[CSharpTips]C# 判断多边形边界曲线顺/逆时针
C# 判断多边形边界曲线顺/逆时针
一个List<Point>表示的不规则多边形判断是顺时针还是逆时针
自己想到的方法是选择三个连续的点ABC利用向量积,AB*AC小于零顺时针,大于零逆时针,不过要先排除三个点在一条直线上且中间点为凹点的情况
后来找到个大佬用Green公式判断,简单高效,感叹数学的神奇
代码贴在下面
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media; namespace ClockDirectionCheck { class Program { static void Main( string [] args) { List<Point> points = new List<Point>(); points.Add( new Point(0, 0)); points.Add( new Point(0, 100)); points.Add( new Point(100, 100)); points.Add( new Point(50, 90)); points.Add( new Point(100, 75)); points.Add( new Point(50, 60)); points.Add( new Point(100, 45)); points.Add( new Point(50, 30)); points.Add( new Point(100, 0)); Console.WriteLine( "================顺序==================" ); Console.WriteLine( "==SelfFunction==" ); if (GetClockDirection(points)) { Console.WriteLine( "顺时针" ); } else { Console.WriteLine( "逆时针" ); } Console.WriteLine( "=====Green=====" ); if (Green(points)) { Console.WriteLine( "顺时针" ); } else { Console.WriteLine( "逆时针" ); } Console.WriteLine( "================逆序==================" ); points.Reverse(); Console.WriteLine( "==SelfFunctio===" ); if (GetClockDirection(points)) { Console.WriteLine( "顺时针" ); } else { Console.WriteLine( "逆时针" ); } Console.WriteLine( "=====Green=====" ); if (Green(points)) { Console.WriteLine( "顺时针" ); } else { Console.WriteLine( "逆时针" ); } Console.WriteLine( "================End==================" ); Console.ReadLine(); } /// <summary> /// 排除不在一条直线上,排除凹点后用向量积判断 /// </summary> /// <param name="points"></param> /// <returns></returns> private static bool GetClockDirection(List<Point> points) { bool result = false ; ; for ( int i = 0; i < points.Count() - 2; i++) { //判断是否在一条直线上 if (points[i].X == points[i + 1].X && points[i + 1].X == points[i + 2].X) continue ; if (points[i].Y == points[i + 1].Y && points[i + 1].Y == points[i + 2].Y) continue ; //检测中间点是否是凹点 var newPoints = new List<Point>(points); newPoints.Remove(points[i + 1]); Geometry geometry = Geometry.Parse(GetPathByPoinits(newPoints)); if (geometry.FillContains( new System.Windows.Point() { X = points[i + 1].X, Y = points[i + 1].Y })) { continue ; } //求向量积AC*AB 小于零顺时针 大于零逆时针 if (VectorCross(points[i], points[i + 1], points[i + 2]) < 0) { result = true ; break ; } else { result = false ; break ; } } return result; } //获取Path路径 private static string GetPathByPoinits(List<Point> points) { if (points == null || points.Count() == 0) { return "" ; } string result = "M" ; foreach ( var item in points) { result += item.X + "," + item.Y + " " ; } result += "Z" ; return result; } public struct Point { public double X; public double Y; public Point( double x, double y) { X = x; Y = y; } } private static double VectorCross(Point p1, Point p2, Point p3) { Vector vectorP1 = new Vector(p1.X, p1.Y); Vector vectorP2 = new Vector(p2.X, p2.Y); Vector vectorP3 = new Vector(p3.X, p3.Y); Vector vectorP1P2 = Vector.Subtract(vectorP2, vectorP1); Vector vectorP1P3 = Vector.Subtract(vectorP3, vectorP1); return Vector.CrossProduct(vectorP1P2, vectorP1P3); } //格林公式 private static bool Green(List<Point> points) { double d = 0; for ( int i = 0; i < points.Count - 1; i++) { d += -0.5 * (points[i + 1].Y + points[i].Y) * (points[i + 1].X - points[i].X); } if (d > 0) return false ; else return true ; } } } |
参考:https://blog.csdn.net/henuyh/article/details/80378818
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 被坑几百块钱后,我竟然真的恢复了删除的微信聊天记录!
· 没有Manus邀请码?试试免邀请码的MGX或者开源的OpenManus吧
· 【自荐】一款简洁、开源的在线白板工具 Drawnix
· 园子的第一款AI主题卫衣上架——"HELLO! HOW CAN I ASSIST YOU TODAY
· Docker 太简单,K8s 太复杂?w7panel 让容器管理更轻松!