《Real-time rendering》(3rd)
参考文献摘录:
1《Terrain Rendering in frostbite using procedural shader splatting》(找到)
2《Using Vertex Texture Displacement for Realistic Water Rendering》(找到)
3《using vertex texture displacement of reallistic water rendering》(没找到)
4《rencent advances in mesh morphing》(找到)