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《通过C#学Proto.Actor模型》之Supervision

Supervision,字面意思是监督,是父Actor发现子Actor有异常发生后,对子Actor产用保种策略处理的机制,如果父Actor不处理,则往上传递。

 子Actor发生异常后处理的策略有:

Resume:立即恢复

Restart:恢复之前停止Actor并重新创建它

Stop:停止

Escalate:上报到父级 

Supervisor的通过Props.WithChildSupervisorStarategy()来实施的,这个方法第一个参数是接收异常和Actor的PID,以便按一定方式处理异常,第二个参数是重启的次数,第三个参数是两次重启的间隔(按照官方文档,两个连续重启时间大于间隔时间,次数会复位,但实则只按次数走,间隔不起作用)达到最大次数据,子Actor将重新生成。 

码友看代码:

  1 using Proto;
  2 using System;
  3 using System.Collections.Generic;
  4 using System.Linq;
  5 using System.Threading.Tasks;
  6 
  7 namespace P006_Supervision
  8 {
  9     class Program
 10     {
 11         static void Main(string[] args)
 12         {
 13             //设置监督策略,指向SupervisiorMode方法,重启次数为3,两次之间间隔1s
 14             var props = Actor.FromProducer(() => new ShopingCatActor()).WithChildSupervisorStrategy(new OneForOneStrategy(SupervisorMode.Decide, 3, TimeSpan.FromSeconds(1)));
 15             var pid = Actor.Spawn(props);
 16             var user = new User { UserName = "gsw" };
 17 
 18             var sn = 1;
 19             while (true)
 20             {
 21                 Console.WriteLine($"{sn++}--------------------begin-----------------");
 22                 foreach (var goods in user.ShopingCat.Goodses)
 23                 {
 24                     Console.WriteLine(goods);
 25                 }
 26                 Console.WriteLine("---------------------end------------------");
 27                 Console.ReadLine();
 28                 pid.Request(user, pid);
 29             }
 30         }
 31     }
 32     /// <summary>
 33     /// Supervisor 模式
 34     /// </summary>
 35     class SupervisorMode
 36     {
 37         /// <summary>
 38         /// 用来处理异常发生的后续操作
 39         /// </summary>
 40         /// <param name="pid">PID</param>
 41         /// <param name="reason">异常原因,Exception类型</param>
 42         /// <returns></returns>
 43         public static SupervisorDirective Decide(PID pid, Exception reason)
 44         {
 45             Console.WriteLine("   异常发生:" + reason.Message + "   " + pid);
 46             switch (reason)
 47             {
 48                 //重新开始的异常
 49                 case RecoverableException _:
 50                     return SupervisorDirective.Restart;
 51                 //停止异常
 52                 case FatalException _:
 53                     return SupervisorDirective.Stop;
 54                 //其他都上报
 55                 default:
 56                     return SupervisorDirective.Escalate;
 57             }
 58         }
 59     }
 60     /// <summary>
 61     /// 购物车actor
 62     /// </summary>
 63     class ShopingCatActor : IActor
 64     {
 65         ShopingCat _shopingCat;
 66         public ShopingCatActor()
 67         {
 68             _shopingCat = new ShopingCat();
 69             Console.WriteLine("*******************actor ShopingCatActor************************");
 70         }
 71         public Task ReceiveAsync(IContext context)
 72         {
 73             PID childPid;
 74             if (context.Children == null || context.Children.Count == 0)
 75             {
 76                 var props = Actor.FromProducer(() => new GoodsActor());
 77                 childPid = context.Spawn(props);
 78             }
 79             else
 80             {
 81                 childPid = context.Children.First();
 82             }
 83             switch (context.Message)
 84             {
 85                 case User user:
 86                     childPid.Request(_shopingCat, childPid);
 87                     user.ShopingCat = _shopingCat;
 88                     break;
 89             }
 90             return Actor.Done;
 91         }
 92     }
 93     /// <summary>
 94     /// 商品actor
 95     /// </summary>
 96     class GoodsActor : IActor
 97     { 
 98         public Task ReceiveAsync(IContext context)
 99         {
100             switch (context.Message)
101             {
102                 case ShopingCat shopingCat:
103 
104                     var goods = new Goods { Name = "红茶", Price = 3.0m, Describe = "统一" };
105                     //用来随机产生异常
106                     var random = new Random();
107                     goods.Quantity = random.Next(1, 3) - 1;
108                     if (goods.Quantity <= 0)
109                     {
110                         throw new RecoverableException("数量不能小于等于0");
111                     }
112                     else
113                     {
114                         shopingCat.Goodses.Add(goods);
115                         Console.WriteLine($"添加 {goods} 到购物车里");
116                     }
117                     break;
118             }
119             return Actor.Done;
120         }
121     }
122     /// <summary>
123     /// 用户
124     /// </summary>
125     class User
126     {
127         public ShopingCat ShopingCat { get; set; } = new ShopingCat();
128         public string UserName { get; set; }
129     }
130     /// <summary>
131     /// 购物车
132     /// </summary>
133     class ShopingCat
134     {
135         public List<Goods> Goodses
136         { get; set; } = new List<Goods>();
137     }
138     /// <summary>
139     /// 商品
140     /// </summary>
141     class Goods
142     {
143         public string Name { get; set; }
144 
145         public int Quantity { get; set; }
146 
147         public decimal Price { get; set; }
148 
149         public string Describe { get; set; }
150         public override string ToString()
151         {
152             return $"Name={Name},Quantity={Quantity},Price={Price},Describe={Describe}";
153         }
154     }
155 
156 }

Demo中有三个实体类,用户类,购物车类,商品类,他们的关系一目了解,聚合关系。有两个Actor,购物车Actor(ShopingCatActor),商品Actor(GoodsActor),商品Actor是购物车Actor子Actor;ShopingCatActor下有监督策略,在

SupervisorMode下的Decide方法中,处理不同的异常,采用不同的Actor策略。GoodsActor中,添加商品时根据数量来决定是否产生异常。

看运行结果:

 

注意看ID $1/$2,是在发生四次异常后才生成$1/$3的(这个与文档说法有出入,也许是我理解有问题,是重启3次,不是启动3次)

 

posted @ 2018-08-31 09:39  桂素伟  阅读(1049)  评论(1编辑  收藏  举报