基于Python-Pygame:200行代码实现完整的俄罗斯方块
源码:
1 # coding : utf-8 2 3 #: pip install pygame 4 import random 5 import sys 6 import pygame 7 8 #: 颜色定义 9 COLOR_WHITE = (255, 255, 255) 10 COLOR_BLACK = (0, 0, 0) 11 12 class Block: 13 """小块""" 14 width = 24 15 height = 24 16 17 @staticmethod 18 def draw(s, left, top, color, bg_color): 19 pygame.draw.rect(s, bg_color, pygame.Rect(left, top, Block.width, Block.height)) 20 pygame.draw.rect(s, color, pygame.Rect(left, top, Block.width - 1, Block.height - 1)) 21 22 23 class Building: 24 """积木""" 25 26 def __init__(self): 27 """ 28 方块的7种基本形状 29 每次初始化随机选择一个形状 30 @:return True / False 31 """ 32 self.form = random.choice( 33 [ 34 [ 35 [0, 0, 0, 0, 0], 36 [0, 0, 1, 0, 0], 37 [0, 1, 1, 1, 0], 38 [0, 0, 0, 0, 0], 39 [0, 0, 0, 0, 0] 40 ], 41 [ 42 [0, 0, 0, 0, 0], 43 [0, 0, 0, 0, 0], 44 [1, 1, 1, 1, 0], 45 [0, 0, 0, 0, 0], 46 [0, 0, 0, 0, 0] 47 ], 48 [ 49 [0, 0, 0, 0, 0], 50 [0, 1, 1, 0, 0], 51 [0, 0, 1, 1, 0], 52 [0, 0, 0, 0, 0], 53 [0, 0, 0, 0, 0] 54 ], 55 [ 56 [0, 0, 0, 0, 0], 57 [0, 0, 1, 1, 0], 58 [0, 1, 1, 0, 0], 59 [0, 0, 0, 0, 0], 60 [0, 0, 0, 0, 0] 61 ], 62 [ 63 [0, 0, 0, 0, 0], 64 [0, 1, 1, 0, 0], 65 [0, 0, 1, 0, 0], 66 [0, 0, 1, 0, 0], 67 [0, 0, 0, 0, 0] 68 ], 69 [ 70 [0, 0, 0, 0, 0], 71 [0, 0, 1, 1, 0], 72 [0, 0, 1, 0, 0], 73 [0, 0, 1, 0, 0], 74 [0, 0, 0, 0, 0] 75 ], 76 [ 77 [0, 0, 0, 0, 0], 78 [0, 1, 1, 0, 0], 79 [0, 1, 1, 0, 0], 80 [0, 0, 0, 0, 0], 81 [0, 0, 0, 0, 0] 82 ] 83 ]) 84 85 def __getitem__(self, pos): 86 return self.form[pos] 87 88 def __setitem__(self, key, value): 89 self.form[key] = value 90 91 92 class Layout: 93 """棋盘""" 94 95 def __init__(self): 96 self.block_x_count = 16; 97 self.block_y_count = 22; 98 self.layout = [[0 if 1 < i < self.block_x_count - 2 and j < self.block_y_count - 2 else 1 99 for i in range(self.block_x_count)] for j in range(self.block_y_count)] 100 101 @property 102 def size(self): 103 """返回棋盘屏幕大小(width,height)""" 104 return (self.block_x_count * Block.width, self.block_y_count * Block.height) 105 106 def create_new_building(self): 107 """ 108 创建新的积木,初始化位置为第5,0格, 速度为4 109 :return: 返回是否无空间创建了 110 """ 111 self.building = Building() 112 self.building_left, self.building_top = 5, 0 # 113 self.drop_speed = 3 114 print(self.test_building_touch_wall()) 115 return self.test_building_touch_wall() 116 117 @property 118 def speed(self): 119 return self.drop_speed 120 121 def test_building_touch_wall(self, x_offset=0, y_offset=0): 122 """ 123 积木是否已经触底/墙壁 124 具体操作: 125 判断积木最后一排的1,是否在当前棋牌对应的位置是也是1 126 @:param x_offset: x的偏移量 移动时可以传入1/-1来判断 127 @:param y_offset: y的偏移量 正常下落时可以传入1来判断 128 """ 129 for i in range(4, -1, -1): 130 for j in range(5): 131 if self.building[i][j]: 132 if self.layout[i + self.building_top + y_offset][j + self.building_left + x_offset]: 133 return True 134 return False 135 136 def move_left_right(self, x): 137 """ 138 左右移动 139 @:param x: 移动量 x_offset 140 """ 141 #: 移动时不能撞墙 142 if not self.test_building_touch_wall(x_offset=x): 143 self.building_left += x 144 145 def down_build(self): 146 """ 盒子的自动下移 """ 147 self.building_top += 1 148 149 def direct_down(self): 150 """ 手动快速降落 """ 151 self.drop_speed = 50 152 153 def convert_building(self): 154 """ 155 * 扭转盒子的总方位 (右转) 156 具体操作: 157 把第一竖排的倒序给第一横排的 158 把第二竖排的倒序给第二横排的 159 后面同理. 160 """ 161 new_box = [[0 for i in range(5)] for j in range(5)] 162 for i in range(5): 163 for j in range(4, -1, -1): 164 new_box[i][j] = self.building[4 - j][i] 165 self.building = new_box 166 167 def clear_full_lines(self): 168 """消除满行的所有行""" 169 new_layout = [[0 if 1 < i < self.block_x_count - 2 and j < self.block_y_count - 2 else 1 170 for i in range(self.block_x_count)] for j in range(self.block_y_count)] 171 172 row_len = self.block_x_count - 4 173 new_row = self.block_y_count - 2 - 1 174 for cur_row in range(self.block_y_count - 2 - 1, 0, -1): 175 if sum(self.layout[cur_row][2:self.block_x_count - 2]) < row_len: 176 new_layout[new_row] = self.layout[cur_row] 177 new_row -= 1 178 self.layout = new_layout 179 180 def put_building_to_layout(self): 181 """将积木放到棋盘里""" 182 for i in range(4, -1, -1): 183 for j in range(5): 184 if self.building[i][j]: 185 self.layout[i + self.building_top][j + self.building_left] = 1 186 #: 这里会调用消除函数 187 self.clear_full_lines() 188 189 def draw_building(self, s): 190 """ 191 显示积木 192 @:param s : pygame = screen 193 """ 194 cur_left, cur_top = self.building_left * Block.width, self.building_top * Block.height 195 for i in range(5): 196 for j in range(5): 197 # 只画积木实体,不管盒子本身 198 if self.building[j][i]: 199 Block.draw(s, cur_left + i * Block.width, cur_top + j * Block.height, COLOR_BLACK, COLOR_WHITE) 200 201 def draw(self, s): 202 """ 203 显示棋盘 204 @:param s : pygame = screen 205 """ 206 for i in range(self.block_x_count): 207 for j in range(self.block_y_count): 208 if self.layout[j][i] == 0: 209 Block.draw(s, i * Block.width, j * Block.height, COLOR_WHITE, COLOR_BLACK) 210 else: 211 Block.draw(s, i * Block.width, j * Block.height, COLOR_BLACK, COLOR_WHITE) 212 213 214 # ------------------------------------------------------------------- 215 # Main 216 # ------------------------------------------------------------------- 217 def main(): 218 #: 初始化 219 while True: 220 layout = Layout() 221 layout.create_new_building() 222 pygame.init() 223 pygame.display.set_caption('俄罗斯方块') 224 screen = pygame.display.set_mode((layout.size), 0, 32) 225 is_over = False 226 #: 单局游戏循环开始 [结束后直接重新开始] 227 while not is_over: 228 #: 处理游戏消息 229 for e in pygame.event.get(): 230 if e.type == pygame.QUIT: 231 sys.exit() 232 #: 处理按键 233 if e.type == pygame.KEYDOWN: 234 if e.key == pygame.K_UP: 235 layout.convert_building() 236 if e.key == pygame.K_DOWN: 237 layout.direct_down() 238 if e.key == pygame.K_LEFT: 239 layout.move_left_right(-1) 240 if e.key == pygame.K_RIGHT: 241 layout.move_left_right(1) 242 #: 是否碰触底部地面了,是 -> 融合背景 否 -> 继续下落 243 if layout.test_building_touch_wall(y_offset=1): 244 layout.put_building_to_layout() 245 is_over = layout.create_new_building() 246 else: 247 layout.down_build() 248 #: 绘制 249 layout.draw(screen) 250 layout.draw_building(screen) 251 pygame.display.update() 252 #: 速度 253 pygame.time.Clock().tick(layout.speed) 254 255 256 if __name__ == '__main__': 257 main()