AI五子棋_09 无线循环对局
前言
五子棋算法几乎没有改进
将周围9个点变为15个点。黑棋的时候可以走棋局中心。
循环一百次开局。可以无人看管自动对局100把。
错误绕过机制。由于平局 超时 服务器机器人出错导致的问题全部绕过。
棋局结果写入文件。
import requests as re
import time as t
import json
def fastModular(x):
"""x[0] = base """
"""x[1] = power"""
"""x[2] = modulus"""
result = 1
while(x[1] > 0):
if(x[1] & 1):
result = result * x[0] % x[2]
x[1] = int(x[1]/2)
x[0] = x[0] * x[0] % x[2]
return result
def str_to_num(strings):
sum = 0
lens = len(strings)
for i in range(0,lens):
sum += ord(strings[i])*256**(lens-i-1)
return sum
def encodeLogin(password):
# 公钥
power = 65537
modulus = 135261828916791946705313569652794581721330948863485438876915508683244111694485850733278569559191167660149469895899348939039437830613284874764820878002628686548956779897196112828969255650312573935871059275664474562666268163936821302832645284397530568872432109324825205567091066297960733513602409443790146687029
return hex(fastModular([str_to_num(password),power,modulus]))
def join_game(user, myHexPass):
"""加入游戏并返回一个 get回复包对象"""
url = 'http://2**.2**.**.1**:9012/join_game/'
param = {
'user' : user,
'password': myHexPass,
'data_type':'json'
}
getHtml = re.get(url, params = param)
print(f"Open a new game{getHtml.text}")
return getHtml
def check_game(game_id):
url = 'http://2**.2**.**.1**:9012/check_game/'+ str(game_id)
getState = re.get(url)
#print(getState.text) # 测试显示数据用
return getState
def getIndexNum(coords):
"""coords y x"""
# 0行 [0]='.'--- [14]='.'[15]='\n'
# 1行 [16]='.'--- [30]='.'[31]='\n'
# 2行 [32]='.'--- [46]='.'[47]='\n'
# 15行 [240]='.'--- [257]='.'[255]='\n'
return (ord(coords[0]) - ord('a'))*16 + ord(coords[1]) - ord('a')
def allIndexStr():
spot = []
for i in range(0,15):
for j in range(0,16):
spot.append(chr(i+97) + chr(j+97))
return spot
def getLine(coord,board):
"""
获得中心点的四周点情况 返回一个字符串列表
coord[0] y 纵坐标 coord[1] x 控制横坐标
board 棋局
"""
line = ['', '' , '' , '']
i =0
""" 核心思想就是 将周围点两个坐标x,y的限制 转化为一个位置index的限制 """
while(i != 15):
if ord(coord[1])-ord('a')- 7 + i in range(0, 15) : # line[0]是横线 只需保证 横坐标在棋盘里就好
line[0] +=board[(ord(coord[0])-ord('a'))*16 + ord(coord[1])-ord('a')- 7 + i]
else:
line[0] += ' '
if ord(coord[0])-ord('a') -7 + i in range(0, 15) : # line[2]是竖线 只需保证 纵坐标在棋盘里就好
line[2] +=board[(ord(coord[0])-ord('a')- 7 + i)*16 + ord(coord[1])-ord('a')]
else:
line[2] += ' '
# - 7 + i 是从最小值上升判断 + 7 - i 是从最大值下降判断 两者没有什么不同 根据index的求法而定
if ord(coord[1])-ord('a')- 7 + i in range(0, 15) and ord(coord[0])-ord('a') - 7 + i in range(0, 15) : # line[1]是\线 保证 横纵坐标都在棋盘里就好
line[1] +=board[(ord(coord[0])-ord('a')- 7 + i)*16 + ord(coord[1])-ord('a')- 7 + i]
else:
line[1] += ' '
if ord(coord[1])-ord('a') + 7 - i in range(0, 15) and ord(coord[0])-ord('a') - 7 + i in range(0, 15) : # line[3]是/线 保证 横纵坐标都在棋盘里就好
line[3] +=board[(ord(coord[0])-ord('a')- 7 + i)*16 + ord(coord[1])-ord('a')+ 7 - i]
else:
line[3] += ' '
i += 1
return line
def judge(testOrder, bw = '.'):
if (len(testOrder)//2) % 2 == 0 or bw == 'x': # 我是黑方
return 'MO'
else: # 我是白方
return 'OM'
def RuleWithPoints():
RWP = {
("CMMMM","MCMMM","MMCMM","MMMCM","MMMMC") : 10000,
("COOOO","OCOO","OOCOO","OOCOO","OOOOC") : 6000,
(".CMMM.",".MCMM.",".MMCM.",".MMMC.") : 5000,
("COOO.",".OOOC",".OOCO.",".OCOO.") :2500,
("OCMMM.","OMCMM.","OMMCM.","OMMMC.",".CMMMO",".MCMMO",".MMCMO",".MMMCO"):2000,
(".MMC.",".MCM.",".CMM.") : 400,
(".OOC","COO.","MOOOC","COOOM") : 1000,
(".MMCO",".MCMO",".CMMO","OMMC.","OMCM.","OCMM.","MOOC","COOM") : 200,
(".MC.",".CM.") : 200,
('.') :1,
}
return RWP
def Board(Order, bw = '.'):
board = '' # 棋板
for i in range(0,15):
board += '...............' + '\n'
step = 0 # 步数 用于判断黑白 黑方先走
BW = judge(Order,bw)
for i in range(0, len(Order), 2): # i = 0 2 4 6 8
index = getIndexNum(Order[i:i+2])
# Python不允许直接修改字符串 只能用拼接的方法
if (step % 2) == 0:
board = board[0: index] + BW[0] + board[index + 1:]
else:
board = board[0: index] + BW[1] + board[index + 1:]
step += 1
return board
def getMaxCoords(Order,RWP, indexSrc):
"""对于每一个当下的棋局 返回一个最成功的下点"""
board = Board(Order)
maxCoord = ''
maxPoints = 0
for i in range(0,len(board)):
if board[i] == '.':
tempBoard = board[0: i] + 'C' + board[i + 1:]
coord = indexSrc[i]
lines4 = ','.join(getLine(coord,tempBoard))
points = 0
for rules,value in RWP.items():
for rul in range(0, len(rules)) :
if rules[rul] in lines4:
points += value * lines4.count(rules[rul])
if points > maxPoints :
maxPoints = points
maxCoord = coord
print(f"{maxCoord} {maxPoints}",end=' ')
return maxCoord
def play_game(user, myHexPass, game_id, coord ):
url = 'http://2**.2**.**.1**:9012/play_game/' + str(game_id)
param = {
'user' : user,
'password': myHexPass,
'data_type':'json',
'coord' : coord
}
re.get(url, params=param)
user = 'xxxx'
password = 'xxxxx'
myHexPass = encodeLogin(password)
RWP = RuleWithPoints()
indexSrc = allIndexStr()
games = 0
winTimes = 0
while games < 100:
game_id = join_game(user, myHexPass ).json()["game_id"]
state = check_game(game_id).json()
print("Looking for game partners ...")
while state['ready'] == "False":
state = check_game(game_id).json()
print(state['ready'],end=" ")
t.sleep(5)
if state['creator'] != user:
opponent = state['creator']
myStone = state['opponent_stone']
else:
opponent = state['opponent_name']
myStone = state['creator_stone']
while state['ready'] == "True":
if state['current_turn'] == user :
order = state['board']
coord = getMaxCoords(order, RWP, indexSrc)
play = play_game(user, myHexPass, game_id, coord)
print(f"Playing {coord}")
else:
print(f"Waiting for {opponent} to play")
t.sleep(5)
# 遇到某些服务器机器人可能会报错 增加程序韧性
try:
stateTemp = check_game(game_id)
state = stateTemp.json()
except:
print("Error! Your opponent is broken! We're about to open new game ")
with open('errorHt_' + str(games) + '.html','w') as file:
file.write(stateTemp)
with open('gameList.txt','a',encoding = 'utf-8') as f:
f.write(f"{games}\t Your opponent {opponent} at step {state['step']} is causing a server error!" + '\n')
t.sleep(60)
break
try:
if int(state['left_time']) < 5 or state['step'] == '254' or state['step'] == '255':
print(f'Your opponent {opponent} maybe timeout or gameEqual')
break
except KeyError:
break
if state['winner'] != "None":
print(f"The winner is {state['winner']}")
board = Board(state['board'], myStone)
if state['winner'] == user:
winTimes += 1
with open('./gameList.txt','a',encoding = 'utf-8') as f:
f.write(f"{games}\t Paly with {opponent}.\t The winner is {state['winner']}" + '\n')
f.write(board)
break
games += 1
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作者:Dba_sys (Jarmony)
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