quick 状态机StateMachine
摘要:
function Player:addStateMachine() self.fsm_ = {} cc.GameObject.extend(self.fsm_) :addComponent("components.behavior.StateMachine") :export... 阅读全文
posted @ 2014-11-19 14:05 防空洞123 阅读(498) 评论(0) 推荐(0) 编辑