/**
* 已知三点坐标,求其中一点到另两点的垂线距离
* (如果在垂足不在线段内,最短距离为到其中一点的直线距离)
* Created by wzq on 17-11-2.
*/
object Point2lineDistance {
def main(args: Array[String]) {
val v: Double = pointToLine(-3, 0, 3, 0, 0, 3)
System.out.println(v)
}

def pointToLine(x1: Int, y1: Int, x2: Int, y2: Int, x0: Int, y0: Int): Double = {
var space: Double = 0
var a: Double = .0
var b: Double = .0
var c: Double = .0
a = lineSpace(x1, y1, x2, y2) // 线段的长度
b = lineSpace(x1, y1, x0, y0) // (x1,y1)到点的距离
c = lineSpace(x2, y2, x0, y0) // (x2,y2)到点的距离
if (c <= 0.000001 || b <= 0.000001) {
space = 0
return space
}
if (a <= 0.000001) {
space = b
return space
}
//钝角三角形的最小边长
if (c * c >= a * a + b * b) {
space = b
return space
}
if (b * b >= a * a + c * c) {
space = c
return space
}
val p: Double = (a + b + c) / 2 // 半周长
val s: Double = Math.sqrt(p * (p - a) * (p - b) * (p - c)) // 海伦公式求面积
space = 2 * s / a // 返回点到线的距离(利用三角形面积公式求高)
space
}

// 计算两点之间的距离
private def lineSpace(x1: Int, y1: Int, x2: Int, y2: Int): Double = {
var lineLength: Double = 0
lineLength = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))
lineLength
}
}