摘要: 发现cocos2d-x的函数中经常会用到do while(0)语句,一开始感觉比较奇怪,深研了下,原来这种方法很巧妙。CCScene* HelloWorld::scene(){ CCScene * scene = NULL; do { // 'scene' is an autorelease object scene = CCScene::create(); CC_BREAK_IF(! scene); // 'layer' is an autorelease object HelloWorld *laye... 阅读全文
posted @ 2013-05-08 14:13 netxfly 阅读(196) 评论(0) 推荐(0) 编辑