我理解的17种C#写的Hello World程序

纯粹语法学习

使用C#编写17种Hello World程序 
--------------------------------------------------------------------------------
 
1. A Beginners Hello World   初学者
public class HelloWorld
{
  public static void Main()
  {
    System.Console.WriteLine("HELLO WORLD");
  }
}

2. Slightly improved version   略有提高
using System;  (就这?会用命名空间?)

public class HelloWorld
{
  public static void Main()
  {
    Console.WriteLine("HELLO WORLD");
  }
}

3. Command Line Arguments
using System;

public class HelloWorld
{
  public static void Main(string[] args)   //会传参数了
  {
    Console.WriteLine(args[0]);
  }
}

4. From Constructor
using System;
public class HelloWorld
{
  public HelloWorld()
  {
    Console.WriteLine("HELLO WORLD");
  }

  public static void Main()
  {
    HelloWorld hw = new HelloWorld();  //会用类了?构造?
  }
}

5. More OO
using System;
public class HelloWorld
{
  public void helloWorld()
  {
    Console.WriteLine("HELLO WORLD");
  }

  public static void Main()
  {
    HelloWorld hw = new HelloWorld();
    hw.HelloWorld();   //更进一步的面向对象?会用方法了?
  }
}

6. From another class
using System;
public class HelloWorld
{
  public static void Main()
  {
    HelloWorldHelperClass hwh = new HelloWorldHelperClass();   //类里调用其它类?
    hwh.writeHelloWorld();
  }
}

public class HelloWorldHelperClass
{
  public void writeHelloWorld()
  {
    Console.WriteLine("Hello World");
  }
}

7. Inheritance
abstract class HelloWorldBase  //抽象类
{
  public abstract void writeHelloWorld();
}
class HelloWorld : HelloWorldBase  //继承----不得不严肃起来了,能抽象的已经可以做系统架构设计了!
{
  public override void writeHelloWorld()
  {
    Console.WriteLine("Hello World");
  }
}
class HelloWorldImp
{
  static void Main() {
    HelloWorldBase hwb = HelloWorld;
    HelloWorldBase.writeHelloWorld();
  }
}

8. Static Constructor
using System;
public class HelloWorld
{
  private static string strHelloWorld;

  static HelloWorld()    //静态构造
  {
    strHelloWorld = "Hello World";
  }
  void writeHelloWorld()
  {
    Console.WriteLine(strHelloWorld);    }

  public static void Main()
  {
    HelloWorld hw = new HelloWorld();   //需要吗?
    hw.writeHelloWorld();   //平常我会觉得很可笑----居然写得这么啰嗦

  }
}


9. Exception Handling
using System;

public class HelloWorld
{
  public static void Main(string[] args)
  {
    try
    {
      Console.WriteLine(args[0]);
    }
    catch(IndexOutOfRangeException e)   //会用异常处理了,但如何更好回收资源呢?异常接下来应该是资源回收啊?我以前也犯这种毛病,GC应该怎么更好使用,我到现在还不是很纯熟
    {
      Console.WriteLine(e.ToString());
    }
  }
}

10. Creating a DLL and using it in an application   //做组件吗?
using System;

namespace HelloLibrary
{
  public class HelloMessage
  {
    public string Message
    {
      get
      {
        return "Hello, World!!!";
      }
    }
  }
}

//------

using System;
using HelloLibrary;

namespace HelloApplication
{
  class HelloApp
  {

    public static void Main(string[] args)
    {
      HelloMessage m = new HelloMessage();

    }
  }
}

11. Using Property  
using System;
public class HelloWorld
{
  public string strHelloWorld
  {
    get   //会用属性了
    {
      return "Hello World";
    }
  }

  public static void Main()
  {
    HelloWorld hw = new HelloWorld();
    Console.WriteLine(cs.strHelloWorld);
  }
}

12. Using Delegates    //委托!
using System;
class HelloWorld
{
  static void writeHelloWorld() {
    Console.WriteLine("HelloWorld");
  }
  static void Main() {
    SimpleDelegate d = new SimpleDelegate(writeHelloWorld);  //委托?!?!
    d();   //语法的确这么写,但含义无法理解;因为实在体会不出好处来
  }
}

13. Using Attributes    //我不会!补习去!
#define DEBUGGING

using System;
using System.Diagnostics;

public class HelloWorld : Attribute
{
  [Conditional("DEBUGGING")]

  public void writeHelloWorld()
  {
    Console.WriteLine("Hello World");
  }

  public static void Main()
  {
    HelloWorld hw = new HelloWorld();

    hw.writeHelloWorld();
  }
}

14. Using Interfaces   //会用接口了
using System;

interface IHelloWorld
{
  void writeHelloWorld();
}

public class HelloWorld : IHelloWorld
{
  public void writeHelloWorld()
  {
    Console.WriteLine("Hello World");
  }

  public static void Main()
  {
    HelloWorld hw = new HelloWorld();

    hw.writeHelloWorld();
  }
}

15. Dynamic Hello World  //我不会again!补习去again!
using System;
using System.Reflection;

namespace HelloWorldNS
{

  public class HelloWorld
  {
    public string writeHelloWorld()
    {
      return "HelloWorld";
    }

    public static void Main(string[] args)
    {
      Type hw = Type.GetType(args[0]);

      // Instantiating a class dynamically

      object[] nctorParams = new object[] {};
      object nobj = Activator.CreateInstance(hw,
               nctorParams);

      // Invoking a method

      object[] nmthdParams = new object[] {};
      string strHelloWorld = (string) hw.InvokeMember(
              "writeHelloWorld", BindingFlags.Default |
              BindingFlags.InvokeMethod, null,
              nobj, nmthdParams);

      Console.WriteLine(strHelloWorld);
    }
  }
}

16. Unsafe Hello World   //平常我也不注意这个!到现在还不是很理解怎么Unsafe!
using System;

public class HelloWorld
{
  unsafe public void writeHelloWorld(char[] chrArray)
  {
    fixed(char *parr = chrArray)
    {
      char *pch = parr;
      for(int i=0; i<chrArray.Length; i++)
        Console.Write(*(pch+i));
    }
  }

  public static void Main()
  {
    HelloWorld hw = new HelloWorld();
    char[] chrHelloWorld = new char[]
        {'H','e','l','l','o', ' ', 'W','o','r','l','d'};
    hw.writeHelloWorld(chrHelloWorld);
  }
}

17. Using InteropServices
using System;
using System.Runtime.InteropServices;

class Class1
//COM ,  API接口  我以前就这么低俗地理解.    其实工具会帮你生成
  [DllImport("kernel32")]
  private static extern int Beep(int dwFreq, int dwDuration);

  static void Main(string[] args)
  {
    Console.WriteLine("Hello World");
    Beep(1000, 2000);
  }
}

posted @ 2004-03-11 20:06  CZoneSoft  阅读(2313)  评论(5编辑  收藏  举报