * To keep things simple, we pass one scanline per call; you can pass * more if you wish, though. */ row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */ while (cinfo.next_scanline < cinfo.image_height) { /* jpeg_write_scanlines expects an array of pointers to scanlines. * Here the array is only one element long, but you could pass * more than one scanline at a time if that's more convenient. */ row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride]; (void) jpeg_write_scanlines(&cinfo, row_pointer, 1); } /* Step 6: Finish compression */ jpeg_finish_compress(&cinfo); /* After finish_compress, we can close the output file. */ fclose(outfile); /* Step 7: release JPEG compression object */ /* This is an important step since it will release a good deal of memory. */ jpeg_destroy_compress(&cinfo); }
+(unsigned char *)RGBDataForImage:(UIImage *)image { // Create a pixel buffer in an easy to use format CGImageRef imageRef = [image CGImage]; int width = (int)CGImageGetWidth(imageRef); int height = (int)CGImageGetHeight(imageRef); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *m_PixelBuf = malloc(sizeof(unsigned char) * height * width * 4); unsigned char *outPixel= malloc(sizeof(unsigned char) * height * width * 3); int bytesPerPixel = 4; int bytesPerRow = bytesPerPixel * width; int bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(m_PixelBuf, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); for (int y=0; y<height; y++) { for (int x=0; x<width; x++) { int byteIndex = (bytesPerRow * y) + x * bytesPerPixel; int outIndex=(3*width*y)+x*3; outPixel[outIndex+0]= m_PixelBuf[byteIndex+0]; outPixel[outIndex+1]= m_PixelBuf[byteIndex+1]; outPixel[outIndex+2]= m_PixelBuf[byteIndex+2]; } } CGColorSpaceRelease(colorSpace); free(m_PixelBuf); free(outPixel); return outPixel; }