actionscript项目中自加载preloader实现
package
{
import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.utils.getDefinitionByName;
public class Preloader extends MovieClip
{
private var bar:Sprite;
public function Preloader()
{
if (stage)
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
}
addEventListener(Event.ENTER_FRAME, checkFrame);
loaderInfo.addEventListener(ProgressEvent.PROGRESS, progress);
loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
// TODO show loader
bar = new Sprite();
bar.graphics.lineStyle(1, 0x4444ff, 1, true);
bar.graphics.drawRect(0, 0, 100, 6);
bar.x = stage.stageWidth / 2 - bar.width / 2;
bar.y = stage.stageHeight / 2 - bar.height / 2;
addChild(bar);
}
private function ioError(e:IOErrorEvent):void
{
trace(e.text);
}
private function progress(e:ProgressEvent):void
{
// TODO update loader
bar.graphics.lineStyle(0, 0, 0);
bar.graphics.beginFill(0x8888ff);
bar.graphics.drawRect(1, 1, (e.bytesLoaded / e.bytesTotal) * 98, 4);
bar.graphics.endFill();
trace("loading:" + (e.bytesLoaded / e.bytesTotal) * 100);
trace(e.bytesTotal);
}
private function checkFrame(e:Event):void
{
if (currentFrame == totalFrames)
{
stop();
loadingFinished();
}
}
private function loadingFinished():void
{
removeEventListener(Event.ENTER_FRAME, checkFrame);
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progress);
loaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, ioError);
// TODO hide loader
removeChild(bar);
bar = null;
startup();
}
private function startup():void
{
var mainClass:Class = getDefinitionByName("Main") as Class;
stage.addChild(new mainClass() as DisplayObject);
parent.removeChild(this);
}
}
}
再来看看主程序怎么用的:
package { import flash.display.Sprite; import flash.events.Event; [Frame(factoryClass= "Preloader" )] public class Main extends Sprite { public function Main() { super (); this .addEventListener(Event.ADDED_TO_STAGE, onadded); } protected function onadded(event:Event): void { trace ( "真实内容加载到舞台" ); } } } |