LA 3704 Cellular Automaton

题意概述:

等价地,本题可以转化为下面的问题:

考虑$n \times n$的$0-1$矩阵$A$,在第$i$行上第$[-d+i, d+i]$(模$n$意义下)列对应的元素为$1$,其余为$0$。求$A^k$。

数据范围:

$n \leq 500, k \leq 10000000, d < \frac{n}{2} $。

分析:

很容易想到矩阵快速幂$O(n^3log(k))$的解法,但是很可惜,矩阵有点大,用通用方法难免超时。尝试计算矩阵较小的幂,发现得到的矩阵的每一行

都可由上一行循环右移$1$位得到。因此只计算一行就以为计算出整个矩阵,因此复杂度降为$O(n^2log(k))$,可以通过。

  1 #include <algorithm>
  2 #include <cstdio>
  3 #include <cstring>
  4 #include <string>
  5 #include <queue>
  6 #include <map>
  7 #include <set>
  8 #include <ctime>
  9 #include <cmath>
 10 #include <iostream>
 11 #include <assert.h>
 12 #define PI acos(-1.)
 13 #pragma comment(linker, "/STACK:102400000,102400000")
 14 #define max(a, b) ((a) > (b) ? (a) : (b))
 15 #define min(a, b) ((a) < (b) ? (a) : (b))
 16 #define mp make_pair
 17 #define st first
 18 #define nd second
 19 #define keyn (root->ch[1]->ch[0])
 20 #define lson (u << 1)
 21 #define rson (u << 1 | 1)
 22 #define pii pair<int, int>
 23 #define pll pair<ll, ll>
 24 #define pb push_back
 25 #define type(x) __typeof(x.begin())
 26 #define foreach(i, j) for(type(j)i = j.begin(); i != j.end(); i++)
 27 #define FOR(i, s, t) for(int i = (s); i <= (t); i++)
 28 #define ROF(i, t, s) for(int i = (t); i >= (s); i--)
 29 #define dbg(x) cout << x << endl
 30 #define dbg2(x, y) cout << x << " " << y << endl
 31 #define clr(x, i) memset(x, (i), sizeof(x))
 32 #define maximize(x, y) x = max((x), (y))
 33 #define minimize(x, y) x = min((x), (y))
 34 #define low_bit(x) ((x) & (-x))
 35 using namespace std;
 36 typedef long long ll;
 37 const int int_inf = 0x3f3f3f3f;
 38 const ll ll_inf = 0x3f3f3f3f3f3f3f3f;
 39 const int INT_INF = (int)((1ll << 31) - 1);
 40 const double double_inf = 1e30;
 41 const double eps = 1e-14;
 42 typedef unsigned long long ul;
 43 inline int readint(){
 44     int x;
 45     scanf("%d", &x);
 46     return x;
 47 }
 48 inline int readstr(char *s){
 49     scanf("%s", s);
 50     return strlen(s);
 51 }
 52 //Here goes 2d geometry templates
 53 struct Point{
 54     double x, y;
 55     Point(double x = 0, double y = 0) : x(x), y(y) {}
 56 };
 57 typedef Point Vector;
 58 Vector operator + (Vector A, Vector B){
 59     return Vector(A.x + B.x, A.y + B.y);
 60 }
 61 Vector operator - (Point A, Point B){
 62     return Vector(A.x - B.x, A.y - B.y);
 63 }
 64 Vector operator * (Vector A, double p){
 65     return Vector(A.x * p, A.y * p);
 66 }
 67 Vector operator / (Vector A, double p){
 68     return Vector(A.x / p, A.y / p);
 69 }
 70 bool operator < (const Point& a, const Point& b){
 71     return a.x < b.x || (a.x == b.x && a.y < b.y);
 72 }
 73 int dcmp(double x){
 74     if(abs(x) < eps) return 0;
 75     return x < 0 ? -1 : 1;
 76 }
 77 bool operator == (const Point& a, const Point& b){
 78     return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;
 79 }
 80 double Dot(Vector A, Vector B){
 81     return A.x * B.x + A.y * B.y;
 82 }
 83 double Len(Vector A){
 84     return sqrt(Dot(A, A));
 85 }
 86 double Angle(Vector A, Vector B){
 87     return acos(Dot(A, B) / Len(A) / Len(B));
 88 }
 89 double Cross(Vector A, Vector B){
 90     return A.x * B.y - A.y * B.x;
 91 }
 92 double Area2(Point A, Point B, Point C){
 93     return Cross(B - A, C - A);
 94 }
 95 Vector Rotate(Vector A, double rad){
 96     //rotate counterclockwise
 97     return Vector(A.x * cos(rad) - A.y * sin(rad), A.x * sin(rad) + A.y * cos(rad));
 98 }
 99 Vector Normal(Vector A){
100     double L = Len(A);
101     return Vector(-A.y / L, A.x / L);
102 }
103 void Normallize(Vector &A){
104     double L = Len(A);
105     A.x /= L, A.y /= L;
106 }
107 Point GetLineIntersection(Point P, Vector v, Point Q, Vector w){
108     Vector u = P - Q;
109     double t = Cross(w, u) / Cross(v, w);
110     return P + v * t;
111 }
112 double DistanceToLine(Point P, Point A, Point B){
113     Vector v1 = B - A, v2 = P - A;
114     return abs(Cross(v1, v2)) / Len(v1);
115 }
116 double DistanceToSegment(Point P, Point A, Point B){
117     if(A == B) return Len(P - A);
118     Vector v1 = B - A, v2 = P - A, v3 = P - B;
119     if(dcmp(Dot(v1, v2)) < 0) return Len(v2);
120     else if(dcmp(Dot(v1, v3)) > 0) return Len(v3);
121     else return abs(Cross(v1, v2)) / Len(v1);
122 }
123 Point GetLineProjection(Point P, Point A, Point B){
124     Vector v = B - A;
125     return A + v * (Dot(v, P - A) / Dot(v, v));
126 }
127 bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2){
128     //Line1:(a1, a2) Line2:(b1,b2)
129     double c1 = Cross(a2 - a1, b1 - a1), c2 = Cross(a2 - a1, b2 - a1),
130            c3 = Cross(b2 - b1, a1 - b1), c4 = Cross(b2 - b1, a2 - b1);
131     return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
132 }
133 bool OnSegment(Point p, Point a1, Point a2){
134     return dcmp(Cross(a1 - p, a2 - p)) == 0 && dcmp(Dot(a1 - p, a2 -p)) < 0;
135 }
136 Vector GetBisector(Vector v, Vector w){
137     Normallize(v), Normallize(w);
138     return Vector((v.x + w.x) / 2, (v.y + w.y) / 2);
139 }
140 
141 bool OnLine(Point p, Point a1, Point a2){
142     Vector v1 = p - a1, v2 = a2 - a1;
143     double tem = Cross(v1, v2);
144     return dcmp(tem) == 0;
145 }
146 struct Line{
147     Point p;
148     Vector v;
149     Point point(double t){
150         return Point(p.x + t * v.x, p.y + t * v.y);
151     }
152     Line(Point p, Vector v) : p(p), v(v) {}
153 };
154 struct Circle{
155     Point c;
156     double r;
157     Circle(Point c, double r) : c(c), r(r) {}
158     Circle(int x, int y, int _r){
159         c = Point(x, y);
160         r = _r;
161     }
162     Point point(double a){
163         return Point(c.x + cos(a) * r, c.y + sin(a) * r);
164     }
165 };
166 int GetLineCircleIntersection(Line L, Circle C, double &t1, double& t2, vector<Point>& sol){
167     double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y;
168     double e = a * a + c * c, f = 2 * (a * b + c * d), g = b * b + d * d - C.r * C.r;
169     double delta = f * f - 4 * e * g;
170     if(dcmp(delta) < 0) return 0;
171     if(dcmp(delta) == 0){
172         t1 = t2 = -f / (2 * e); sol.pb(L.point(t1));
173         return 1;
174     }
175     t1 = (-f - sqrt(delta)) / (2 * e); sol.pb(L.point(t1));
176     t2 = (-f + sqrt(delta)) / (2 * e); sol.pb(L.point(t2));
177     return 2;
178 }
179 double angle(Vector v){
180     return atan2(v.y, v.x);
181     //(-pi, pi]
182 }
183 int GetCircleCircleIntersection(Circle C1, Circle C2, vector<Point>& sol){
184     double d = Len(C1.c - C2.c);
185     if(dcmp(d) == 0){
186         if(dcmp(C1.r - C2.r) == 0) return -1; //two circle duplicates
187         return 0; //two circles share identical center
188     }
189     if(dcmp(C1.r + C2.r - d) < 0) return 0; //too close
190     if(dcmp(abs(C1.r - C2.r) - d) > 0) return 0; //too far away
191     double a = angle(C2.c - C1.c); // angle of vector(C1, C2)
192     double da = acos((C1.r * C1.r + d * d - C2.r * C2.r) / (2 * C1.r * d));
193     Point p1 = C1.point(a - da), p2 = C1.point(a + da);
194     sol.pb(p1);
195     if(p1 == p2) return 1;
196     sol.pb(p2);
197     return 2;
198 }
199 int GetPointCircleTangents(Point p, Circle C, Vector* v){
200     Vector u = C.c - p;
201     double dist = Len(u);
202     if(dist < C.r) return 0;//p is inside the circle, no tangents
203     else if(dcmp(dist - C.r) == 0){
204         // p is on the circles, one tangent only
205         v[0] = Rotate(u, PI / 2);
206         return 1;
207     }else{
208         double ang = asin(C.r / dist);
209         v[0] = Rotate(u, -ang);
210         v[1] = Rotate(u, +ang);
211         return 2;
212     }
213 }
214 int GetCircleCircleTangents(Circle A, Circle B, Point* a, Point* b){
215     //a[i] store point of tangency on Circle A of tangent i
216     //b[i] store point of tangency on Circle B of tangent i
217     //six conditions is in consideration
218     int cnt = 0;
219     if(A.r < B.r) { swap(A, B); swap(a, b); }
220     int d2 = (A.c.x - B.c.x) * (A.c.x - B.c.x) + (A.c.y - B.c.y) * (A.c.y - B.c.y);
221     int rdiff = A.r - B.r;
222     int rsum = A.r + B.r;
223     if(d2 < rdiff * rdiff) return 0; // one circle is inside the other
224     double base = atan2(B.c.y - A.c.y, B.c.x - A.c.x);
225     if(d2 == 0 && A.r == B.r) return -1; // two circle duplicates
226     if(d2 == rdiff * rdiff){ // internal tangency
227         a[cnt] = A.point(base); b[cnt] = B.point(base); cnt++;
228         return 1;
229     }
230     double ang = acos((A.r - B.r) / sqrt(d2));
231     a[cnt] = A.point(base + ang); b[cnt++] = B.point(base + ang);
232     a[cnt] = A.point(base - ang); b[cnt++] = B.point(base - ang);
233     if(d2 == rsum * rsum){
234         //one internal tangent
235         a[cnt] = A.point(base);
236         b[cnt++] = B.point(base + PI);
237     }else if(d2 > rsum * rsum){
238         //two internal tangents
239         double ang = acos((A.r + B.r) / sqrt(d2));
240         a[cnt] = A.point(base + ang); b[cnt++] = B.point(base + ang + PI);
241         a[cnt] = A.point(base - ang); b[cnt++] = B.point(base - ang + PI);
242     }
243     return cnt;
244 }
245 Point ReadPoint(){
246     double x, y;
247     scanf("%lf%lf", &x, &y);
248     return Point(x, y);
249 }
250 Circle ReadCircle(){
251     double x, y, r;
252     scanf("%lf%lf%lf", &x, &y, &r);
253     return Circle(x, y, r);
254 }
255 //Here goes 3d geometry templates
256 struct Point3{
257     double x, y, z;
258     Point3(double x = 0, double y = 0, double z = 0) : x(x), y(y), z(z) {}
259 };
260 typedef Point3 Vector3;
261 Vector3 operator + (Vector3 A, Vector3 B){
262     return Vector3(A.x + B.x, A.y + B.y, A.z + B.z);
263 }
264 Vector3 operator - (Vector3 A, Vector3 B){
265     return Vector3(A.x - B.x, A.y - B.y, A.z - B.z);
266 }
267 Vector3 operator * (Vector3 A, double p){
268     return Vector3(A.x * p, A.y * p, A.z * p);
269 }
270 Vector3 operator / (Vector3 A, double p){
271     return Vector3(A.x / p, A.y / p, A.z / p);
272 }
273 double Dot3(Vector3 A, Vector3 B){
274     return A.x * B.x + A.y * B.y + A.z * B.z;
275 }
276 double Len3(Vector3 A){
277     return sqrt(Dot3(A, A));
278 }
279 double Angle3(Vector3 A, Vector3 B){
280     return acos(Dot3(A, B) / Len3(A) / Len3(B));
281 }
282 double DistanceToPlane(const Point3& p, const Point3 &p0, const Vector3& n){
283     return abs(Dot3(p - p0, n));
284 }
285 Point3 GetPlaneProjection(const Point3 &p, const Point3 &p0, const Vector3 &n){
286     return p - n * Dot3(p - p0, n);
287 }
288 Point3 GetLinePlaneIntersection(Point3 p1, Point3 p2, Point3 p0, Vector3 n){
289     Vector3 v = p2 - p1;
290     double t = (Dot3(n, p0 - p1) / Dot3(n, p2 - p1));
291     return p1 + v * t;//if t in range [0, 1], intersection on segment
292 }
293 Vector3 Cross(Vector3 A, Vector3 B){
294     return Vector3(A.y * B.z - A.z * B.y, A.z * B.x - A.x * B.z, A.x * B.y - A.y * B.x);
295 }
296 double Area3(Point3 A, Point3 B, Point3 C){
297     return Len3(Cross(B - A, C - A));
298 }
299 class cmpt{
300 public:
301     bool operator () (const int &x, const int &y) const{
302         return x > y;
303     }
304 };
305 
306 int Rand(int x, int o){
307     //if o set, return [1, x], else return [0, x - 1]
308     if(!x) return 0;
309     int tem = (int)((double)rand() / RAND_MAX * x) % x;
310     return o ? tem + 1 : tem;
311 }
312 ////////////////////////////////////////////////////////////////////////////////////
313 ////////////////////////////////////////////////////////////////////////////////////
314 void data_gen(){
315     srand(time(0));
316     freopen("in.txt", "w", stdout);
317     int times = 100;
318     printf("%d\n", times);
319     while(times--){
320         int r = Rand(1000, 1), a = Rand(1000, 1), c = Rand(1000, 1);
321         int b = Rand(r, 1), d = Rand(r, 1);
322         int m = Rand(100, 1), n = Rand(m, 1);
323         printf("%d %d %d %d %d %d %d\n", n, m, a, b, c, d, r);
324     }
325 }
326 
327 struct cmpx{
328     bool operator () (int x, int y) { return x > y; }
329 };
330 int debug = 1;
331 int dx[] = {-1, 1, 0, 0};
332 int dy[] = {0, 0, -1, 1};
333 //-------------------------------------------------------------------------
334 const int maxn = 5e2 + 10;
335 ll mt[maxn][maxn], res[maxn][maxn], tem[maxn][maxn];
336 ll swp[maxn][maxn];
337 ll P[maxn];
338 ll ans[maxn];
339 ll n, d, k, mod;
340 void mt_power(ll p){
341     clr(res, 0);
342     FOR(i, 0, n - 1) res[i][i] = 1 % mod;
343     memcpy(tem, mt, sizeof mt);
344     while(p){
345         if(p & 1){
346 
347             FOR(i, 0, 0) FOR(j, 0, n - 1){
348                 ll _tem = 0;
349                 FOR(k, 0, n - 1) _tem = (_tem + res[i][k] * tem[k][j] % mod) % mod;
350                 swp[i][j] = _tem;
351             }
352             FOR(i, 1, n - 1) FOR(j, 0, n - 1) swp[i][j] = swp[i - 1][(j - 1 + n) % n];
353             memcpy(res, swp, sizeof swp);
354         }
355         p >>= 1;
356         FOR(i, 0, 0) FOR(j, 0, n - 1){
357             ll _tem = 0;
358             FOR(k, 0, n - 1) _tem = (_tem + tem[i][k] * tem[k][j] % mod) % mod;
359             swp[i][j] = _tem;
360         }
361         FOR(i, 1, n - 1) FOR(j, 0, n - 1) swp[i][j] = swp[i - 1][(j - 1 + n) % n];
362         memcpy(tem, swp, sizeof swp);
363     }
364 }
365 
366 //-------------------------------------------------------------------------
367 int main(){
368     //data_gen(); return 0;
369     //C(); return 0;
370     debug = 0;
371     ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
372     if(debug) freopen("in.txt", "r", stdin);
373     //freopen("out.txt", "w", stdout);
374     while(~scanf("%lld%lld%lld%lld", &n, &mod, &d, &k)){
375         FOR(i, 0, n - 1) scanf("%lld", &P[i]), P[i] %= mod;
376         clr(mt, 0);
377         FOR(i, 0, n - 1){
378             int l = i - d, r = i + d;
379             FOR(j, l, r) mt[i][(j + n) % n] = 1;
380         }
381         mt_power(k);
382         FOR(i, 0, n - 1){
383             ans[i] = 0;
384             FOR(j, 0, n - 1) ans[i] = (ans[i] + res[i][j] * P[j] % mod) % mod;
385         }
386         printf("%lld", ans[0]);
387         FOR(i, 1, n - 1) printf(" %lld", ans[i]);
388         printf("\n");
389     }
390     //////////////////////////////////////////////////////////////////////////////////////////////////////////////
391     return 0;
392 }
code:

 

正确性证明:

我们不妨将满足第$0$行元素关于第$0$列对称(模意义下)且第$i + 1$行可由第$i$行循环右移一位得到的方阵称为$Z$矩阵。

我们试着证明若$A, B$均为$Z$矩阵,那么$AB$也是$Z$矩阵。

证明:

假设$A, B$均为$n \times n$矩阵,行列编号均为在模$n$意义下的值。

令$C=AB$,为了证明$C$为$Z$矩阵,只需证明$C(i, j)=C(i - 1, j - 1)$ 且$C(0, i) = C(0, -i)$。

由于$A$为$Z$矩阵,因此$A(i, j) = A(i - 1, j - 1) = A(0, j - i) = A(0, i - j) = A(j, i)$。

所以$Z$矩阵是对称阵。考虑如下等式:

$C(i,j)=\sum_{k=0}^{n-1}{A(i, k)B(k, j)}=\sum_{k=0}^{n-1}{A(0,k-i)B(0,j-k)}$

$=\sum_{k=-1}^{n-2}{A(0, k - i + 1)B(0,j - k - 1)}=\sum_{k=0}^{n-1}{A(0, k - i + 1)B(0,j - k - 1)}$

$\sum_{k=0}^{n-1}{A(i-1,k)B(k,j-1)}=C(i-1,j-1)$

此外:

$C(0,i)=\sum_{k=0}^{n-1}{A(0, k)B(k, i)}=\sum_{k=0}^{n-1}{A(0, k)B(0, i-k)}$

$=\sum_{k=0}^{n-1}{A(0, k)B(0, k-i)}=\sum_{k=0}^{n-1}{A(0, k)B(k,- i)}=C(0,-i)$

于是得知$C$也是$Z$矩阵。

posted @ 2016-07-27 01:51  astoninfer  阅读(252)  评论(0编辑  收藏  举报