Fundamentals of Computer Graphics 5th Reading Notes

Textbook & References

Steve Marschner and Peter Shirley,“Fundamentals of Computer Graphics”,5th
C++ Primer

Old 2th edition

计算机图形学(第2版)
1 基础数学知识
2 光栅算法
3 信号处理
4 线性代数和矩阵变换
5 观察
6 隐藏面消除
7 表面明暗处理
8 光线跟踪
9 纹理映射
10 完整图形流水线
11 图形学的数据结构
12 采样
13 曲线
14 计算机动画
15 使用图形硬件
16 构建交互式图形应用程序
17 光照
18 颜色、视觉感知与色调再现
19 全局照明
20 反射模型
21 基于图像的绘制与可视化

New 5th edition

Chapter1 Intro

Main idea: writing and debugging graphics programs requires extra efforts.

Chapter2 Miscellaneous Math

Chapter3 Raster Images

Chapter4 Ray Tracing

Chapter5 Surface Shading

Chapter6 Linear Algebra

Chapter7 Transformation Matrices

Chapter8 Viewing

Chapter9 The Graphics Pipeline

Chapter10 Signal Processing

Chapter11 Texture Mapping

Chapter12 Data Structures for Graphics

Chapter13 Sampling

Chapter14 Physics-Based Rendering

Chapter15 Curves

Chapter16 Computer Animation

Chapter17 Using Graphics Hardware

Chapter18 Color

Chapter19 Visual Perception

Chapter20 Tone Reproduction

Chapter21 Implicit Modeling

Chapter22 Computer Graphics

Chapter23 Visualization

posted @ 2023-01-20 09:43  asandstar  阅读(136)  评论(0编辑  收藏  举报