VContainer-registering/register-scriptable-object | 注册——注册 ScriptableObject
1.VContainer 介绍2.VContainer-about/what-is-vcontainer | 概述——VContainer 是什么?3.VContainer-about/what-is-di | 概述——DI 是什么?4.VContainer-getting-started/installation | 入门——安装5.VContainer-getting-started/hello-world | 入门——Hello World6.VContainer-resolving/constructor-injection | 解析——构造函数注入7.VContainer-resolving/method-injection | 解析——方法注入8.VContainer-resolving/property-field-injection | 解析——属性/字段注入9.VContainer-resolving/gameobject-injection | 解析——注入到 MonoBehaviours 中10.VContainer-resolving/container-api | 解析——容器 API11.VContainer-registering/register-type | 注册——注册纯 C# 类型12.VContainer-registering/register-using-delegate | 注册——注册使用委托13.VContainer-registering/register-factory | 注册——注册工厂14.VContainer-registering/register-monobehaviour | 注册——注册 MonoBehaviour
15.VContainer-registering/register-scriptable-object | 注册——注册 ScriptableObject
16.VContainer-registering/register-collection | 注册——注册集合17.VContainer-registering/register-callbacks | 注册——注册回调18.VContainer-integrations/entrypoint | 集成——纯 C# 入口点19.VContainer-integrations/unitask | 集成——Unitask20.VContainer-integrations/unirx | 集成——UniRx21.VContainer-integrations/messagepipe | 集成——MessagePipe22.VContainer-integrations/ecs | 集成——ECS (beta)23.VContainer-scoping/lifetime-overview | 作用域——生命周期管理总览24.VContainer-scoping/generate-child-via-scene | 作用域——通过场景或 prefab 生成子作用域25.VContainer-scoping/generate-child-with-code-first | 作用域——通过代码优先生成子作用域26.VContainer-scoping/project-root-lifetimescope | 作用域——项目根作用域 LifetimeScope27.VContainer-diagnostics/diagnostics-window | 诊断——VContainer 诊断窗口28.VContainer-optimization/source-generator | 优化——源码生成器29.**VContainer-optimization/async-container-build | 优化——异步容器构建30.VContainer-optimization/parallel-container-build | 优化——并行容器构建31.VContainer-optimization/codegen | 优化——预生成 IL 代码(已弃用)32.VContainer-comparing/comparing-to-zenject | 对比 Zenject33.MessagePipe 中文文档将游戏配置信息保存为 ScriptableObject 资源时,可按以下方式注册:
[Serializable]
public class CameraSettings
{
public float MoveSpeed = 10f;
public float DefaultDistance = 5f;
public float ZoomMax = 20f;
public float ZoomMin = 5f;
}
[Serializable]
public class ActorSettings
{
public float MoveSpeed = 0.5f;
public float FlyingTime = 2f;
public Vector3 FlyingInitialVelocity = Vector3.zero;
}
[CreateAssetMenu(fileName = "GameSettings", menuName = "MyGame/Settings")]
public class GameSettings : ScriptableObject
{
[SerializeField]
public CameraSettings cameraSetting;
[SerializeField]
public ActorSettings actorSettings;
}
操作步骤:
- 通过菜单创建
GameSettings
(ScriptableObject) assets 。 - 在
LifetimeScope
注册创建的 assets。
public class SomeLifetimeScope : LifetimeScope
{
[SerializeField]
GameSettings settings;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterInstance(settings.cameraSettings);
builder.RegisterInstance(settings.actorSettings);
}
}
合集:
VContainer 中文文档
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