flash 墙

部分源代码 MainMovie.as
代码
package com.view.swf 
{
    import com.
global.config;
    import com.loader.imageLoader;
    import flash.display.
*;
    import flash.events.
*;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.utils.Timer;
    
    import com.loader.imageLoading;
    
    
public class MainMovie extends Sprite
    {
        
private var stageW       :Number
        
private var stageH       :Number
        
private var blockesW     :Number;
        
private var blockesH     :Number;
        
        
private var sprite2D     :Sprite;
        
private var bitmapArr    :Array;
        
private var jx_h         :Number;
        
        
private var tempStr      :String;
        
private var tempBox      :*;
        
private var controlArr   :Array;
        
private var allSpriteArr :Array;
        
private var controlArr_  :Array;
        
        
private var imageloading :imageLoading;
        
private var timer        :Timer;
        
private var num          :Number;
        
private var num_         :Number;
        
private var indexArr     :Array;
        
private var lock         :Boolean;
        
        
public function MainMovie() 
        {
            init();
        }
        
        
private function init()
        {
            num        
= 0;
            num_       
= 0;
            
lock       = false;
            jx_h       
= config.jx_h;
            stageW     
= 720;
            stageH     
= 289;
            blockesW   
= 60;
            blockesH   
= 60;
            sprite2D   
= new Sprite();
            bitmapArr  
= new Array();
            controlArr 
= new Array();
            controlArr_ 
= new Array();
            allSpriteArr 
= new Array();
            indexArr   
= new Array();    
            indexArr
=[9,8,7,6,5,4,3,2,1,0,10,11,12,13,14,15,16,17,18,19,29,28,27,26,25,24,23,22,21,20,30,31,32,33,34,35,36,37,38,39]
            tempStr    
= "";
            
            
            
this.addChildAt(sprite2D, this.numChildren);
            
//加载背景图片
            loadImage(); 
            
//timer
            timer      = new Timer(150);
            timer.addEventListener(TimerEvent.TIMER, timerEvent);
            timer.start();
        }
        
        
private function loadImage()
        {
            var url
=config.path+"image/bg.jpg"
            imageloading 
= new imageLoading(url);
            imageloading.addEventListener(
"complete",getBitmap); 
        }
        
        
private function getBitmap(event:Event)
        {
            
//拆分背景图片
            cutImage(imageloading.getLoaderContent);                
        }
        
private function cutImage(bitmapData:BitmapData)
        {
            imageloading 
= null;
            var bitmapArrX:Array 
= new Array();
            var bitmapArrY:Array 
= new Array();
            var maxI:Number 
= int(bitmapData.width / blockesW) 
            var maxJ:Number 
= int(bitmapData.height / blockesH)
            
if (bitmapData.width % blockesW != 0)
            {
                maxI
++;
            }
            
if (bitmapData.height % blockesH != 0)
            {
                maxJ
++;
            }
            
for (var j:Number = 0; j <= maxJ; j++ )
            {
                
for (var i:Number = 0; i < maxI; i++ )
                {
                    var rect:Rectangle 
= new Rectangle(i*blockesW, j*blockesH, blockesW, blockesH);
                    var pt  :Point     
= new Point(00);
                    var newBitmapData:BitmapData 
= new BitmapData(blockesW, blockesH)
                    newBitmapData.copyPixels(bitmapData, rect, pt);
                    var newBitmap:Bitmap 
= new Bitmap(newBitmapData, "auto"true)
                    bitmapArrX.push(i 
* blockesW);
                    bitmapArrY.push(j 
* blockesH);
                    bitmapArr.push(newBitmap);
                }
            }
             
//组合背景图片
            combinationImage(maxI,maxJ,bitmapArrX,bitmapArrY);                          
        }
        
private function combinationImage(maxI:Number, maxJ:Number, arrX:Array, arrY:Array)
        {
            var max:Number 
= maxI * maxJ;
            
for (var i:Number = 0; i < max; i++)
            {
                var sprite:LR_roataion 
= new LR_roataion();
                sprite.img.addChild(bitmapArr[i])
                addLogo(sprite.logo)
                sprite2D.addChildAt(sprite,i);
                sprite.x 
= (i % maxI) * blockesW+30;           //arrX[i]
                sprite.y = int(i / maxI) * blockesH+30 + jx_h; //arrY[i]
                sprite.name = i + "";
                
if (i % maxI != 0 && i % maxI != 11 && int(i / maxI)!=4)
                {
                    sprite.addEventListener(MouseEvent.MOUSE_OVER, spriteMouseOver)
                    sprite.addEventListener(MouseEvent.MOUSE_OUT, spriteMouseOut)
                    allSpriteArr.push(sprite)
                }
else {
                    sprite.addEventListener(MouseEvent.MOUSE_OUT, spriteMouseOut_)
                }
            }
        }
        
private function spriteMouseOver(event:MouseEvent)
        {
            var sprite        
= event.currentTarget ;
            tempBox 
= sprite;
            
if (sprite.currentFrame == 1)
            {
                sprite.gotoAndPlay(
"start");
            }
        }
        
private function spriteMouseOut(event:MouseEvent)
        {
            var sprite     
= event.currentTarget;
            controlArr.push(sprite);
        }
        
private function spriteMouseOut_(event:MouseEvent)
        {
            
if (tempBox != null)
            {
                tempBox.gotoAndPlay(
"finish");
                tempBox 
= null;
                
lock = true
                
for (var i:Number = 0; i < controlArr.length; i++ )
                {
                    
if (tempBox == controlArr[i])
                    {
                        controlArr.splice(i, 
1);
                    }
                }
            }
        }
        
private function timerEvent(event:TimerEvent)
        {
            
//trace(controlArr[controlArr.length-1].name)
            if (controlArr.length == 0 && tempBox == null && allSpriteArr.length!=0)
            {
                
if (num==-1)
                {
                    num 
= 1;
                    
lock = false
                }
                
if (num < 20)
                {
                    num
++;
                    num_ 
= 0;
                }
else {
                    
if (num_ < indexArr.length)
                    {
                        num_
++;
                        var _num_:Number 
= Number(indexArr[num_ -1]);
                        
if (allSpriteArr[_num_] != null)
                        {
                            allSpriteArr[_num_].gotoAndPlay(
2);
                            controlArr_.push(allSpriteArr[_num_]);
                        }
                    }
                }
            }
else {
                
for (var i:Number = 0; i < controlArr.length; i++ )
                {
                    
if (controlArr[i].currentFrame == 18 && controlArr[i]!=tempBox)
                    {
                        controlArr[i].gotoAndPlay(
"finish");
                        controlArr.splice(i, 
1);
                    }
                }
                
if (tempBox != null)
                {
                    
if (tempBox.currentFrame == 1)
                    {
                        tempBox.gotoAndPlay(
2);
                    }
                }
            }
            
for (var j:Number = 0; j < controlArr_.length; j++ )
            {
                
if (controlArr_[j].currentFrame == 18 && controlArr_[j]!=tempBox)
                {
                    
if (controlArr_[j] != null)
                    {
                        controlArr_[j].gotoAndPlay(
"finish");
                    }
                    controlArr_.splice(j, 
1);
                }
            }
            
if (controlArr_.length==0 && j != 0)
            {
                num
=-1
            }
        }
        
private function addLogo(sprite:*)
        {
            var url:String 
= config.path + "image/" + (Math.round(Math.random()*113)+1+ ".jpg"
            var imageLoader_ 
= new imageLoader(url, sprite);
        }
        
private function closeAll()
        {
            timer.removeEventListener(TimerEvent.TIMER, timerEvent);
            timer.stop();
        }
    }
}

 

posted on 2010-02-26 15:26  elvis.zhang  阅读(320)  评论(0编辑  收藏  举报

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