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/*天宇软件
作者:上海黑暗之龙
2002/10/30
麻将原代码
*/

#include 
"dos.h"
#include 
"stdio.h"
#include 
"graphics.h"
#include 
"bios.h"
#include 
"conio.h"
#include 
"stdlib.h"
unsigned 
char far *video_buffer=(char far *)0xA0000000L;
#define VGA256 0x13 /*图形模式13h*/
#define TEXT_MODE 0x03 /*普通文本模式*/
#define SETVGA Set_Video_Mode(VGA256)
#define OUTVGA Set_Video_Mode(TEXT_MODE)
#define BYTE unsigned char
#define WORD unsigned int
#define DWORD unsigned int
#define ESC 283
#define LEFT 19200
#define RIGHT 19712
#define H 9064
#define ENTER 7181
unsigned 
long int z=54400,zz=0,zy=0,zyy=0,z1=0,zl=10140;
int key=0,keyy=0,sing=0,sing1=0,second=0,threes=0;
struct chi
{
int lg;
int lgg;
}
ch[13];
struct mj
char *name; /*名字*/
int data1; /*是否已出,无用了*/
int data2; /*是否在手中,1为自己,2为对方*/
int number; /*同一个花色的第几张,共4张*/
}
m[136]={"1.bmp",0,0,1,"1.bmp",0,0,2,"1.bmp",0,0,3,"1.bmp",0,0,4,"2.bmp",0,0,1,
"2.bmp",0,0,2,"2.bmp",0,0,3,"2.bmp",0,0,4,"3.bmp",0,0,1,"3.bmp",0,0,2,
"3.bmp",0,0,3,"3.bmp",0,0,4,"4.bmp",0,0,1,"4.bmp",0,0,2,"4.bmp",0,0,3,
"4.bmp",0,0,4,"5.bmp",0,0,1,"5.bmp",0,0,2,"5.bmp",0,0,3,"5.bmp",0,0,4,
"6.bmp",0,0,1,"6.bmp",0,0,2,"6.bmp",0,0,3,"6.bmp",0,0,4,"7.bmp",0,0,1,
"7.bmp",0,0,2,"7.bmp",0,0,3,"7.bmp",0,0,4,"8.bmp",0,0,1,"8.bmp",0,0,2,
"8.bmp",0,0,3,"8.bmp",0,0,4,"9.bmp",0,0,1,"9.bmp",0,0,2,"9.bmp",0,0,3,
"9.bmp",0,0,4,"10.bmp",0,0,1,"10.bmp",0,0,2,"10.bmp",0,0,3,"10.bmp",0,0,4,
"11.bmp",0,0,1,"11.bmp",0,0,2,"11.bmp",0,0,3,"11.bmp",0,0,4,"12.bmp",0,0,1,
"12.bmp",0,0,2,"12.bmp",0,0,3,"12.bmp",0,0,4,"13.bmp",0,0,1,"13.bmp",0,0,2,
"13.bmp",0,0,3,"13.bmp",0,0,4,"14.bmp",0,0,1,"14.bmp",0,0,2,"14.bmp",0,0,3,
"14.bmp",0,0,4,"15.bmp",0,0,1,"15.bmp",0,0,2,"15.bmp",0,0,3,"15.bmp",0,0,4,
"16.bmp",0,0,1,"16.bmp",0,0,2,"16.bmp",0,0,3,"16.bmp",0,0,4,"17.bmp",0,0,1,
"17.bmp",0,0,2,"17.bmp",0,0,3,"17.bmp",0,0,4,"18.bmp",0,0,1,"18.bmp",0,0,2,
"18.bmp",0,0,3,"18.bmp",0,0,4,"19.bmp",0,0,1,"19.bmp",0,0,2,"19.bmp",0,0,3,
"19.bmp",0,0,4,"20.bmp",0,0,1,"20.bmp",0,0,2,"20.bmp",0,0,3,"20.bmp",0,0,4,
"21.bmp",0,0,1,"21.bmp",0,0,2,"21.bmp",0,0,3,"21.bmp",0,0,4,"22.bmp",0,0,1,
"22.bmp",0,0,2,"22.bmp",0,0,3,"22.bmp",0,0,4,"23.bmp",0,0,1,"23.bmp",0,0,2,
"23.bmp",0,0,3,"23.bmp",0,0,4,"24.bmp",0,0,1,"24.bmp",0,0,2,"24.bmp",0,0,3,
"24.bmp",0,0,4,"25.bmp",0,0,1,"25.bmp",0,0,2,"25.bmp",0,0,3,"25.bmp",0,0,4,
"26.bmp",0,0,1,"26.bmp",0,0,2,"26.bmp",0,0,3,"26.bmp",0,0,4,"27.bmp",0,0,1,
"27.bmp",0,0,2,"27.bmp",0,0,3,"27.bmp",0,0,4,"28.bmp",0,0,1,"28.bmp",0,0,2,
"28.bmp",0,0,3,"28.bmp",0,0,4,"29.bmp",0,0,1,"29.bmp",0,0,2,"29.bmp",0,0,3,
"29.bmp",0,0,4,"30.bmp",0,0,1,"30.bmp",0,0,2,"30.bmp",0,0,3,"30.bmp",0,0,4,
"31.bmp",0,0,1,"31.bmp",0,0,2,"31.bmp",0,0,3,"31.bmp",0,0,4,"32.bmp",0,0,1,
"32.bmp",0,0,2,"32.bmp",0,0,3,"32.bmp",0,0,4,"33.bmp",0,0,1,"33.bmp",0,0,2,
"33.bmp",0,0,3,"33.bmp",0,0,4,"34.bmp",0,0,1,"34.bmp",0,0,2,"34.bmp",0,0,3,
"34.bmp"}
;
struct every
int *k; /*名字*/
int oneorfour; /*同一张牌的第几张*/
int number; /*第几张牌136*/
int p;
int g;
int c;
int d[2];
}
;
struct me
int m; /*定义有几张牌,开始有13张随着游戏的进行,会越来越小*/
int p; /*乓对方*/
int c; /*吃对方*/
int g; /**/

struct every pp[14]; /*存放手上的牌*/
}
me;
struct computer
int m;
int p;
int c;
int g;
struct every pp[14];
}
computer,comp;

/* 设置调色板 */
void Set_Palette(int Color,BYTE r,BYTE g,BYTE b)
{
outportb(
0x3c8,Color); /*0x3c8写端口 写色号*/
outportb(
0x3c9,r); /*0x3c9数据端口 R、G、B的比例*/
outportb(
0x3c9,g);
outportb(
0x3c9,b);
}

/*0x3c7读端口 0x3c6计算机调色板寄存器调用端口*/
/* 设置显示模式的函数 */
void Set_Video_Mode(int mode)
{
union REGS inregs,outregs; 
/*定义输入和返回寄存器*/
inregs.h.ah
=0/*ah存放功能号0h表示进入视频模式*/
inregs.h.al
=(unsigned char)mode; /*al存放要设定的视频模式*/
int86(
0x10,&inregs,&outregs); /*通过10h中断设定显示模式int86()包含在dos.h*/
}

void v_line(int y0,int y1,int x,unsigned int color)
{ unsigned int address,n,temp;
if(y0>y1)
{
temp
=y1;
y1
=y0;
y0
=temp;
}

address
=320*y0+x;
for(n=0;n<=y1-y0;n++)
{
video_buffer[address]
=color;
address
+=320;
}

}

void h_line(int x0,int x1,int y,unsigned int color)
{ unsigned int address,n,temp;
if(x0>x1)
{
temp
=x1;
x1
=x0;
x0
=temp;
}

address
=320*y+x0;
for(n=0;n<=x1-x0;n++)
{
video_buffer[address]
=color;
address
+=1;
}

}

void p_pixel(int x,int y,unsigned int color)
{ video_buffer[y*320+x]=color;
}

void s_square(int x,int y,int side,int color)
{
h_line(x,x
+side,y,color);
h_line(x,x
+side,y+side,color);
v_line(y,y
+side,x,color);
v_line(y,y
+side,x+side,color);
}

void r_rectangle(int x1,int y1,int x2,int y2,int color)
{
h_line(x1,x2,y1,color);
h_line(x1,x2,y2,color);
v_line(y1,y2,x1,color);
v_line(y1,y2,x2,color);
}

void fillRectangle(int x1,int y1,int x2,int y2,int color)
{
int i;
for(i=y1;i<=y2;i++)
{
h_line(x1,x2,i,color);
}

}

void showbmp(int l)
{ FILE *bmp;
int i,x,y;
BYTE palette[
256][3];
bmp
=fopen(me.pp[l].k,"rb");
fseek(bmp,
54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][
2]=fgetc(bmp)>>2;
palette[i][
1]=fgetc(bmp)>>2;
palette[i][
0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][
0],palette[i][1],palette[i][2]);
}

for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(
0xa000,y*320+x+z+zz+z1,fgetc(bmp));
fclose(bmp);
}

void showbmpd(int l)
{ FILE *bmp;
int i,x,y;
BYTE palette[
256][3];
bmp
=fopen(me.pp[l].k,"rb");
fseek(bmp,
54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][
2]=fgetc(bmp)>>2;
palette[i][
1]=fgetc(bmp)>>2;
palette[i][
0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][
0],palette[i][1],palette[i][2]);
}

for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(
0xa000,y*320+x+zyy,fgetc(bmp));
fclose(bmp);
}

void showybmp(int ll)
{ FILE *bmp;
int i,x,y;
BYTE palette[
256][3];
bmp
=fopen(computer.pp[ll].k,"rb");
fseek(bmp,
54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][
2]=fgetc(bmp)>>2;
palette[i][
1]=fgetc(bmp)>>2;
palette[i][
0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][
0],palette[i][1],palette[i][2]);
}

for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(
0xa000,y*320+x+zy,fgetc(bmp));
fclose(bmp);
}

void showcbmp(int ll)
{ FILE *bmp;
int i,x,y;
BYTE palette[
256][3];
bmp
=fopen(computer.pp[ll].k,"rb");
fseek(bmp,
54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][
2]=fgetc(bmp)>>2;
palette[i][
1]=fgetc(bmp)>>2;
palette[i][
0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][
0],palette[i][1],palette[i][2]);
}

for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(
0xa000,y*320+x+zyy,fgetc(bmp));
fclose(bmp);
}

void bmpp(int number)
{ FILE *bmp;
int i,x,y;
BYTE palette[
256][3];
bmp
=fopen(m[number].name,"rb");
fseek(bmp,
54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][
2]=fgetc(bmp)>>2;
palette[i][
1]=fgetc(bmp)>>2;
palette[i][
0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][
0],palette[i][1],palette[i][2]);
}

for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(
0xa000,y*320+x+zl,fgetc(bmp));
fclose(bmp);
}

void comlipai() /*整理电脑的牌*/
int n,j,u;
int *lingshi;
for(n=0;n<computer.m;n++)
for(j=n;j<computer.m;j++)
{
if(computer.pp[n].number>computer.pp[j+1].number)
{
lingshi
=computer.pp[n].k;
computer.pp[n].k
=computer.pp[j+1].k;
computer.pp[j
+1].k=lingshi;
u
=computer.pp[n].oneorfour;
computer.pp[n].oneorfour
=computer.pp[j+1].oneorfour;
computer.pp[j
+1].oneorfour=u;
u
=computer.pp[n].number;
computer.pp[n].number
=computer.pp[j+1].number;
computer.pp[j
+1].number=u;
}

else
if(computer.pp[n].number==computer.pp[j+1].number)
if(computer.pp[n].oneorfour>computer.pp[j+1].oneorfour)
{
lingshi
=computer.pp[n].k;
computer.pp[n].k
=computer.pp[j+1].k;
computer.pp[j
+1].k=lingshi;
u
=computer.pp[n].oneorfour;
computer.pp[n].oneorfour
=computer.pp[j+1].oneorfour;
computer.pp[j
+1].oneorfour=u;
u
=computer.pp[n].number;
computer.pp[n].number
=computer.pp[j+1].number;
computer.pp[j
+1].number=u;
}

}

}

void melipai()
int n,j,u;
int *lingshi;
for(n=0;n<me.m;n++)
for(j=n;j<me.m;j++)
{
if(me.pp[n].number>me.pp[j+1].number)
{
lingshi
=me.pp[n].k;
me.pp[n].k
=me.pp[j+1].k;
me.pp[j
+1].k=lingshi;
u
=me.pp[n].oneorfour;
me.pp[n].oneorfour
=me.pp[j+1].oneorfour;
me.pp[j
+1].oneorfour=u;
u
=me.pp[n].number;
me.pp[n].number
=me.pp[j+1].number;
me.pp[j
+1].number=u;
}

else
if(me.pp[n].number==me.pp[j+1].number)
if(me.pp[n].oneorfour>me.pp[j+1].oneorfour)
{
lingshi
=me.pp[n].k;
me.pp[n].k
=me.pp[j+1].k;
me.pp[j
+1].k=lingshi;
u
=me.pp[n].oneorfour;
me.pp[n].oneorfour
=me.pp[j+1].oneorfour;
me.pp[j
+1].oneorfour=u;
u
=me.pp[n].number;
me.pp[n].number
=me.pp[j+1].number;
me.pp[j
+1].number=u;
}

}

}

void rgzn(int c) /*本程序涵数的核心针对电脑的牌*/
int b=0,lg,lgg,logo,logoo,pg=0,gp=0,cs=0,f=0;
if(me.pp[c].number<=35 && me.pp[c].number>=0)
{
logo
=1;
if(me.pp[c].number<=3 && me.pp[c].number>=0)
logoo
=1;
else if(me.pp[c].number<=7 && me.pp[c].number>=4)
logoo
=2;
else if(me.pp[c].number<=11 && me.pp[c].number>=8)
logoo
=3;
else if(me.pp[c].number<=15 && me.pp[c].number>=12)
logoo
=4;
else if(me.pp[c].number<=19 && me.pp[c].number>=16)
logoo
=5;
else if(me.pp[c].number<=23 && me.pp[c].number>=20)
logoo
=6;
else if(me.pp[c].number<=27 && me.pp[c].number>=24)
logoo
=7;
else if(me.pp[c].number<=31 && me.pp[c].number>=28)
logoo
=8;
else if(me.pp[c].number<=35 && me.pp[c].number>=32)
logoo
=9;
}

else if(me.pp[c].number<=71 && me.pp[c].number>=36)
{
logo
=2;
if(me.pp[c].number<=39 && me.pp[c].number>=36)
logoo
=1;
else if(me.pp[c].number<=43 && me.pp[c].number>=40)
logoo
=2;
else if(me.pp[c].number<=47 && me.pp[c].number>=44)
logoo
=3;
else if(me.pp[c].number<=51 && me.pp[c].number>=48)
logoo
=4;
else if(me.pp[c].number<=55 && me.pp[c].number>=52)
logoo
=5;
else if(me.pp[c].number<=59 && me.pp[c].number>=56)
logoo
=6;
else if(me.pp[c].number<=63 && me.pp[c].number>=60)
logoo
=7;
else if(me.pp[c].number<=67 && me.pp[c].number>=64)
logoo
=8;
else if(me.pp[c].number<=71 && me.pp[c].number>=68)
logoo
=9;
}

else if(me.pp[c].number<=107 && me.pp[c].number>=72)
{
logo
=3;
if(me.pp[c].number<=75 && me.pp[c].number>=72)
logoo
=1;
else if(me.pp[c].number<=79 && me.pp[c].number>=76)
logoo
=2;
else if(me.pp[c].number<=83 && me.pp[c].number>=80)
logoo
=3;
else if(me.pp[c].number<=87 && me.pp[c].number>=84)
logoo
=4;
else if(me.pp[c].number<=91 && me.pp[c].number>=88)
logoo
=5;
else if(me.pp[c].number<=95 && me.pp[c].number>=92)
logoo
=6;
else if(me.pp[c].number<=99 && me.pp[c].number>=96)
logoo
=7;
else if(me.pp[c].number<=103 && me.pp[c].number>=100)
logoo
=8;
else if(me.pp[c].number<=107 && me.pp[c].number>=104)
logoo
=9;
}

else if(me.pp[c].number<=135 && me.pp[c].number>=108)
{
logo
=4;
if(me.pp[c].number<=111 && me.pp[c].number>=108)
logoo
=1;
else if(me.pp[c].number<=115 && me.pp[c].number>=112)
logoo
=2;
else if(me.pp[c].number<=119 && me.pp[c].number>=116)
logoo
=3;
else if(me.pp[c].number<=123 && me.pp[c].number>=120)
logoo
=4;
else if(me.pp[c].number<=127 && me.pp[c].number>=124)
logoo
=5;
else if(me.pp[c].number<=131 && me.pp[c].number>=128)
logoo
=6;
else if(me.pp[c].number<=135 && me.pp[c].number>=132)
logoo
=7;
}

while(b<=computer.m)
{
if(computer.pp[b].number<=35 && computer.pp[b].number>=0/*假定电脑经过分析后出了第一张牌*/
{
lg
=1;
computer.pp[b].d[
0]=1;
if(computer.pp[b].number<=3 && computer.pp[b].number>=0)
{
lgg
=1;
computer.pp[b].d[
1]=1;
}

else if(computer.pp[b].number<=7 && computer.pp[b].number>=4)
{
lgg
=2;
computer.pp[b].d[
1]=2;
}

else if(computer.pp[b].number<=11 && computer.pp[b].number>=8)
{
lgg
=3;
computer.pp[b].d[
1]=3;
}

else if(computer.pp[b].number<=15 && computer.pp[b].number>=12)
{
lgg
=4;
computer.pp[b].d[
1]=4;
}

else if(computer.pp[b].number<=19 && computer.pp[b].number>=16)
{
lgg
=5;
computer.pp[b].d[
1]=5;
}

else if(computer.pp[b].number<=23 && computer.pp[b].number>=20)
{
lgg
=6;
computer.pp[b].d[
1]=6;
}

else if(computer.pp[b].number<=27 && computer.pp[b].number>=24)
{
lgg
=7;
computer.pp[b].d[
1]=7;
}

else if(computer.pp[b].number<=31 && computer.pp[b].number>=28)
{
lgg
=8;
computer.pp[b].d[
1]=8;
}

else if(computer.pp[b].number<=35 && computer.pp[b].number>=32)
{
lgg
=9;
computer.pp[b].d[
1]=9;
}

}

else if(computer.pp[b].number<=71 && computer.pp[b].number>=36)
{
lg
=2;
computer.pp[b].d[
0]=2;
if(computer.pp[b].number<=39 && computer.pp[b].number>=36)
{
lgg
=1;
computer.pp[b].d[
1]=1;
}

else if(computer.pp[b].number<=43 && computer.pp[b].number>=40)
{
lgg
=2;
computer.pp[b].d[
1]=2;
}

else if(computer.pp[b].number<=47 && computer.pp[b].number>=44)
{
lgg
=3;
computer.pp[b].d[
1]=3;
}

else if(computer.pp[b].number<=51 && computer.pp[b].number>=48)
{
lgg
=4;
computer.pp[b].d[
1]=4;
}

else if(computer.pp[b].number<=55 && computer.pp[b].number>=52)
{
lgg
=5;
computer.pp[b].d[
1]=5;
}

else if(computer.pp[b].number<=59 && computer.pp[b].number>=56)
{
lgg
=6;
computer.pp[b].d[
1]=6;
}

else if(computer.pp[b].number<=63 && computer.pp[b].number>=60)
{
lgg
=7;
computer.pp[b].d[
1]=7;
}

else if(computer.pp[b].number<=67 && computer.pp[b].number>=64)
{
lgg
=8;
computer.pp[b].d[
1]=8;
}

else if(computer.pp[b].number<=71 && computer.pp[b].number>=68)
{
lgg
=9;
computer.pp[b].d[
1]=9;
}

}

else if(computer.pp[b].number<=107 && computer.pp[b].number>=72)
{
lg
=3;
computer.pp[b].d[
0]=3;
if(computer.pp[b].number<=75 && computer.pp[b].number>=72)
{
lgg
=1;
computer.pp[b].d[
1]=1;
}

else if(computer.pp[b].number<=79 && computer.pp[b].number>=76)
{
lgg
=2;
computer.pp[b].d[
1]=2;
}

else if(computer.pp[b].number<=83 && computer.pp[b].number>=80)
{
lgg
=3;
computer.pp[b].d[
1]=3;
}

else if(computer.pp[b].number<=87 && computer.pp[b].number>=84)
{
lgg
=4;
computer.pp[b].d[
1]=4;
}

else if(computer.pp[b].number<=91 && computer.pp[b].number>=88)
{
lgg
=5;
computer.pp[b].d[
1]=5;
}

else if(computer.pp[b].number<=95 && computer.pp[b].number>=92)
{
lgg
=6;
computer.pp[b].d[
1]=6;
}

else if(computer.pp[b].number<=99 && computer.pp[b].number>=96)
{
lgg
=7;
computer.pp[b].d[
1]=7;
}

else if(computer.pp[b].number<=103 && computer.pp[b].number>=100)
{
lgg
=8;
computer.pp[b].d[
1]=8;
}

else if(computer.pp[b].number<=107 && computer.pp[b].number>=104)
{
lgg
=9;
computer.pp[b].d[
1]=9;
}

}

else if(computer.pp[b].number<=135 && computer.pp[b].number>=108)
{
lg
=4;
computer.pp[b].d[
0]=4;
if(computer.pp[b].number<=111 && computer.pp[b].number>=108)
{
lgg
=1;
computer.pp[b].d[
1]=1;
}

else if(computer.pp[b].number<=115 && computer.pp[b].number>=112)
{
lgg
=2;
computer.pp[b].d[
1]=2;
}

else if(computer.pp[b].number<=119 && computer.pp[b].number>=116)
{
lgg
=3;
computer.pp[b].d[
1]=3;
}

else if(computer.pp[b].number<=123 && computer.pp[b].number>=120)
{
lgg
=4;
computer.pp[b].d[
1]=4;
}

else if(computer.pp[b].number<=127 && computer.pp[b].number>=124)
{
lgg
=5;
computer.pp[b].d[
1]=5;
}

else if(computer.pp[b].number<=131 && computer.pp[b].number>=128)
{
lgg
=6;
computer.pp[b].d[
1]=6;
}

else if(computer.pp[b].number<=135 && computer.pp[b].number>=132)
{
lgg
=7;
computer.pp[b].d[
1]=7;
}

}


if(logo==lg) /*如果相等的话,那再进一步的判断,乓杠的判断*/
if(logoo==lgg)
pg
++;
ch[b].lg
=lg; /*保存电脑手里的每张牌的信息*/
ch[b].lgg
=lgg;
lg
=0;
lgg
=0;
b
++;
}

if(pg==2/**/
{

sing
=1;
b
=computer.m;
while(b!=-1)
{
if(strcmp(me.pp[c].k,computer.pp[b].k)==0)
computer.pp[b].p
=1;

b
--;
}

}

if(pg==3/**/
{

sing
=2;
b
=computer.m;
while(b!=-1)
{
if(strcmp(me.pp[c].k,computer.pp[b].k)==0)
computer.pp[b].g
=1;
b
--;
}

}

f
=0;
while(f<computer.m) /*吃的判断*/
if(ch[f].lg==logo && ch[f].lg!=4)
{
if(ch[f+1].lgg-ch[f].lgg==1/*顺吃*/
if(ch[f].lgg-logoo==1)
{
gp
++;
computer.pp[f].c
=1;
computer.pp[f
+1].c=1;
}

if(ch[f].lgg-ch[f+1].lgg==-1/*逆吃*/
if(ch[f+1].lgg-logoo==-1)
{
gp
++;
computer.pp[f].c
=1;
computer.pp[f
+1].c=1;
}

if(ch[f].lgg-logoo==-1/*中吃*/
if(ch[f+1].lgg-logoo==1)
{
gp
++;
computer.pp[f].c
=1;
computer.pp[f
+1].c=1;
}

if(gp==1)
break;
}

f
++;
}

if(gp==1)
{sing=7;

}

pg
=0;
gp
=0;
b
=0;
}

void rgznme(int c) /*本程序涵数的核心针对我的牌*/
int b=0,lg,lgg,logo,logoo,pg=0,gp=0,cs=0,f=0;
if(computer.pp[c].number<=35 && computer.pp[c].number>=0)
{
logo
=1;
if(computer.pp[c].number<=3 && computer.pp[c].number>=0)
logoo
=1;
else if(computer.pp[c].number<=7 && computer.pp[c].number>=4)
logoo
=2;
else if(computer.pp[c].number<=11 && computer.pp[c].number>=8)
logoo
=3;
else if(computer.pp[c].number<=15 && computer.pp[c].number>=12)
logoo
=4;
else if(computer.pp[c].number<=19 && computer.pp[c].number>=16)
logoo
=5;
else if(computer.pp[c].number<=23 && computer.pp[c].number>=20)
logoo
=6;
else if(computer.pp[c].number<=27 && computer.pp[c].number>=24)
logoo
=7;
else if(computer.pp[c].number<=31 && computer.pp[c].number>=28)
logoo
=8;
else if(computer.pp[c].number<=35 && computer.pp[c].number>=32)
logoo
=9;
}

else if(computer.pp[c].number<=71 && computer.pp[c].number>=36)
{
logo
=2;
if(computer.pp[c].number<=39 && computer.pp[c].number>=36)
logoo
=1;
else if(computer.pp[c].number<=43 && computer.pp[c].number>=40)
logoo
=2;
else if(computer.pp[c].number<=47 && computer.pp[c].number>=44)
logoo
=3;
else if(computer.pp[c].number<=51 && computer.pp[c].number>=48)
logoo
=4;
else if(computer.pp[c].number<=55 && computer.pp[c].number>=52)
logoo
=5;
else if(computer.pp[c].number<=59 && computer.pp[c].number>=56)
logoo
=6;
else if(computer.pp[c].number<=63 && computer.pp[c].number>=60)
logoo
=7;
else if(computer.pp[c].number<=67 && computer.pp[c].number>=64)
logoo
=8;
else if(computer.pp[c].number<=71 && computer.pp[c].number>=68)
logoo
=9;
}

else if(computer.pp[c].number<=107 && computer.pp[c].number>=72)
{
logo
=3;
if(computer.pp[c].number<=75 && computer.pp[c].number>=72)
logoo
=1;
else if(computer.pp[c].number<=79 && computer.pp[c].number>=76)
logoo
=2;
else if(computer.pp[c].number<=83 && computer.pp[c].number>=80)
logoo
=3;
else if(computer.pp[c].number<=87 && computer.pp[c].number>=84)
logoo
=4;
else if(computer.pp[c].number<=91 && computer.pp[c].number>=88)
logoo
=5;
else if(computer.pp[c].number<=95 && computer.pp[c].number>=92)
logoo
=6;
else if(computer.pp[c].number<=99 && computer.pp[c].number>=96)
logoo
=7;
else if(computer.pp[c].number<=103 && computer.pp[c].number>=100)
logoo
=8;
else if(computer.pp[c].number<=107 && computer.pp[c].number>=104)
logoo
=9;
}

else if(computer.pp[c].number<=135 && computer.pp[c].number>=108)
{
logo
=4;
if(computer.pp[c].number<=111 && computer.pp[c].number>=108)
logoo
=1;
else if(computer.pp[c].number<=115 && computer.pp[c].number>=112)
logoo
=2;
else if(computer.pp[c].number<=119 && computer.pp[c].number>=116)
logoo
=3;
else if(computer.pp[c].number<=123 && computer.pp[c].number>=120)
logoo
=4;
else if(computer.pp[c].number<=127 && computer.pp[c].number>=124)
logoo
=5;
else if(computer.pp[c].number<=131 && computer.pp[c].number>=128)
logoo
=6;
else if(computer.pp[c].number<=135 && computer.pp[c].number>=132)
logoo
=7;
}

while(b<=me.m)
{
if(me.pp[b].number<=35 && me.pp[b].number>=0/*我分析后出了第一张牌*/
{
lg
=1;
me.pp[b].d[
0]=1;
if(me.pp[b].number<=3 && me.pp[b].number>=0)
{
lgg
=1;
me.pp[b].d[
1]=1;
}

else if(me.pp[b].number<=7 && me.pp[b].number>=4)
{
lgg
=2;
me.pp[b].d[
1]=2;
}

else if(me.pp[b].number<=11 && me.pp[b].number>=8)
{
lgg
=3;
me.pp[b].d[
1]=3;
}

else if(me.pp[b].number<=15 && me.pp[b].number>=12)
{
lgg
=4;
me.pp[b].d[
1]=4;
}

else if(me.pp[b].number<=19 && me.pp[b].number>=16)
{
lgg
=5;
me.pp[b].d[
1]=5;
}

else if(me.pp[b].number<=23 && me.pp[b].number>=20)
{
lgg
=6;
me.pp[b].d[
1]=6;
}

else if(me.pp[b].number<=27 && me.pp[b].number>=24)
{
lgg
=7;
me.pp[b].d[
1]=7;
}

else if(me.pp[b].number<=31 && me.pp[b].number>=28)
{
lgg
=8;
me.pp[b].d[
1]=8;
}

else if(me.pp[b].number<=35 && me.pp[b].number>=32)
{
lgg
=9;
me.pp[b].d[
1]=9;
}

}

else if(me.pp[b].number<=71 && me.pp[b].number>=36)
{
lg
=2;
me.pp[b].d[
0]=2;
if(me.pp[b].number<=39 && me.pp[b].number>=36)
{
lgg
=1;
me.pp[b].d[
1]=1;
}

else if(me.pp[b].number<=43 && me.pp[b].number>=40)
{
lgg
=2;
me.pp[b].d[
1]=2;
}

else if(me.pp[b].number<=47 && me.pp[b].number>=44)
{
lgg
=3;
me.pp[b].d[
1]=3;
}

else if(me.pp[b].number<=51 && me.pp[b].number>=48)
{
lgg
=4;
me.pp[b].d[
1]=4;
}

else if(me.pp[b].number<=55 && me.pp[b].number>=52)
{
lgg
=5;
me.pp[b].d[
1]=5;
}

else if(me.pp[b].number<=59 && me.pp[b].number>=56)
{
lgg
=6;
me.pp[b].d[
1]=6;
}

else if(me.pp[b].number<=63 && me.pp[b].number>=60)
{
lgg
=7;
me.pp[b].d[
1]=7;
}

else if(me.pp[b].number<=67 && me.pp[b].number>=64)
{
lgg
=8;
me.pp[b].d[
1]=8;
}

else if(me.pp[b].number<=71 && me.pp[b].number>=68)
{
lgg
=9;
me.pp[b].d[
1]=9;
}

}

else if(me.pp[b].number<=107 && me.pp[b].number>=72)
{
lg
=3;
me.pp[b].d[
0]=3;
if(me.pp[b].number<=75 && me.pp[b].number>=72)
{
lgg
=1;
me.pp[b].d[
1]=1;
}

else if(me.pp[b].number<=79 && me.pp[b].number>=76)
{
lgg
=2;
me.pp[b].d[
1]=2;
}

else if(me.pp[b].number<=83 && me.pp[b].number>=80)
{
lgg
=3;
me.pp[b].d[
1]=3;
}

else if(me.pp[b].number<=87 && me.pp[b].number>=84)
{
lgg
=4;
me.pp[b].d[
1]=4;
}

else if(me.pp[b].number<=91 && me.pp[b].number>=88)
{
lgg
=5;
me.pp[b].d[
1]=5;
}

else if(me.pp[b].number<=95 && me.pp[b].number>=92)
{
lgg
=6;
me.pp[b].d[
1]=6;
}

else if(me.pp[b].number<=99 && me.pp[b].number>=96)
{
lgg
=7;
me.pp[b].d[
1]=7;
}

else if(me.pp[b].number<=103 && me.pp[b].number>=100)
{
lgg
=8;
me.pp[b].d[
1]=8;
}

else if(me.pp[b].number<=107 && me.pp[b].number>=104)
{
lgg
=9;
me.pp[b].d[
1]=9;
}

}

else if(me.pp[b].number<=135 && me.pp[b].number>=108)
{
lg
=4;
me.pp[b].d[
0]=4;
if(me.pp[b].number<=111 && me.pp[b].number>=108)
{
lgg
=1;
me.pp[b].d[
1]=1;
}

else if(me.pp[b].number<=115 && me.pp[b].number>=112)
{
lgg
=2;
me.pp[b].d[
1]=2;
}

else if(me.pp[b].number<=119 && me.pp[b].number>=116)
{
lgg
=3;
me.pp[b].d[
1]=3;
}

else if(me.pp[b].number<=123 && me.pp[b].number>=120)
{
lgg
=4;
me.pp[b].d[
1]=4;
}

else if(me.pp[b].number<=127 && me.pp[b].number>=124)
{
lgg
=5;
me.pp[b].d[
1]=5;
}

else if(me.pp[b].number<=131 && me.pp[b].number>=128)
{
lgg
=6;
me.pp[b].d[
1]=6;
}

else if(me.pp[b].number<=135 && me.pp[b].number>=132)
{
lgg
=7;
me.pp[b].d[
1]=7;
}

}

}

}

void istwo(testt)
int testt[];
if(testt[0]==testt[1])
second
++;
}

void isthree(testt,n)
int testt[],n=0;
int i,j,flage=0,lianx=0,same=0;
n
=n/3;
for(j=0;j<n;j++)
{
for(i=j*3;i<2+j*3;i++)
{
if(testt[i]==testt[i+1])
same
++;
if(testt[i+1]-testt[i]==1)
lianx
++;
}

if(same==2)
threes
++;
if(lianx==2)
threes
++;
same
=0;
lianx
=0;
}

}

void panduan() /*本程序的精髓*/
{int data[14];
int pw[14];
int pt[14];
int pi[14];
int pf[14];
int test[12];
int jj,w,mm,nn,tpp=0,lp=0,ww=0,tt=0,ii=0,ff=0;ill=0;
for(jj=0;jj<=me.m;jj++)
{
if(me.pp[jj].d[0]==1)
data[jj]
=me.pp[jj].d[1];
if(me.pp[jj].d[0]==2)
data[jj]
=me.pp[jj].d[1]+10;
if(me.pp[jj].d[0]==3)
data[jj]
=me.pp[jj].d[1]+20;
if(me.pp[jj].d[0]==4)
data[jj]
=me.pp[jj].d[1]+30;
}

if(logo==2)
w
=logoo+10;
if(logo==3)
w
=logoo+20;
if(logo==4)
w
=logoo+30;
data[computer.m
+1]=w;
for(mm=0;mm<=computer.m;mm++)
for(nn=mm;nn<=computer.m;nn++)
if(data[mm]>data[nn+1])
{
tpp
=data[mm];
data[mm]
=data[nn+1];
data[nn
+1]=tpp;
}

lp
=0;
while(lp<=computer.m)
if(data[lp]<10)
pw[ww
++]=data[lp];
if(data[lp]>10 && data[lp]<20)
pt[tt
++]=data[lp];
if(data[lp]>20 && data[lp]<30)
pi[ii
++]=data[lp];
if(data[lp]>30 && data[lp]<38)
pf[ff
++]=data[lp];
lp
++;
}

if(ww==2)
istwo(pw);
else if(ww==3)
isthree(pw,ww);
else if(ww==5)
/*pw[5]原始牌数组,假设已经升序排列*/
/*test[3]用来放置测试牌的数组*/
for(i=0;i<4;i++)
{
for(j=0;j<2;j++)
{test[j]=pw[i+j];
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<5;kl++/*把不在test数组中的三张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==5)
break;
}

test[ill
++]=pw[kl];
}

isthree(test);
}

}

else if(ww==6)
isthree(pw,ww); 
else if(ww==8)
for(i=0;i<7;i++)
{
for(j=0;j<2;j++)
{test[j]=pw[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<8;kl++/*把不在test数组中的六张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==8)
break;
}

test[ill
++]=pw[kl];
}

isthree(test,ww
-2); 
}

}
 
else if(ww==9)
isthree(pw,ww);
else if(ww==11)
for(i=0;i<10;i++)
{
for(j=0;j<2;j++)
{test[j]=pw[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==11)
break;
}

test[ill
++]=pw[kl];
}

isthree(test,ww
-2); 
}

}
 
else if(ww=12)
isthree(pw,ww);
else if(ww=14)
for(i=0;i<13;i++)
{
for(j=0;j<2;j++)
{test[j]=pw[i+j];
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==14)
break;
}

test[ill
++]=pw[kl];
}

isthree(test,ww
-2); 
}

}

if(tt==2)
istwo(pt);
else if(tt==3)
isthree(pt,tt);
else if(tt==5)
/*pt[5]原始牌数组,假设已经升序排列*/
/*test[3]用来放置测试牌的数组*/
for(i=0;i<4;i++)
{
for(j=0;j<2;j++)
{test[j]=pt[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<5;kl++/*把不在test数组中的三张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==5)
break;
}

test[ill
++]=pt[kl];
}

isthree(test);
}

}

else if(tt==6)
isthree(pt,tt); 
else if(tt==8)
for(i=0;i<7;i++)
{
for(j=0;j<2;j++)
{test[j]=pt[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<8;kl++/*把不在test数组中的六张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==8)
break;
}

test[ill
++]=pt[kl];
}

isthree(test,tt
-2); 
}

}
 
else if(tt==9)
isthree(pt,tt);
else if(tt==11)
for(i=0;i<10;i++)
{
for(j=0;j<2;j++)
{test[j]=pt[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==11)
break;
}

test[ill
++]=pt[kl];
}

isthree(test,tt
-2); 
}

}

else if(tt=12)
isthree(pt,tt);
else if(tt=14)
for(i=0;i<13;i++)
{
for(j=0;j<2;j++)
{test[j]=pt[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==14)
break;
}

test[ill
++]=pt[kl];
}

isthree(test,tt
-2); 
}

}

if(ii==2)
istwo(pi);
else if(ii==3)
isthree(pi,ii);
else if(ii==5)
/*pi[5]原始牌数组,假设已经升序排列*/
/*test[3]用来放置测试牌的数组*/
for(i=0;i<4;i++)
{
for(j=0;j<2;j++)
{test[j]=pi[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<5;kl++/*把不在test数组中的三张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==5)
break;
}

test[ill
++]=pw[kl];
}

isthree(test);
}

}

else if(ii==6)
isthree(pi,ii); 
else if(ii==8)
for(i=0;i<7;i++)
{
for(j=0;j<2;j++)
{test[j]=pi[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<8;kl++/*把不在test数组中的六张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==8)
break;
}

test[ill
++]=pi[kl];
}

isthree(test,ii
-2);
}

}
 
else if(ii==9)
isthree(pi,ii);
else if(ii==11)
for(i=0;i<10;i++)
{
for(j=0;j<2;j++)
{test[j]=pi[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==11)
break;
}

test[ill
++]=pi[kl];
}

isthree(test,ii
-2); 
}

}
 
else if(ii=12)
isthree(pi,ii);
else if(ii=14)
for(i=0;i<13;i++)
{
for(j=0;j<2;j++)
{test[j]=pi[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==14)
break;
}

test[ill
++]=pi[kl];
}

isthree(test,ii
-2); 
}

}
 
if(ff==2)
istwo(pf);
else if(ff==3)
isthree(pf,ff);
else if(ff==5)
/*pf[5]原始牌数组,假设已经升序排列*/
/*test[3]用来放置测试牌的数组*/
for(i=0;i<4;i++)
{
for(j=0;j<2;j++)
{test[j]=pf[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<5;kl++/*把不在test数组中的三张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==5)
break;
}

test[ill
++]=pf[kl];
}

isthree(test);
}

}

else if(ff==6)
isthree(pf,ff); 
else if(ff==8)
for(i=0;i<7;i++)
{
for(j=0;j<2;j++)
{test[j]=pf[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<8;kl++/*把不在test数组中的六张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==8)
break;
}

test[ill
++]=pf[kl];
}

isthree(test,ff
-2); 
}

}
 
else if(ff==9)
isthree(pw,ww);
else if(ff==11)
for(i=0;i<10;i++)
{
for(j=0;j<2;j++)
{test[j]=pf[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==11)
break;
}

test[ill
++]=pf[kl];
}

isthree(test,ff
-2); 
}

}
 
else if(ff=12)
isthree(pf,ff);
else if(ff=14)
for(i=0;i<13;i++)
{
for(j=0;j<2;j++)
{test[j]=pf[i+j]; 
}

if(istwo(test))
{ ill=0;
for(kl=0;kl<11;kl++/*把不在test数组中的九张放到test数组中*/
{if(kl==i)
{
kl
=kl+2;
if(kl==14)
break;
}

test[ill
++]=pf[kl];
}

isthree(test,ff
-2);
}

}
 
}

void main(void)
{
FILE 
*bmp;
static char *name[2]={"ff.bmp","logo.bmp"};
char *p;
int *lingshi;
int x,y,i,j,t=2,cont=13,temp,n=0,onetothirteen=13,oneorthirteen=13,l=0,ll=0,kk,u;
int every=0,w=0,x1,x2,y1,y2,every1=0;
int logo,lg,lgg,logoo,b=0,c=0,pg=0,h,h1,g=0,kkk,kkkk,r=0,d,o=0,dwei=0,dweig=0,dw[3],nn;
BYTE palette[
256][3];
SETVGA;
getch();
while(t--)
{
bmp
=fopen(name[t],"rb");
fseek(bmp,
54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][
2]=fgetc(bmp)>>2;
palette[i][
1]=fgetc(bmp)>>2;
palette[i][
0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][
0],palette[i][1],palette[i][2]);
}

for (y=0;y<200;y++)
for(x=0;x<320;x++)
pokeb(
0xa000,y*320+x,fgetc(bmp));
fclose(bmp);
getch();
}

getch();
fillRectangle(
0,0,320,200,0);
getch();
randomize();
me.m
=onetothirteen;
while(me.m>0/*先循环,给自己拿牌*/
{

temp
=random(136);
if(m[temp].data2==0 && m[temp].data1==0)
{
me.pp[n].k
=m[temp].name; /*把136中之一的牌放到我的手上*/
me.pp[n].oneorfour
=m[temp].number; /*判断同一个花色中的第几张*/
me.pp[n].number
=temp; /*第几张,用来排序*/
m[temp].data2
=1/*判断牌是谁的*/
kk
=1;
}

if(kk==0/*判断如果又选择了,就从新再选*/

me.m
++;
n
--;
}

me.m
--;
n
++;
kk
=0;
}

me.m
=12;
melipai(); 
/*理牌*/

n
=13;
while(l<n)
{
z
=z+20;
showbmp(l);
l
++;

}

randomize();
computer.m
=oneorthirteen;
n
=0;
while(computer.m>0/*循环,给对方拿牌*/
{
temp
=random(136);
if(m[temp].data2==0 && m[temp].data1==0)
{
computer.pp[n].k
=m[temp].name; /*把136中之一的牌放到电脑的手上*/
computer.pp[n].oneorfour
=m[temp].number; /*判断同一个花色中的第几张*/
computer.pp[n].number
=temp; /*第几张,用来排序*/
m[temp].data2
=2/*判断牌是谁的,2为电脑*/
kk
=1;
}

if(kk==0/*判断如果又选择了,就从新再选*/

computer.m
++;
n
--;
}

computer.m
--;
n
++;
kk
=0;
}

computer.m
=12;
comlipai(); 
/*电脑理牌*/
n
=13;
while(ll<n)
{
zy
=zy+20;
showybmp(ll);
ll
++;
}


z
=54400;
while(key!=ESC)


keyy
=bioskey(0);
if(keyy==LEFT) 
{ w=1;
if(every==0)
{
every
=1;
z
=54440-5*320;

}

zz
=zz+5*320;
showbmp(every);
if(every==0)
{
x1
=20;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==1)
{
x1
=40;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==2)
{
x1
=60;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==3)
{
x1
=80;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==4)
{
x1
=100;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==5)
{
x1
=120;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==6)
{
x1
=140;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==7)
{
x1
=160;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==8)
{
x1
=180;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==9)
{
x1
=200;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==10)
{
x1
=220;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==11)
{
x1
=240;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==12)
{
x1
=260;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

zz
=0;
every
--;
z
=z-20;
}

if(keyy==RIGHT)
if(w==0)
{
z
=54440-5*320;
z
=z-20;
w
=1;
}

if(every==12
{
every
=11;
z
=54640-5*320;
}

zz
=zz+5*320;
showbmp(every);
if(every==0)
{
x1
=20;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==1)
{
x1
=40;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==2)
{
x1
=60;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==3)
{
x1
=80;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==4)
{
x1
=100;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==5)
{
x1
=120;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==6)
{
x1
=140;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==7)
{
x1
=160;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==8)
{
x1
=180;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==9)
{
x1
=200;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==10)
{
x1
=220;
y1
=165;
fillRectangle(x1,y1,x1
+20,y1+4,0);
}

if(every==11)
{
x1
=240;
y1
=165;
fillRectangle(x1
posted on 2006-03-02 21:54  Aween's Blog  阅读(357)  评论(0编辑  收藏  举报