素材:
代码:
StartGame
package com.yuan.snake; import javax.swing.*; //游戏的主启动类 public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); //正常游戏界面应该在面板上,主程序已经结束了 //后面可能会add一个container frame.add(new GamePanel()); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); frame.setVisible(true); //尺寸大小是算出来的,界面无法拉伸 frame.setBounds(10,10,900,730); frame.setResizable(false); } }
GamePanel
package com.yuan.snake; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; //游戏的面板 public class GamePanel extends JPanel implements KeyListener, ActionListener { //定义蛇的数据结构 //850/25=34 600/25=24 24*34=816 //游戏里最长能放816块蛇的身体 int length;//蛇的长度 int[] snakeX = new int[600];//蛇的x坐标 25*25 int[] snakeY = new int[600];//蛇的Y坐标 25*25 String fx;//初始方向向右 //食物的坐标 int foodX; int foodY; Random random = new Random(); //成绩 int score; //游戏当前状态:开始/停止 boolean isStart = false;//默认不开始 boolean isFail = false;//游戏默认不失败 //定时器 ms为单位 Timer timer = new Timer(100, this);//100ms执行一次 //构造器 public GamePanel() { init(); //获得焦点和键盘事件 this.setFocusable(true); this.addKeyListener(this);//监听器写在当前类里面,用this timer.start();//游戏一开始就启动 } //初始化方法 public void init() { length = 3; snakeX[0] = 100; snakeY[0] = 100;//脑袋的坐标 snakeX[1] = 75; snakeY[1] = 100;//第一个身体的坐标 snakeX[2] = 50; snakeY[2] = 100;//第二个身体的坐标 fx = "R"; //把食物随机分配在界面上 foodX = 25 + 25 * random.nextInt(34); foodY = 75 + 25 * random.nextInt(24); score=0; } //绘制面板,游戏中的所有东西都使用这个画笔来画 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏的作用 //绘制静态面板 this.setBackground(Color.WHITE); Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去 g.fillRect(25, 75, 850, 600);//默认的游戏界面 //画积分 g.setColor(Color.white); g.setFont(new Font("微软雅黑", Font.BOLD, 18)); g.drawString("长度"+length,750,30); g.drawString("分数"+score,750,55); //画食物 Data.food.paintIcon(this, g, foodX, foodY); //把小蛇画上去 if (fx.equals("R")) { Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右 } else if (fx.equals("L")) { Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右 } else if (fx.equals("U")) { Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右 } else if (fx.equals("D")) { Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右 } for (int i = 1; i < length; i++) { Data.body.paintIcon(this, g, snakeX[i], snakeY[i]); } //游戏状态 if (isStart == false) { g.setColor(Color.WHITE); g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体 g.drawString("按下空格开始游戏", 300, 300); } if (isFail) { g.setColor(Color.RED); g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体 g.drawString("失败,按下空格重新开始", 300, 300); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode();//获得键盘按键是哪一个 if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格 if (isFail) { //重新开始 isFail = false; init(); } else { isStart = !isStart;//取反,不能写死true,不断按不断切状态 } repaint(); } //小蛇移动 if (keyCode == KeyEvent.VK_UP) { fx = "U"; } else if (keyCode == KeyEvent.VK_DOWN) { fx = "D"; } else if (keyCode == KeyEvent.VK_LEFT) { fx = "L"; } else if (keyCode == KeyEvent.VK_RIGHT) { fx = "R"; } } //事件监听-->需要通过固定的时间来刷新,1秒10次 @Override public void actionPerformed(ActionEvent e) { if (isStart && isFail == false) {//如果游戏是开始状态,就让小蛇动起来 //吃食物 if (snakeX[0] == foodX && snakeY[0] == foodY) { length++;//长度加1 //分数+10 score+=10; //再次随机食物 foodX = 25 + 25 * random.nextInt(34); foodY = 75 + 25 * random.nextInt(24); } //移动:后一节移到前一节的位置 for (int i = length - 1; i > 0; i--) { snakeX[i] = snakeX[i - 1];//身体向前移动一节 snakeY[i] = snakeY[i - 1]; } //走向 if (fx.equals("R")) { snakeX[0] = snakeX[0] + 25; //边界判断 if (snakeX[0] > 850) { snakeX[0] = 25; } } else if (fx.equals("L")) { snakeX[0] = snakeX[0] - 25; //边界判断 if (snakeX[0] < 25) { snakeX[0] = 850; } } else if (fx.equals("U")) { snakeY[0] = snakeY[0] - 25; //边界判断 if (snakeY[0] < 75) { snakeY[0] = 650; } } else if (fx.equals("D")) { snakeY[0] = snakeY[0] + 25; //边界判断 if (snakeY[0] > 650) { snakeY[0] = 75; } } //失败判定,撞到自己就算失败 for (int i = 1; i < length; i++) { if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]) isFail=true; } repaint();//重画 } timer.start(); } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } }
Data
package com.yuan.snake; import javax.swing.*; import java.net.URL; //数据中心 public class Data { //相对路径 header.jpg //绝对路径 / 相当于当前项目 public static URL headerURL=Data.class.getResource("statics/header.png"); public static ImageIcon header =new ImageIcon(headerURL); public static URL bodyURL=Data.class.getResource("statics/body.png"); public static URL foodURL=Data.class.getResource("statics/food.png"); public static URL upURL=Data.class.getResource("statics/up.png"); public static URL downURL=Data.class.getResource("statics/down.png"); public static URL leftURL=Data.class.getResource("statics/left.png"); public static URL rightURL=Data.class.getResource("statics/right.png"); public static ImageIcon body =new ImageIcon(bodyURL); public static ImageIcon food =new ImageIcon(foodURL); public static ImageIcon up =new ImageIcon(upURL); public static ImageIcon down =new ImageIcon(downURL); public static ImageIcon left =new ImageIcon(leftURL); public static ImageIcon right =new ImageIcon(rightURL); }
来源:b站狂神
https://www.bilibili.com/video/BV1DJ411B75F?p=21