震撼人心的新科技 - Sixth Sense


美国MIT Media Lab(麻省理工学院媒体实验室)的天才学生普拉纳夫- (Prarnav Mistry),发明了一项结合实体世界和虚拟世界的科技,令人又惊又喜;喜的是,对于未來生活,悠游於实体和虚拟之间,将更自由无限,惊的是,对于现今的人们和企业而言,这场演讲是一提醒 :「讯息上身,才有未来」。
以下是一段视频,长达13分52秒。但是,我相信你一定不会错过任何一秒。哪怕是它有关于科技,演讲人有浓重的印度口音,但是它如此贴近我们的生活,如此关怀人性,努力把人从“机器前的机器”里解放出来,以至于你会目不转睛地看完这段实况,而且遐想翩翩,愿意努力活到22世纪。

如果说,Windows系统的图形化界面把人们从Dos系统下解放出来,用更符合直觉和人性的方法让人们对电脑进行操作是一次新技术的跨越的话,那么视频里这套Prarnav Mistry提供的第六感(Sixth Sense)装置,则是另外一次意义更为深远的腾跃。和它相比,目前甚嚣尘上的所谓“物流网”,只是这个新技术的小小注脚,无论在深度还是广度上,都无法与之比拟。 网络和电脑技术,终于使得数字世界和现实世界全面融合,人类升级为真正意义上的数位人!新时代就要开始了!




ABOUT
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.

We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer.

The SixthSense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tip of the user’s fingers using simple computer-vision techniques. The movements and arrangements of these fiducials are interpreted into gestures that act as interaction instructions for the projected application interfaces. The maximum number of tracked fingers is only constrained by the number of unique fiducials, thus SixthSense also supports multi-touch and multi-user interaction.

The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger. SixthSense also recognizes user’s freehand gestures (postures). For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is looking at by detecting the ‘framing’ gesture. The user can stop by any surface or wall and flick through the photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an ‘@’ symbol lets the user check his mail. The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided on a regular piece of paper. The gesture of drawing a circle on the user’s wrist projects an analog watch.

The current prototype system costs approximate $350 to build.


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posted @ 2010-01-09 23:28  clara  阅读(316)  评论(0编辑  收藏  举报